Xbox One Exec Acknowledges Failure to Communicate

RJ 17

The Sound of Silence
Nov 27, 2011
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Yes, it certainly was a failure to communicate what your console can and can't do. For instance, I bet if you had explained how the "Family Sharing Program" was actually just your term for letting the consumers be the source for glorified demos in which the person "borrowing" the game only gets to play for a short while before being prompted to "buy" and download the full product - effectively using the consumers as a source for free advertisement to others - then many more people would be against it.

PS: You are right about one thing, consumers always value having a choice in the matter......kinda like how they'd like to have the CHOICE of having a Kinect attached to their console or not.
 

TomWiley

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From what I've read on the net (even here on Escapist) , this whole shitstorm regarding Xbox One "DRM" were based on very skewed, if not outright false, perception of what those restrictions actually would work.

I could probably find like half a dozen examples in this thread alone.

Is this due to Microsoft not doing a good enough job communicating with their consumers? Not mainly. Look at the whole Kinect thing, something most people on the net still seems to think will spy on you all the time when it fact you'll be "in complete control of what the Kinect sees and hears", which is written on Microsoft's bloody website and has been for weeks.

What does all this tell us? Well people are too busy reading stupid, populist headlines on video game websites and Reddit comments to actually go on to Microsoft's official website and read for themselves. Which, if it's true, means that the "consumers' supposed "victory" of the Xbox DRM is just another case of a bunch of people on the Internet ranting about things they don't know.

For shame
 

TomWiley

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RJ 17 said:
Yes, it certainly was a failure to communicate what your console can and can't do. For instance, I bet if you had explained how the "Family Sharing Program" was actually just your term for letting the consumers be the source for glorified demos in which the person "borrowing" the game only gets to play for a short while before being prompted to "buy" and download the full product - effectively using the consumers as a source for free advertisement to others - then many more people would be against it.
Where did you read that? It seems to go completely against what Microsoft's own very engineers had said and promised about the system they coded. You can your game library on second party consoles, share games with up to ten people globally and digitally, and give games away completely if you want to. How is that anything like sharing "glorified demos"? If anything, it's a sharing system about ten times lest restrictive than that of Steam, which most people seem to be fine with.
 

RJ 17

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TomWiley said:
RJ 17 said:
Yes, it certainly was a failure to communicate what your console can and can't do. For instance, I bet if you had explained how the "Family Sharing Program" was actually just your term for letting the consumers be the source for glorified demos in which the person "borrowing" the game only gets to play for a short while before being prompted to "buy" and download the full product - effectively using the consumers as a source for free advertisement to others - then many more people would be against it.
Where did you read that? It seems to go completely against what Microsoft's own very engineers had said and promised about the system they coded. You can your game library on second party consoles, share games with up to ten people globally and digitally, and give games away completely if you want to. How is that anything like sharing "glorified demos"? If anything, it's a sharing system about ten times lest restrictive than that of Steam, which most people seem to be fine with.
I actually read it in an article right here on The Escapist. A "Hearbroken MS Employee" (edited to correct that he wasn't an exec) specifically said in a direct quote that the sharing program would let the people borrowing the game play it for 45 minutes to an hour, or some other brief time period, and then be prompted to purchase the full game themselves. Forgive me for being too lazy to dig through the archives to find the exact article as unfortunately I have absolutely no recollection as to what the headline of the article was, but here's a link to a forum topic which in turn has a link to the direct source of the information that the Escapist article was based off of:

http://www.escapistmagazine.com/forums/read/9.819460-Poll-Heartbroken-Microsoft-Employee-Explains-How-Family-Sharing-Would-Have-Worked
 

TomWiley

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RJ 17 said:
TomWiley said:
RJ 17 said:
Yes, it certainly was a failure to communicate what your console can and can't do. For instance, I bet if you had explained how the "Family Sharing Program" was actually just your term for letting the consumers be the source for glorified demos in which the person "borrowing" the game only gets to play for a short while before being prompted to "buy" and download the full product - effectively using the consumers as a source for free advertisement to others - then many more people would be against it.
Where did you read that? It seems to go completely against what Microsoft's own very engineers had said and promised about the system they coded. You can your game library on second party consoles, share games with up to ten people globally and digitally, and give games away completely if you want to. How is that anything like sharing "glorified demos"? If anything, it's a sharing system about ten times lest restrictive than that of Steam, which most people seem to be fine with.
I actually read it in an article right here on The Escapist. A "Hearbroken MS Employee" (edited to correct that he wasn't an exec) specifically said in a direct quote that the sharing program would let the people borrowing the game play it for 45 minutes to an hour, or some other brief time period, and then be prompted to purchase the full game themselves. Forgive me for being too lazy to dig through the archives to find the exact article as unfortunately I have absolutely no recollection as to what the headline of the article was, but here's a link to a forum topic which in turn has a link to the direct source of the information that the Escapist article was based off of:

