Worst Story in a game Ever

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Iron Mal

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RedBeta22 said:
I'm going to be controversial here a say the Mass Effect series. Just think about it.
The fact that it delves into dealing with

mecha-crawfish-space-cthulhu? And the continued propagation of their species through the genetic defilement and assimilation or subjugation of other sentient species to continue a endless cycle of construction and annhialation beyond our human comprehension?

That isn't actually a terrible plot and I don't think you can even argue that it's delievered badly either.

I fail to see your point.

But back to the subject at hand, when it comes to saying what's a bad plot or not I disqualify anything that clearly is an excuse plot (so no Duke Nukem, Doom or Sonic, they're all about gameplay so judging them by their story would be unfair, you don't criticse a rollercoaster for not being educational) as well as arcade games (again, the premise is to jump into the action with is little delay as possible, it goes without saying that story will often be ommitted for the sake of streamlining the experience down to a reasonable playtime).

With this in mind, my nominations for worst plot-line ever go to (in no partiuclar order):

1- The Devil May Cry series: Honestly have the stories of these games ever amounted to more than 'hey look! demons! look at how badass I can be!'? If they have then I sure as hell couldn't tell.

2- Half Life 2: This one I have more of a problem with the execution rather than the premis itself (which isn't exactly too inspiring to begin with, Aliens invade and take over, only one man can stop them? The story is actually pretty damn clich'e ridden once you look past all the dressing and whimsy), I'm sure there are some pretty interesting plot points to be had but a lot of exposition and information is either left in the background or is completely omitted which often left me asking myself 'why do I care about this situation? for what reason is it that I fight on?'.

3- Most fighting games: I own all of the Soul Calibur games since number two and have played through every character's story mode and I still can't follow the basic story or even figure out who the hell the cannonical winner of each game is supposed to be.

4- Fable 2 and 3: Fable 2 suffered from massive cases of railroading during it's campaign (why exactly did I let Reaver get away with shooting Barnham? Even if I'm an evil bastard I'd probably still be mad at the guy for not letting me hve the satisfaction of killing him) and Fable 3 let the NPC's run riot and basically be the main heroes of the game, that's right, my hero (explicitly called 'the hero') felt like a side character in his own story of heroism and glory.

5- Alien Vs. Predator: Gold Edition: I liked this game overall but frankly, there wasn't a single bit of plot to be found anywhere, your character just moves from one dangerous situation to another with very badly acted sci-fi Skype messages giving you the most basic explanation as to why the hell you're there. The series got better about this as time went on but for the first PC game the story telling and plots were a major let-down (not to mention that all the bonus levels were just regular levels from a different perspective, shame on you Rebellion).

6- Farenheit and Heavy Rain: I haven't played Heavy Rain fully (and neither do I intend to) but I've heard that it's plot-line is just downright uninspiring, clich'e and badly thought out, what makes this worse than most is that this game was trying to be a narrative driven, cinematic experience so for it to fail in the story and writing department is definately not a good sign. As for Farenheit, same issue really, it tried to be what basically amounts to an interactive movie but all the way throughout I was picking out little plot holes and inconsistancies which kept pulling me out of the game and made me realise that the only thing that made me enjoy the game the first time around wad the novelty of never having seen anything like it before (and also the fact that everything seemed great before my teens kicked in and crushed all the youthful enthusiasm and life out of me), half of the crap that goes on makes no sense (giant ethereal bed bugs?), the characters felt flat and one dimensional (more a collection of mystery movie stereotypes than anything, my exact words when the protaganist's brother was mentioned was 'he's gonna be a priest, isn't he?' and lo and behold that I freaking called it) and a ton of supernatural shit gets thrown at us towards the end with no prior explanation or foreshadowing, all from a game that was clearly trying to be a masterpiece in terms of it's narrative and delivery.
 

firej7

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Limbo

Dark shadow people, walking in a dark shadow world.

No story
No sound
No fun
 

Officer Crayon

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The thing that bugged me the most about the halo franchise is that after reach we beat the covenant in 1-2 weeks. somehow our technology of weapons has increased dramatically in the halo games, but how the hell did this happen in 2 weeks?

in these threads about video game stories people always only point out 1 or 2 things bad about them. this could be said about literally every single book. Harry potter: a kid wizard fights lizard guy with magic. if you only include that, then it seems pretty damn pathetic.Assassins creed: some guy dicks around in the next Nintendo console. If people only include certain very broad aspects of something, then everything sounds bad.

Video game people (i don't know what to call us) always seem to be way over judging and critical. i understand that without criticism you can't progress, but if the only thing that you are saying is ''the story sucks'' then what can anybody learn?

