Soccer moms?TimeLord said:But who or what was gaming fighting to have won?Easton Dark said:A more apt statement would be that gaming has won.
Soccer moms?TimeLord said:But who or what was gaming fighting to have won?Easton Dark said:A more apt statement would be that gaming has won.
I guess the big difference for me is that a PC problem I can either fix myself or if it?s really bad, one of my technically proficient friends can fix it; I?m talking about hardware and software problems. When it happens with a console, you?re at the mercy of the (hardware & software) developers.Jaime_Wolf said:I've had far fewer issues with console games and I think the ease of purchasing a console and keeping it up to date still far oustrips the ease of buying a PC and keeping it up to date, even when everything runs smoothly with no conflicts.GonzoGamer said:Reminds me of the old George Carlin bit:
"And now a message from the National Apple Institute:
'Fuck Pears!"
This used to be the case with pretty much every console before this generation. The consoles are slowly becoming just as complicated as the PC. You don?t have to worry too much about system requirements but if you get a game for the 360, you have to figure out if you need to install it. And if you do, how much space you?ll need. If you?re not connected to the internet with it, you have to figure out if there are any updates that are needed.Jaime_Wolf said:I wonder why the co-creator of one of the most popular consoles would hold such an opinion.
Also, he's pretty right for the time being. Specific-purpose devices and software are dominating right now. Consoles have far outstripped PC sales and the app model for software has gained significant traction. People like things that are self-contained and relatively simple to understand and it's hard to blame them.
Consoles are a lot easier to deal with than PCs: if it's a 360 game it will run on a 360. You don't need to worry about system requirements, about updating, about messing with settings. Similarly, if you want to install an app on your iPad, you download the app and boom, done. No need to fuss with installations, conflicts, etc.
Hell, getting Fallout New Vegas working on the PC was a lot less complicated than trying to get it to work on the ps3. If there are texture issues on your PC version, you can fix it or even get a mod to get rid of the error box. But if it?s on your console, you have to completely uninstall everything and re-install ? including any dlc (what was causing that issue) which limits you to the downloads you can make.
The big draw for the consoles used to be that you just throw in your game, turn on the machine and you?re good to go. Unfortunately I think those days are behind us. Between that and the prices of the consoles, I probably wont even bother getting one when the next gen rolls around.
But I think you're right that they're taking on more and more of the issues of PCs, which is yet another reason that I'm skeptical of claims that they'll continue to dominate the market. The only reason to have a dedicated device is excellence at the job it has to do when compared to general-purpose devices. I'm betting that as graphics processing needs start to plateau (we're already nearing that point in some ways with hardware fast approaching the limit of detail an artist can reasonably put in), the consoles will start dying out.
A somewhat unrelated thing, but: Sir, I salute you. Someone who actually understands the real DLC problem. It's not that DLC is inherently bad, it's that it's bad when it's used to try to make up for not having enough content in the game (just like it's bad when games without DLC don't have enough content to justify the price). I wish more people got that.GonzoGamer said:Making sure that the launch title has $60 worth of content available on the disc rather than $30 worth of content for $60 and the ?opportunity? to later buy $10 worth of content for $20 online.
I got one word for you: Gamestop. I think a lot of gamers have just gotten used to getting ripped off. Besides retail, this generation has seen both hardware and software that was so broken that it should've been recalled yet they sold really well. So I get the bad feeling that it's all just going to get worse: more money for less quality.Jaime_Wolf said:A somewhat unrelated thing, but: Sir, I salute you. Someone who actually understands the real DLC problem. It's not that DLC is inherently bad, it's that it's bad when it's used to try to make up for not having enough content in the game (just like it's bad when games without DLC don't have enough content to justify the price). I wish more people got that.GonzoGamer said:Making sure that the launch title has $60 worth of content available on the disc rather than $30 worth of content for $60 and the ?opportunity? to later buy $10 worth of content for $20 online.