Aisaku said:
The studios behind Saints Row or Infamous could've done a much better job. Feels like Marvel-Disney values quantity over quality on their licensed videogame .
The only thing Sucker Punch could have done a much better job at is making the game suck harder. Hell, most of the things mentioned in this review also sound a lot like inFamous, with the only main difference being no genes and only one character. Beyond that, inFamous also makes playing as a dude with some form of super powers extremely boring and repetitious with completely pointless platforming elements and all the while shoving a completely stupid plot down your throat. inFamous sadly lasts more than 4 hours though. So there you go: Sucker Punch would indeed do a much better job at making a terrible super hero game, because they've already proven so. Twice, actually.
...Hang on. inFamous does actually ask you to play the game again as well. It's just a different karmic path instead of a different character. So yeah, the only real difference between the two games is that Cole doesn't go around picking up genes from other, better characters to power up his attacks. Other than that, the only thing Sucker Punch would do that Silicon Knights didn't would be to make the player's suffering last longer.
Now Volition would obviously do a great job, but why should they waste time making a licensed game when they can clearly come up with far more interesting material on their own? Just play Saints Row 2 (or wait 2 more weeks for Saints Row The Third), dress up in a superhero costume, do a bunch of side missions to unlock a lot of sweet perks, and go nuts. Tons of awesome guns with infinite ammo, the ability to fall from any height and take no damage, infinite sprint, reduced damage from everything, and more? Who needs licensed super heroes in the game to have all kinds of crazy power tripping entertainment when you have Saints Row?