Lastly. video games haven't been around very long. only a quarter of a century. books have taken hundreds of years to perfect. video games are very limited on how they deliver the story. you have to come up with a story thats good but also has to include things that would be fun to do in it. example: pride and prejudice could not be a game. not simply because there isn't and guns, it's that the story doesn't lend itself to gemeplay. video games just haven't had long enough to develop ways to tell stories yet. in time i'm sure we will.

i think i'm going to make my own post about this...
 

Officer Crayon

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its not a nonsensical comparison to WW2. while i agree that the story wasn't up to par, (AKA it sucks) but when compared to WW2 it makes more sense. not a plausible amount, but more plausible than without this comparison.
prior to WW2 Hitler and Mussolini were pretty much in the mindset of making every place that it could fascist. sometimes this meant taking it over. the rest of the countries didn't really do anything to stop this, like in the case of korea in homefront. really the only thing that isn't plausible about homefront is that its north korea.
NK is a small country with almost nothing going for economically except for a surplus of crazy dictators. While in WW2 hitler DID recover germany from absolute disaster, but in NK, they can barely feed their people.
one last thing. people say that ''the U.N. would have done something'', but this same thing happened before WW2 as well. The league of nations was set up to prevent another huge war, but when japan took over Manchuria, the league of nations was like ''No.No. Bad.'' but didn't do anything about it. in modern times it's like the U.S going into Iraq. the U.N was like ''No.No.Bad'' but the US just went for it anyways.

While i still agree with the fact that homefronts story was bad, you can't dismiss something without looking at the opposite side of the argument.
 

Tuesday Night Fever

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Prometherion said:
Journalist uses both orange juice and sledgehammers to find the truth."
Hey. He's covered wars, you know.

Anyway... I totally agree about Dead Rising, and would like to add pretty much the entire Resident Evil series. Although, in particular, Resident Evil 4.

I mean, think about RE4 for a second. We know that the dopiest character in the series, Leon S. Kennedy, is now (somehow) a U.S. government agent (which, as far as I can remember, the agency was never named). We know that the President's daughter, Ashley Graham, has been kidnapped and Leon has been sent to save her.

So... we've got the dopiest agent the government has to offer out to rescue the dopiest and most annoying child to ever walk the halls of the White House. Does that seem fishy at all to anyone else?

I have a theory.

President got tired of Ashley's screeching. President had daughter "kidnapped" to get some peace and quiet for a little while. Leon works for the government, probably as an unpaid intern, coffee runner, or copy clerk. Government sends Leon on a "super-duper top secret spy mission," thinking that he was so incompetent that he'd keep Ashley out of daddy's hair for a while.

Leon arrives in Spain. Leon enters a random Spanish man's home, shouts at the man in English (which the man doesn't understand). Spanish man thinks Leon is either crazy or a robber, and grabs an axe to defend his property. Leon guns the random Spanish man down for defending his property. Locals hear the gunshots and go to investigate. Leon guns the locals down. Leon assumes the town is full of hostiles, starts gunning more people down. Clergy ring the church bell to warn the villagers to flee from the nutcase with a shotgun. Where's everyone going, bingo?

Leon's incompetence and stupidity starts a small war with the Spanish countryside.

Wait.

That actually sounds awesome.

Nevermind.
 

LordDPS

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i have played quite a few games with bad story
Dragon Age 2 felt like it was writen by an ADHD sufferer (well you got to amass enough money to -NO qunari inva-NO mage vs tem-NO oh wait ive run out of shoehorn space oh well time to fuck up DA-NO)
Gears of War 2 (what you iz not crying he keeel wiv i cry tears) random deaths of people who bear no significance to the plot is NOT groundbreaking
Modern warfare 2 ( the rusians are invading right caus um they don't like us and worship the guy who mass slaughted them in like droves bro DEEEEEEEP SHEEEET)
Mass Effect 2 (REEEEEEEEEEEEEPAH IN- collect your team to fight the collectors.....)
every final fantasy since 8 ( I MUST DEAFEAT THE EVIL SHIN-I MEAN (INSERT NAME HERE) CORPUATION )
World of Warcraft blizzard set us up with the awesome story of RoC and then... (tank i needz tank i needz rez LEEEEEEEEEEEEEEEEEEEEROH YENKEEEEENS)

I CAN'T THINK OF ANYMORE SO UM MAYBE A LIST OF GOOD GAME STORYS COUGH PLANESCAPE COUGH
 

squidbuddy99

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Not that the game itself is bad, but Conker's Bad Fur Day has the most random story. It starts out as Conker trying to find his way back home and then...I have no idea. The rest of the game is just Conker wandering around with no goal. Again, it's a great game, but the 'plot' could be written on a post-it.
 