http://www.escapistmagazine.com/forums/read/9.819460-Poll-Heartbroken-Microsoft-Employee-Explains-How-Family-Sharing-Would-Have-Worked
Thanks. I'm actually familiar with that source.
It should be mentioned that this information is based on a comment posted by a guy online who claims to work for Microsoft, but neither Microsoft nor any official source outside the company has confirmed that this guy is actually an engineer from Microsoft.

Either way, one can assume that sharing a game with up to ten people; anyone, anywhere, was never gonna be the full game for all foreseeable future. That system would be absolutely disastrous. The notion that you'd be able to buy a game and then just give the full game to ten friends is retarded, and I doubt (and hope) that nobody actually thought that this is how it would work. At least I assumed there was some kind of time-limit as to how long you can play before you have to pay for the thing. Sounds reasonable to me if you compare it to, let's say Steam, which doesn't offer any sharing to begin with and people seem fine with that.

However, the idea of the sharing being a "demo", like a limited, special-version of the full game, sound's insanely stupid if it was true, as the OP in the thread you link seem to suggest. But nothing in the link seem to suggest that's the case, and if it was still gonna be the full game and comparing it to a demo is, at least in my opinion, misleading.
 

RJ 17

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TomWiley said:
A demo lets you get a glimpse of the game before it's out to encourage you to buy it when it comes out. If the game is already out, it gives you a glimpse of the game then says "buy this". I don't see how it's misleading to call what that link describes a "glorified demo" since...that's really what it would do: let you play the game for a bit then say "buy this".

Either way, one can assume that sharing a game with up to ten people; anyone, anywhere, was never gonna be the full game for all foreseeable future. That system would be absolutely disastrous. The notion that you'd be able to buy a game and then just give the full game to ten friends is retarded, and I doubt (and hope) that nobody actually thought that this is how it would work. At least I assumed there was some kind of time-limit as to how long you can play before you have to pay for the thing. Sounds reasonable to me if you compare it to, let's say Steam, which doesn't offer any sharing to begin with and people seem fine with that.
Beyond that, you said yourself that it would be a disastrous business plan to let people share the full game with one another with no drawbacks, sooooo even if that wasn't a real MS employee describing how the system would work that....kinda implies that that's exactly how it would work: allow the "borrower" to play the game for a while before asking them if they'd like to buy the full version.

The reason Steam doesn't offer any sharing at all is because it really would be nothing but a glorified demo. Why bother letting people share a game that can only be played for a short time period before they're asked to buy the full game when there's already demos of games that do the exact same thing?

So really, even by your own admission, regardless of if that post from a "heartbroken MS employee" was a hoax or not, that's really the only way the system COULD work. It's all a smoke-screen either way you look at it. At worst it's an attempt to get free advertising off the consumers, while at best it's just a complete wash: nothing is lost or gained for the consumer at all.
 

TomWiley

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NameIsRobertPaulson said:
Still not convinced that this "petition" isn't done by hardcore Sony fans to completely destroy Microsoft.
Yes, because obviously "losing" the console war against Sony would completely destroy Microsoft, what with games and the Xbox being about five percent of their revenue stream.
 

TomWiley

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RJ 17 said:
TomWiley said:
A demo lets you get a glimpse of the game before it's out to encourage you to buy it when it comes out. If the game is already out, it gives you a glimpse of the game then says "buy this". I don't see how it's misleading to call what that link describes a "glorified demo" since...that's really what it would do: let you play the game for a bit then say "buy this".

Either way, one can assume that sharing a game with up to ten people; anyone, anywhere, was never gonna be the full game for all foreseeable future. That system would be absolutely disastrous. The notion that you'd be able to buy a game and then just give the full game to ten friends is retarded, and I doubt (and hope) that nobody actually thought that this is how it would work. At least I assumed there was some kind of time-limit as to how long you can play before you have to pay for the thing. Sounds reasonable to me if you compare it to, let's say Steam, which doesn't offer any sharing to begin with and people seem fine with that.
Beyond that, you said yourself that it would be a disastrous business plan to let people share the full game with one another with no drawbacks, sooooo even if that wasn't a real MS employee describing how the system would work that....kinda implies that that's exactly how it would work: allow the "borrower" to play the game for a while before asking them if they'd like to buy the full version.

