Worst Multiplayer Map of All Time

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Dexter S. Bateman

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Sep 19, 2011
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Fasckira said:
Dexter S. Bateman said:
Granary in TF2, only map that I hated of the original batch, even Hydro was decent most of the time.
What dont you like about Granary? Relatively good map that has places for all the classes to excel in.

For me its probably cs_oilrig from CS. Just felt way too favoured towards the T's for my liking.
Granary was and still is really even - all the cp ones are... I think it might be because I'm used to playing the less serious maps on pub servers - I really don't mind 2Fort, for example. Granary for me was always dominated by one team, and very rarely switched back and forth (Just my experience), and to break a steamroll would require just a tiny bit too much teamwork from what I normally get on a pub. Payload seems to be better suited for pub levels of teamwork.

Also - Demos and scouts and pyros OH MY!
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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NameIsRobertPaulson said:
The Wykydtron said:
NameIsRobertPaulson said:
geK0 said:
ToastiestZombie said:
I really, REALLY hate Nuketown from Black Ops.
Ninja'd by the OP!



The Wykydtron said:
2fort in TF2. The one where you cap the intelligence. Could never stand the layout of that map, it's either Snipers owning your face, Spies being in your spawn or Pyros just being dicks in general.

Also the Dominion map in League of Legends. It's just a circle with 5 capture points on the outside! Not good!

Plus only tanky DPS Champions are viable in that mode, AP bursty casters who only have one round of cooldowns before having to dip out of the fight and supports have no place there.

*enemy team picks Darius*

GG

But at least Evelynn is half viable in that mode, Backdoor Evelynn OP.
Dominion isn't that bad. High mobility champs are as important as tanky ones, though AP Bursters do get the shaft. I enjoy Karthus and Miss Fortune on dominion. Beats playing ranked these days. Oh look, an enemy team comp of Graves, Soraka, Morgana, Vorick, and Lee Sin... how original.

OT: I really don't like Gravel Pit in Team Fortress 2. Few ways that map goes fun. Either a steam roll or a lockout, neither a good clean battle.
Morgana? In Ranked? The only reason she'd ever be allowed into Ranked is if someone dropped the ball and didn't permaban her. Same with Kassadin.

Annoying as hell to me since she's one of my favorite AP mids to play.

Yeah the perfectly metagame-happy team comp in Ranked can get annoying. Still I can't play Irelia solotop much in Normal since you hardly ever get a jungler. Rarer still is both teams having a jungler...

Swear only one team having a jungler can go worse for the jungle team cuz the solotop is gonna be 2v1 all the time. If the jungler isn't practically permaganking top it's gonna suck for that guy. Plus if they push the lane one of them can easily go counter-jungling without the top being able to do much

I still hate AD carries mid... Especially Ashe. They absolutely body you until you get your main damage skill up to 3 or 4. Sure if you didn't die you might be able to roflstomp her face at that point but the Volleys are fucking evil!
The only time anyone should jungle in normal is with a fast gank champ (Lee Sin, Shaco, Nocturne) because of this reason. You also need to trust top lane is gonna park themselves under their turret and hide while you take them out. Also means whoever is top lane needs to have at least one hard CC, or you're gonna have trouble. Just not worth it most days.

And I MF mid when I can. Most mages have trouble dealing with that.
Yeah I went MF mid a bit while she was free last week. I actually beat Kassadin in a proper 1v1. Twice. So much rage!

It's DPS/sustained damage versus burst. What the mages have one or two abilities that do damage but they need level 6 and higher to get their proper damage output going. Whereas Carries can just keep autoattacking to piss off the enemy.

I love Irelia mid. Dunking all the rudelords who think they can fight me. True damage is even more brutal to the mages. They don't have the resistances or the health to deal with it plus your standard AD damage.

To paraphase one great LoL player:

"Remember to Bladesurge onto your mid lane opponent's face whenever you feel like, making a kill..."

