The fact that it delves into dealing withRedBeta22 said:I'm going to be controversial here a say the Mass Effect series. Just think about it.
mecha-crawfish-space-cthulhu? And the continued propagation of their species through the genetic defilement and assimilation or subjugation of other sentient species to continue a endless cycle of construction and annhialation beyond our human comprehension?
That isn't actually a terrible plot and I don't think you can even argue that it's delievered badly either.
I fail to see your point.
But back to the subject at hand, when it comes to saying what's a bad plot or not I disqualify anything that clearly is an excuse plot (so no Duke Nukem, Doom or Sonic, they're all about gameplay so judging them by their story would be unfair, you don't criticse a rollercoaster for not being educational) as well as arcade games (again, the premise is to jump into the action with is little delay as possible, it goes without saying that story will often be ommitted for the sake of streamlining the experience down to a reasonable playtime).
With this in mind, my nominations for worst plot-line ever go to (in no partiuclar order):
1- The Devil May Cry series: Honestly have the stories of these games ever amounted to more than 'hey look! demons! look at how badass I can be!'? If they have then I sure as hell couldn't tell.
2- Half Life 2: This one I have more of a problem with the execution rather than the premis itself (which isn't exactly too inspiring to begin with, Aliens invade and take over, only one man can stop them? The story is actually pretty damn clich'e ridden once you look past all the dressing and whimsy), I'm sure there are some pretty interesting plot points to be had but a lot of exposition and information is either left in the background or is completely omitted which often left me asking myself 'why do I care about this situation? for what reason is it that I fight on?'.
3- Most fighting games: I own all of the Soul Calibur games since number two and have played through every character's story mode and I still can't follow the basic story or even figure out who the hell the cannonical winner of each game is supposed to be.
4- Fable 2 and 3: Fable 2 suffered from massive cases of railroading during it's campaign (why exactly did I let Reaver get away with shooting Barnham? Even if I'm an evil bastard I'd probably still be mad at the guy for not letting me hve the satisfaction of killing him) and Fable 3 let the NPC's run riot and basically be the main heroes of the game, that's right, my hero (explicitly called 'the hero') felt like a side character in his own story of heroism and glory.
5- Alien Vs. Predator: Gold Edition: I liked this game overall but frankly, there wasn't a single bit of plot to be found anywhere, your character just moves from one dangerous situation to another with very badly acted sci-fi Skype messages giving you the most basic explanation as to why the hell you're there. The series got better about this as time went on but for the first PC game the story telling and plots were a major let-down (not to mention that all the bonus levels were just regular levels from a different perspective, shame on you Rebellion).
6- Farenheit and Heavy Rain: I haven't played Heavy Rain fully (and neither do I intend to) but I've heard that it's plot-line is just downright uninspiring, clich'e and badly thought out, what makes this worse than most is that this game was trying to be a narrative driven, cinematic experience so for it to fail in the story and writing department is definately not a good sign. As for Farenheit, same issue really, it tried to be what basically amounts to an interactive movie but all the way throughout I was picking out little plot holes and inconsistancies which kept pulling me out of the game and made me realise that the only thing that made me enjoy the game the first time around wad the novelty of never having seen anything like it before (and also the fact that everything seemed great before my teens kicked in and crushed all the youthful enthusiasm and life out of me), half of the crap that goes on makes no sense (giant ethereal bed bugs?), the characters felt flat and one dimensional (more a collection of mystery movie stereotypes than anything, my exact words when the protaganist's brother was mentioned was 'he's gonna be a priest, isn't he?' and lo and behold that I freaking called it) and a ton of supernatural shit gets thrown at us towards the end with no prior explanation or foreshadowing, all from a game that was clearly trying to be a masterpiece in terms of it's narrative and delivery.