The reason Steam doesn't offer any sharing at all is because it really would be nothing but a glorified demo. Why bother letting people share a game that can only be played for a short time period before they're asked to buy the full game when there's already demos of games that do the exact same thing?

So really, even by your own admission, regardless of if that post from a "heartbroken MS employee" was a hoax or not, that's really the only way the system COULD work. It's all a smoke-screen either way you look at it. At worst it's an attempt to get free advertising off the consumers, while at best it's just a complete wash: nothing is lost or gained for the consumer at all.
Alright, so there first thing we seem to disagree on here is the difference between a demo and getting to play the full game in 45 minutes. Because for me, that difference is huge. The OP from the thread linked the text and summarized it by saying that it basically let's you share a commercial demo, which as I wrote in my last pose, is misleading.

Now, it doesn't matter if it's a hoax or not, and I noted that we don't know the reliability of the source more as a sidenote. A would freaking love a system which allows me to let my friend play the first 45 minutes of The Last of Us to see if it's any good. He'd get immersed and would probably buy the game if he enjoys it. That's a perfect social feature which allows you to share an experience with a friend which at the same time does not allow for the system to be abused. A demo, on the other hand, is more often than not not a part of the real game. It's more like a mini-game which demonstrates the basic mechanics, let's you play one level or part of the map or give you a limited amount of characters or cars to whatever to chose from. It's like a bad, watered-down reflection of the real game, and often a pretty lousy experience (at least if you ask me). Or, in the case of Mirror's Edge, a misleading and false representation. It's a reason it's called a "demonstration" rather than trial or something like that.

But the full game limited to 45 minutes is something else entirely. That's a good deal, one that I would very much love to use with my friends.
 

RJ 17

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TomWiley said:
What you just described, my friend, is indeed not a demo...it's a "glorified demo". The keyword being "glorified". Yes, you have full access as though you had the game for 45 minutes, but that doesn't change the fact that it's still just a trial-run to tempt you to buy the game...that is to say: a demo.
 

RicoADF

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shintakie10 said:
Wasn't the petition started in order to get the sharing of digital library games back since MSoft pulled support for that idea when they took away the DRM?

The loss of the DRM took away a lot of things, very good and awesome things that didn't get enough attention. Accessin digital libraries from anywhere on your account. Not needin discs in the drive to play non digital games. Really cool ideas that got axed because apparently MSoft felt that if they couldn't 100% guarantee someone wasn't a dirty pirate then no one got the cool toys.
There was never going to be sharing of games as people seem to think there would, regardless MS has already said it will be back just not avaliable on release day as they need to change the system.
 

Infernal Lawyer

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RJ 17 said:
TomWiley said:
What you just described, my friend, is indeed not a demo...it's a "glorified demo". The keyword being "glorified". Yes, you have full access as though you had the game for 45 minutes, but that doesn't change the fact that it's still just a trial-run to tempt you to buy the game...that is to say: a demo.
Stop me if I'm on the wrong track, but doesn't Steam sometimes put certain games on the 'free to play' list for a weekend so that people can try a game out before they buy it? Personally, I'd use that example in your argument.

For example, if you have slow and limited internet, there's really no point downloading, say, a 8 GB game that's on a F2P weekend, because that will take the best part of those two days, and after that weekend you've gone and eaten up a good part of your bandwidth with nothing to show for it but a lump of data saying "insert credit card to unlock".
This is barely tolerable IMO if you only had a day to trial a game that took a day to download and ate up half your bandwidth, but 45 minutes? Maybe two hours at best? Hell no.
This is obviously different in one major way, seeing as a friend is lending it to you rather than Microsoft or Steam, but I think it still stands as a comparable existing example.
 

RJ 17

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Infernal Lawyer said:
RJ 17 said:
TomWiley said:
What you just described, my friend, is indeed not a demo...it's a "glorified demo". The keyword being "glorified". Yes, you have full access as though you had the game for 45 minutes, but that doesn't change the fact that it's still just a trial-run to tempt you to buy the game...that is to say: a demo.
Stop me if I'm on the wrong track, but doesn't Steam sometimes put certain games on the 'free to play' list for a weekend so that people can try a game out before they buy it? Personally, I'd use that example in your argument.

