ORIGIN?!?! AS IN EA'S ORIGIN?!?Ed130 said:Well with GFWL going the way of the Dodo, if you don't mind Steam, Origin and Uplay as DRM 'services' and GOG for free-range games then you're going to love PC.Mr. Q said:PC's, all is forgiven. I will learn how to build one, I will study the ins-and-outs of your magical ways. I will forsake Windows for the glory of Linux. Just, please, for the love of God, allow us to play games without putting up with horseshit shenanigans of consoles like the Xbone!
hugs Mr.QMr. Q said:ORIGIN?!?! AS IN EA'S ORIGIN?!?Ed130 said:Well with GFWL going the way of the Dodo, if you don't mind Steam, Origin and Uplay as DRM 'services' and GOG for free-range games then you're going to love PC.Mr. Q said:PC's, all is forgiven. I will learn how to build one, I will study the ins-and-outs of your magical ways. I will forsake Windows for the glory of Linux. Just, please, for the love of God, allow us to play games without putting up with horseshit shenanigans of consoles like the Xbone!
Tentaquil said:Yes my child, all are welcome to the hallowed halls of the Computron. Come, join your fellow PC Ubermensch, so that we may usher in a glorious new age of gaming
Shaidz said:This Gen is dead to me... PC, oh baby, take me back, I'M SORRY!! I know now, you are better, PLEASE! I WAS WONG, GIVE ME ANOTHER CHANCE!
AKHEM!Mr. Q said:PC's, all is forgiven. I will learn how to build one, I will study the ins-and-outs of your magical ways. I will forsake Windows for the glory of Linux. Just, please, for the love of God, allow us to play games without putting up with horseshit shenanigans of consoles like the Xbone!
That doesn't make it a good thing.sneakypenguin said:Uhh guys you realize this is the same on 360.... secondary consoles need the license check. To play castle crashers at my bros I gotta log onto my live account.
Much ado about absolutely nothing.
My apologies. Obviously, they will need to prove themselves by naming all 200 parts of the holy instrument, as well as their individual functions. Then they must pass the holy gauntlet of Ultima, by playing all games back-to-back on hardest difficulty without changing starting gear. Cos' all of us current PC-uberbenutzer have accomplished these with ease.blackrave said:See, Tentaquil, that is how you greet new members.
You can't just accept anyone, we're not some peasants after all.
Only those who have proved themselves may join our ranks
Isnt' it kind of needed though otherwise any game i have suddenly everyone I know can have for free no limits?l3o2828 said:That doesn't make it a good thing.sneakypenguin said:Uhh guys you realize this is the same on 360.... secondary consoles need the license check. To play castle crashers at my bros I gotta log onto my live account.
Much ado about absolutely nothing.
Infact it just makes it worse.
I'm not saying there should be no limit, but this system is just restrictive and just downright annoying.sneakypenguin said:Isnt' it kind of needed though otherwise any game i have suddenly everyone I know can have for free no limits?l3o2828 said:That doesn't make it a good thing.sneakypenguin said:Uhh guys you realize this is the same on 360.... secondary consoles need the license check. To play castle crashers at my bros I gotta log onto my live account.
Much ado about absolutely nothing.
Infact it just makes it worse.
It's quite all right, man.Ed130 said:hugs Mr.QMr. Q said:ORIGIN?!?! AS IN EA'S ORIGIN?!?Ed130 said:Well with GFWL going the way of the Dodo, if you don't mind Steam, Origin and Uplay as DRM 'services' and GOG for free-range games then you're going to love PC.Mr. Q said:PC's, all is forgiven. I will learn how to build one, I will study the ins-and-outs of your magical ways. I will forsake Windows for the glory of Linux. Just, please, for the love of God, allow us to play games without putting up with horseshit shenanigans of consoles like the Xbone!
I'm sorry for mentioning it, I try to be open minded when giving out advice.
Personally I don't plan on ever using it, the general lack of any sort of quality from EA these days is the biggest reason.
