X-Men Destiny Review

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Dreiko_v1legacy

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Aug 28, 2008
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Susan Arendt said:
X-Men Destiny Review

Being a superhero has never been this boring.

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Hey Susan, I'll explain Ayumi's scarf (or turtleneck as you called it during the latest podcast :D) thing.


You see, since she's Japanese and all Japanese people are Ninjas as everybody knows, she wears this scarf as a failed attempt to look more ninja-like since yes, a long scarf being blown backwards by the wind as though it's a mantle or a cape is indeed a ninja thing in a lot of anime or other games.


Here's a few images to show you what I mean:




 

theultimateend

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No_Remainders said:
theultimateend said:
No_Remainders said:
The game sounds like a good concept done badly.

Also, why can't we pronounce "Xavier" properly?

It's pronounced "zavier", people; not "ex-avier"
Probably because they call him "Ex-Avier" in every film and cartoon ever made.
You don't seem to realise that it's still a stupid American bastardisation of an actual name regardless.
Not realizing and not caring about a childish elitism are totally different.

Your escapades fall into the latter.

Turns out when you are trying to make a play on "X-Men" you call the guy "X-Avier". Oh lord, that was some complicated wordplay.

JoelChenFA said:
No_Remainders said:
The game sounds like a good concept done badly.

Also, why can't we pronounce "Xavier" properly?

It's pronounced "zavier", people; not "ex-avier"
Its X-men because he's Ex-zavier.
If it was Zavier, it would be ZavMen.
Also character created by American, Americans pronounce nothing right.

They Could Care less that is why.
Mostly because language is largely arbitrary and constantly evolving.

Reminds me of the "Pluto is still a Planet" mentality, just in this case its people bantering about linguistics.
 

Zach of Fables

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I can't imagine any X-men game will ever top "X-men Legends." And yes, that includes the sequel. Why would you ever play any other X-men game when you can play as four of them at once?
 

bluepotatosack

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JoelChenFA said:
No_Remainders said:
The game sounds like a good concept done badly.

Also, why can't we pronounce "Xavier" properly?

It's pronounced "zavier", people; not "ex-avier"
Its X-men because he's Ex-zavier.
If it was Zavier, it would be ZavMen.
Also character created by American, Americans pronounce nothing right.

They Could Care less that is why.
There was at least one version where they were called "X-Men" because of the X factor in their genes. Xavier was talking to Moira MacTaggert and she assumed he named the team after himself, and he said he hadn't even thought of that. Professor X wasn't so narcissistic. That was a '90's interpretation, though.
 

SnakeoilSage

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Poor Susan, that's the first I've ever heard you sound so utterly disappointed with a game, and you've been able to find at least a sliver of optimism in games I wouldn't touch with a lit torch.

And when that happens, when you almost break one of The Escapist's most cheerful reviewers (at least she is from my perspective), you know you've done something either really wrong and stupid, or really wrong and malicious. And you need to be stopped.
 

mjc0961

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Nov 30, 2009
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Aisaku said:
The studios behind Saints Row or Infamous could've done a much better job. Feels like Marvel-Disney values quantity over quality on their licensed videogame .
The only thing Sucker Punch could have done a much better job at is making the game suck harder. Hell, most of the things mentioned in this review also sound a lot like inFamous, with the only main difference being no genes and only one character. Beyond that, inFamous also makes playing as a dude with some form of super powers extremely boring and repetitious with completely pointless platforming elements and all the while shoving a completely stupid plot down your throat. inFamous sadly lasts more than 4 hours though. So there you go: Sucker Punch would indeed do a much better job at making a terrible super hero game, because they've already proven so. Twice, actually.

...Hang on. inFamous does actually ask you to play the game again as well. It's just a different karmic path instead of a different character. So yeah, the only real difference between the two games is that Cole doesn't go around picking up genes from other, better characters to power up his attacks. Other than that, the only thing Sucker Punch would do that Silicon Knights didn't would be to make the player's suffering last longer.

Now Volition would obviously do a great job, but why should they waste time making a licensed game when they can clearly come up with far more interesting material on their own? Just play Saints Row 2 (or wait 2 more weeks for Saints Row The Third), dress up in a superhero costume, do a bunch of side missions to unlock a lot of sweet perks, and go nuts. Tons of awesome guns with infinite ammo, the ability to fall from any height and take no damage, infinite sprint, reduced damage from everything, and more? Who needs licensed super heroes in the game to have all kinds of crazy power tripping entertainment when you have Saints Row?
 

Susan Arendt

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Jan 9, 2007
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SnakeoilSage said:
Poor Susan, that's the first I've ever heard you sound so utterly disappointed with a game, and you've been able to find at least a sliver of optimism in games I wouldn't touch with a lit torch.

And when that happens, when you almost break one of The Escapist's most cheerful reviewers (at least she is from my perspective), you know you've done something either really wrong and stupid, or really wrong and malicious. And you need to be stopped.
What a lovely thing to say. <3 :)
 

SnakeoilSage

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Susan Arendt said:
What a lovely thing to say. <3 :)
The planets must have aligned, because I am in fact personally unpleasant.

I like your reviews; they're optimistic, rational, and a refreshing lack of cynicism. it wouldn't be The Escapist without you.