Simeon Ivanov

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Dragon Age II
-I liked the story, because of the way it was presented, but it's just so much wasted potential ... and the ending with Anders made me wanna burn my copy of the game

Dragon Age Origins ... DON'T KILL ME PLEASE!!!
-I dunno, it's just nothing exeptional ... It's the typical, hero needs to stop the evil dragon and save generic-fantasy land, HOWEVER!!!!!! It's presented in a very deep and interesting way and I kept playing just for the story

-The Force Unleashed II ... especially the (good) ending ... the Evil ending rulz!

-Prince of Persia (2008) ... well maybe it's because of the ending but I'm still pissed of!!! :D

-Most fighting games have really terrible stories that I find amusing ... my favorite fighting game (Tekken) is a prime example :D

-Fallout 3 ... well I don't know about this one, I just got bored and didn't really care for the story ... or characters ... or game ...
 

Tuesday Night Fever

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Horny Ico said:
I like how you singled out the biggest indication of the opposite. If you're going to have fun, do it right.
Still the point is being missed. The point was that while the Resident Evil series has some of the worst writing out there, it really doesn't even matter at all what the writing is, because the games manage to be awesome regardless.

IE: If games, in general, manage to be awesome in their own right, what the hell does it matter if the story is written by a professional author or a 4th grader in an English class? Hell, the Metal Gear Solid games have a story that reads like a story from Grampa Simpson, constantly being reinterpreted and speculated on by fans (especially MGS2). I'd be willing to bet that a very respectable chunk of the audience wouldn't even be able to describe what was going on in any of the games, but still had fun with them anyway.

So... thanks for playing, though.
 

JordanXlord

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bob-2000 said:
Simple Bluff said:
Dragon Age 2: The ending to be precise, I was actually enjoying it up until then. I'm not going to spoil it but I believe people who played till the end will know what I'm talking about when say worst thing you could possibly do, you idiot.
I can understand why he did it, though. It may have been... extreme, and it may have been a bad idea, but that doesn't mean that the game itself is bad. I suppose it just means that Anders is a jackass (stating the obvious).
...yea the ending Sucked, but the rest of the game wasn't half-bad.

Well Ander not a Jackass, Most Templars are Jackasses...Mage racists
 

Onyx Oblivion

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Sep 9, 2008
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Final Fantasy 3 (not that 3, you SNES fanboys, the Japanese 3)

Because I can't even remember the default protagonist name or anything at all.
 

Zenron

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May 11, 2010
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Looking over at my collection across the room from me, I would have to say Bayonetta. The gameplay was fun and awesome but the story was just undecipherable. When I have to look it up on wikipedia to find out what is going on, then I only have one thing to say: YOU'RE DOING IT WRONG.

Borderlands was pretty meh as well, but I don't think the story was meant to be all that great considering it was supposed to be played as a co-op.
 

Tentickles

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AndrewF022 said:
Borderlands and Just Cause 2 are two fairly recent games with bad stories.. but never the less they ares till two awesome games.

Of course pretty much any game made before the 90's had a bad story (bar a few exceptions). But thats obviously not fair to criticize a NES/Master System game of having a bad story.
Yeah Just Cause 2 was pretty bad. I didnt care about the characters at all and just wanted to kill stuff.
 

Fbuh

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Feb 3, 2009
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Final Fantasy XII was pretty much Star Wars with magic

Vaan=Luke Skywalker, but more whiny and not important to teh story in any way shape or form
Ashe=PRincess Leia
Balthear=Han Solo (he even hada special ship)
Fran=Chewbacca (only hotter)
Cookie Cutter Blonde Chick=Obi Wan, as he was also straight laced and kept the main character in place

ANd then they all went off on a quest to fight the evil empire. THe End.
 

William MacKay

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Officer Crayon said:
The thing that bugged me the most about the halo franchise is that after reach we beat the covenant in 1-2 weeks. somehow our technology of weapons has increased dramatically in the halo games, but how the hell did this happen in 2 weeks?
simple answer: wtf you talkin bout 2 weeks? it was about 14 years from Harvest to the Ark. the game campaign took a few weeks, but that was at the end of the war, years after Halo Reach, which was after Halo Wars. and the Spartan-II project started before the war, then the Spartan-III project after that.
OT: Final Fantasy 12. Its a good story basis. the main character doesnt give a shit about it though. he's just going along for the crack. he wants to be a sky pirate, and then finds a sky pirate so he hangs around with him. that was after the start, where he got dragged along by that girl. and i cant even remember what it was about...