l3o2828 said:
sneakypenguin said:
l3o2828 said:
sneakypenguin said:
Uhh guys you realize this is the same on 360.... secondary consoles need the license check. To play castle crashers at my bros I gotta log onto my live account.
Much ado about absolutely nothing.
That doesn't make it a good thing.
Infact it just makes it worse.
Isnt' it kind of needed though otherwise any game i have suddenly everyone I know can have for free no limits?
I'm not saying there should be no limit, but this system is just restrictive and just downright annoying.
I'd just have to disagree, online check in seems to be the relatively painless way to do things, especially if its 24 hours(internet is rarely down that long) and internet access is needed to transfer the profile/license anyway i'm pretty sure.
If I was designing a system i'm really not sure what else I would change, I mean allowing someone to put their digital game on any secondary xbox in the world is nice, requiring a 24 hour check seems to be the easiest way to protect the devs while allowing someone to do what they want with their game
The Xbox One in question here, was not the one originally used to download the game. If it were, the game would have been tied to that console?s ID (and the originating profile), and would never need to check for licences, functioning just fine without an internet connection. It?s actually more lax DRM than on the 360, which requires that the original purchaser be actively signed in for the game to be playable.