Thank goodness. These tournament players were clearly filthy pirates that are bringing these poor multinational corporations to their knees because DRM totally only ever stops pirates and never ever has any negative effect on honest paying customers.Morti said:Of course it didn't, because why would you give filthy, game-stealing pirates a chance to save there game? It's not as if DRM ever negatively affects loyal customers...Cognimancer said:The query didn't appear to give players a chance to save their game before closing it entirely,
I'd just have to disagree, online check in seems to be the relatively painless way to do things, especially if its 24 hours(internet is rarely down that long) and internet access is needed to transfer the profile/license anyway i'm pretty sure.l3o2828 said:I'm not saying there should be no limit, but this system is just restrictive and just downright annoying.sneakypenguin said:Isnt' it kind of needed though otherwise any game i have suddenly everyone I know can have for free no limits?l3o2828 said:That doesn't make it a good thing.sneakypenguin said:Uhh guys you realize this is the same on 360.... secondary consoles need the license check. To play castle crashers at my bros I gotta log onto my live account.
Much ado about absolutely nothing.
Infact it just makes it worse.
I think this is less anti-pirating, and more to stop you from lending your games to others, since apparently it happened because they played the game on a different console it was registered on.Grabehn said:I just don't get why they keep doing this shit, I mean, If I were to play a pirate version of a game on the Xbone, there would be a way to hack it in order to avoid any of this dumbass prompts. There will always be someone out there that will outsmart ANY "anti-pirating" crap and make that the most playable version of them all.
.
My big problem with it is that the game just closed. It didn't give a dialog warning, it didn't say "you have only 30 minutes before you need to check in!" It just up and closed the game.sneakypenguin said:Isnt' it kind of needed though otherwise any game i have suddenly everyone I know can have for free no limits?l3o2828 said:That doesn't make it a good thing.sneakypenguin said:Uhh guys you realize this is the same on 360.... secondary consoles need the license check. To play castle crashers at my bros I gotta log onto my live account.
Much ado about absolutely nothing.
Infact it just makes it worse.
That is what you have to understand here. The 24 hour check in is designed specifically so the person who owns the game will have to be there to play it, costumer convenience be damned. And I have no qualms with them wanting us to pay for their games. It is the costumer convenience be damned part I have a problem with.Lieju said:I think this is less anti-pirating, and more to stop you from lending your games to others, since apparently it happened because they played the game on a different console it was registered on.Grabehn said:I just don't get why they keep doing this shit, I mean, If I were to play a pirate version of a game on the Xbone, there would be a way to hack it in order to avoid any of this dumbass prompts. There will always be someone out there that will outsmart ANY "anti-pirating" crap and make that the most playable version of them all.
.
Why not do what Sony did with the PS3 then? You only needed to be online to download the game, then every profile on the system has full access to the game in question. Instead of having a check every 24 hours, each PSN account recognizes a set number of devices. I have a few friends who cut down on their game purchases because they have their accounts recognized on each others' consoles, so they'll essentially rotate who's turn it is to buy a game. It's also why I have about 10 games downloaded on my PS3 despite only personally buying 2 of them. Including 3 games for a PSN account that doesn't even exist anymore, but because my system was designated as "okay to use the license for these games" I can still play anyway. Or just do what Steam does and have a month for check-in time.sneakypenguin said:I'd just have to disagree, online check in seems to be the relatively painless way to do things, especially if its 24 hours(internet is rarely down that long) and internet access is needed to transfer the profile/license anyway i'm pretty sure.l3o2828 said:I'm not saying there should be no limit, but this system is just restrictive and just downright annoying.sneakypenguin said:Isnt' it kind of needed though otherwise any game i have suddenly everyone I know can have for free no limits?l3o2828 said:That doesn't make it a good thing.sneakypenguin said:Uhh guys you realize this is the same on 360.... secondary consoles need the license check. To play castle crashers at my bros I gotta log onto my live account.
Much ado about absolutely nothing.
Infact it just makes it worse.
If I was designing a system i'm really not sure what else I would change, I mean allowing someone to put their digital game on any secondary xbox in the world is nice, requiring a 24 hour check seems to be the easiest way to protect the devs while allowing someone to do what they want with their game
The Xbox One in question here, was not the one originally used to download the game. If it were, the game would have been tied to that console?s ID (and the originating profile), and would never need to check for licences, functioning just fine without an internet connection. It?s actually more lax DRM than on the 360, which requires that the original purchaser be actively signed in for the game to be playable.
Eh, they're both pretty ironic. No need to be competitive about it.MinionJoe said:Yes, and this isn't it.Chaosritter said:You know what the irony is? This wouldn't have happened with a pirated copy.
Irony would be Microsoft's DRM giving everyone free games.