You know how Veigar melts people mid? The ultimate anti-AP? Weeeeeelll after I killed him once and got my Merc Treads his pathetic little cage > meteor > whatever combo was suddenly cut short by me jumping on him due to the insane CC reduction.

"What your stun and meteor are on CD now? You only have the AP scaling Ultimate (against the girl with zero AP) and your Q thing? Oh that's gonna suck for you"
 

Deadlock Radium

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Mar 29, 2009
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Jynthor said:
Nuketown? Pft. Shipment is where it's at.
Terrible map, but how much fun I had with it.

Captcha: Face to face. Indeed.
That map was fantastic. I once played a 32-player match on that map, and it was utter chaos and great fun!

I've recently started hating Caspian Border in BF3. I don't have ANY proper setups for the distances in that map, and I ALWAYS end up being raped by a tank..
 

Girl With One Eye

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I actually used to love nuketown because of the utter chaos. I hated the zombie map "Five", drove me crazy !
 

Grape_Bullion

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Personally I've always hated any form of Blood Gulch in its every incarnation of whichever Halo we're on. People like it because it has cars, which is a dumb reason to like anything. Objectively (as close to objective as I can be I guess)Library from Goldeneye.
 

WoW Killer

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Shanicus said:
Temple Ruin is my most hated map due to my preferred class - Juggernaut. The generator rooms are gigantic, so hitting enemies with AoE blasts becomes difficult due to the size of the area. Likewise the flag stand is wide open, which makes defense more taxing on a team and means being the Heavy-On-Flag sucks HARD when multiple enemies attack (which they always do, since getting to the flag stand is so ridiculously easy). I haven't had a decent match on Temple Ruin in ages, as it always winds down to 'Which team has more explosives' when running for the flag.
You know, people always seem to dislike that one, but I don't mind it. My most hated? Raindance. That frikkin gen room. Every. Time. And then miles of barely inclined hills to sap all your speed away. I hate it. Yet that's one of the more popular ones for some reason o_O

Captcha: don't be late. Gimme some steeper hills for speed then.
 

Sande45

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Mar 28, 2011
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Deadlock Radium said:
I've recently started hating Caspian Border in BF3. I don't have ANY proper setups for the distances in that map, and I ALWAYS end up being raped by a tank..
What!? I think it's easily the best map in BF3 and maybe the best map I've ever played in any game. The only complaint I can kind of relate to is that it can be quite uneventful with the 24 player limit on consoles but other than that it's the closest to perfection I've seen when it comes to map design. (I'm referring to conquest on consoles)

Operation Metro and Grand Bazaar on other hand are just horrible. They're trying to deliver the fast paced close quarters action of Cod but with map design worse than any map even in MW3 (more of this in a second) and frame rate, lag, and controls that just aren't suitable for CQB.

The reason I compared Metro and Bazaar to Modern Warfare 3 is because it has the worst map roster of any game I've played. Dome, Downturn, Bootleg, Carbon, Hardhat, Outpost and Mission are terrible and many more are just about decent. Black Ops had the same problem to a lesser extent but what made it almost worse for me is that the maps I hated (Summit, Nuketown, Firing Range) were everyone else's favourites and got constantly voted instead of the maps I liked. I should probably mention that I play(ed) search and destroy almost exclusively since that affects the gameplay and map dynamics considerably.

If I had to choose one map that beats them all in utter shittiness, I'd say... Operation Metro. Like many have already said, on top of the very narrow and linear structure with a couple of nade spammy chokepoints, it's also ridiculously unbalanced. On top of having shorter way to the B flag, it's way easier for the Russians to push through if the Americans somehow manage to capture B. While the Americans have to advance through one narrow set of escalator or one flight of stairs (the chokepoints mentioned earlier), Russians have the luxury of three doorways that aren't at all as camp and nade spam friendly as the routes Americans have to use. What makes it even worse is that everyone else seems to love this map so it can be difficult to find a server where I don't have to touch this piece of shit.

Edit: I can't believe I wrote peace of shit :D
 

Andy Shandy

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Jun 7, 2010
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ReadyAmyFire said:
These shitholes


Goddamn Rainbow Ride! I could not stay alive on that for any meaningful length of time at all. And continuing the Rainbow theme and the falling off, Rainbow Road.


Rainbow Troloload indeed.
 

skywolfblue

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Jul 17, 2011
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Promethax said:
Anyone remember that one map from Halo 1 that was a bunch of separate rooms with teleporters? Whoever thought that was a good idea is hopefully unemployed at the moment.
Agree. I've seen a lot of terrible maps, but I'm pretty sure that one reigns supreme in the land of awfulness.
 

Tryforlive

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Sep 1, 2009
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A good half of the CoD black ops maps almost all the MW3 maps and to finish it off highrise uncharted 2/3
 

CrazyJew

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Sep 18, 2011
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ForgottenPr0digy said:
Rust in Modern War 2
Kowloon in Black ops
Berlin War in Black ops
Array in Black Ops
Every map in MW3
Block in COD4
Underpass in MW2
Highrise in MW2
Derail in MW2
Wasteland in MW2
Salvage in MW2

EDIT:Thanks to other users I remember even more terrible maps from the COD4 and MW2
EDIT 2:I found even more maps I hate from MW2
Wasteland was great in CoD 1-2 under the name "Brecourt", where sniper rifles were balanced by horrible bolt times and machinegun fire out the arse.
 

SuperSamio64

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Nov 4, 2010
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'Industrial' from Goldeneye 007. It's so big, and all the rooms and stairways look the same so I tend to get lost. I sometimes run around for 5 solid minutes until finding something to shoot (Provided the game hasn't got the max. amount of players, which it usually doesn't.)
 

ejb626

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Aug 6, 2009
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The Lazy Blacksmith said:
I disagree on your point on Nuketown. It was so small, it was meant to be a joke. The entire map is based on not taking the game seriously, a concept Call of Duty should look into more.

Anyway, I nominate Sword Base from Halo Reach. The map was absurdly biased towards jetpackers, and anybody with Armor Lock and an Energy Sword could camp in the lift room ad infinium with no serious threats whatsoever.
This, I don't know how many times I've screamed "NO DON'T GO UP THE LIFT!!" at my friends while playing that map. The worst part is how damn popular it is. I wouldn't actually consider it the worst map though.

OT:For me that honor would go to the "Blood Gulch" style maps every Halo game has, now granted my complaint is more based on my individual skill than the map design itself but it's just not fun getting splattered/sniped every life. Also the fact that when an enemy team member has a ghost he's unstoppable but when I have one it gets blown up instantly.
 

sage42

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Mar 20, 2009
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Firebase Reactor on ME3 always aggravates my to no end. Hate that map, doesn't help that every time I play that map it's always the Reapers we have to fight.
 

WaReloaded

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Jan 20, 2011
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I don't know if this counts but the Isle of Quel'Danas in World of Warcraft, at least during the release of Burning Crusade a few years ago. On a PvE relam there were no problems at all unless you were coming out of a BG and still flagged for PvP. But on PvP realms, it was chaos, all day, every day.

As for FPS maps, I disliked Complex on GoldenEye 007. When it comes to CoD4:MW, I think I enjoyed playing on all the maps? I loved those maps, probably my favourite multiplayer maps of all time.
 

mrdude2010

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Aug 6, 2009
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Either sword base or campdown. They were both just awful maps that promoted mindless grenade spamming and unskilled CQC weapon whoring.

Although Epitaph from H3 and Burial Mounds from H2 are also in contention
 

mrdude2010

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Aug 6, 2009
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FirstToStrike said:
Darren716 said:
I forgot the name but the map in MW2 that takes place in a South American village and there's a canal going through the middle, be prepared to get sniped at every possible angle from every person on the enemy team the second you come out of hiding.
I believe you are talking about Underpass?
Either that or Rundown