For example, if you have slow and limited internet, there's really no point downloading, say, a 8 GB game that's on a F2P weekend, because that will take the best part of those two days, and after that weekend you've gone and eaten up a good part of your bandwidth with nothing to show for it but a lump of data saying "insert credit card to unlock".
This is barely tolerable IMO if you only had a day to trial a game that took a day to download and ate up half your bandwidth, but 45 minutes? Maybe two hours at best? Hell no.
This is obviously different in one major way, seeing as a friend is lending it to you rather than Microsoft or Steam, but I think it still stands as a comparable existing example.
All I've been trying to tell Tom is that "Demo Trial is Demo." You might have full access to the game, but it's still just a demo to tempt you into buying it. Indeed, comparing it to those Steam free trial weekends is similar in concept, but no matter which way you slice it, it's still nothing more than a "glorified" demo. I shouldn't HAVE to compare it to Steam's free trial weekends. :p
 

Infernal Lawyer

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RJ 17 said:
Infernal Lawyer said:
RJ 17 said:
TomWiley said:
Snip
Stop me if I'm on the wrong track, but doesn't Steam sometimes put certain games on the 'free to play' list for a weekend so that people can try a game out before they buy it? Personally, I'd use that example in your argument.

For example, if you have slow and limited internet, there's really no point downloading, say, a 8 GB game that's on a F2P weekend, because that will take the best part of those two days, and after that weekend you've gone and eaten up a good part of your bandwidth with nothing to show for it but a lump of data saying "insert credit card to unlock".
This is barely tolerable IMO if you only had a day to trial a game that took a day to download and ate up half your bandwidth, but 45 minutes? Maybe two hours at best? Hell no.
This is obviously different in one major way, seeing as a friend is lending it to you rather than Microsoft or Steam, but I think it still stands as a comparable existing example.
All I've been trying to tell Tom is that "Demo Trial is Demo." You might have full access to the game, but it's still just a demo to tempt you into buying it. Indeed, comparing it to those Steam free trial weekends is similar in concept, but no matter which way you slice it, it's still nothing more than a "glorified" demo. I shouldn't HAVE to compare it to Steam's free trial weekends. :p
Well, I suppose I was trying to say that 'glorified demo' is still too nice a term for what essentially quickly becomes a massive waste of bandwidth, HDD space and time (even if it was a little off topic). After all, depending on how much time you give said friend to play the game, either you're letting them play the entire game for free, or they end up downloading a shit ton of data they may never use.

In any case, as you're probably trying to imply to TomWiley, it would be stupid to call such a system 'family sharing' if it resembled something more like a demo system or trial system that could easily be run off the Xbone online Shop.
 

MeChaNiZ3D

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Bullest shit I've ever heard. If Microsoft thinks a failure to communicate is the main problem, it's their heads on the chopping block. Even when some of the would-be features were elucidated by more sensible humans they seemed needlessly terrible, especially when you realise that region lock would negate the use of their now-sort-of-known-to-be limited time free demo service to those who would make best use of it.
 

TomWiley

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RJ 17 said:
Infernal Lawyer said:
RJ 17 said:
TomWiley said:
What you just described, my friend, is indeed not a demo...it's a "glorified demo". The keyword being "glorified". Yes, you have full access as though you had the game for 45 minutes, but that doesn't change the fact that it's still just a trial-run to tempt you to buy the game...that is to say: a demo.
Stop me if I'm on the wrong track, but doesn't Steam sometimes put certain games on the 'free to play' list for a weekend so that people can try a game out before they buy it? Personally, I'd use that example in your argument.

For example, if you have slow and limited internet, there's really no point downloading, say, a 8 GB game that's on a F2P weekend, because that will take the best part of those two days, and after that weekend you've gone and eaten up a good part of your bandwidth with nothing to show for it but a lump of data saying "insert credit card to unlock".
This is barely tolerable IMO if you only had a day to trial a game that took a day to download and ate up half your bandwidth, but 45 minutes? Maybe two hours at best? Hell no.
This is obviously different in one major way, seeing as a friend is lending it to you rather than Microsoft or Steam, but I think it still stands as a comparable existing example.
All I've been trying to tell Tom is that "Demo Trial is Demo." You might have full access to the game, but it's still just a demo to tempt you into buying it. Indeed, comparing it to those Steam free trial weekends is similar in concept, but no matter which way you slice it, it's still nothing more than a "glorified" demo. I shouldn't HAVE to compare it to Steam's free trial weekends. :p
Oh really now, let's not make this into a semantic discussion regarding the word "demo". I already said that glorified demo is misleading in my opinion. That's really all I'm saying, which is way most of my previous comment was just explaining why I think 45 minutes is a pretty decent value proposition, and I still don't see why it wouldn't be...
 

RJ 17

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TomWiley said:
Evidently, yes, we do have a vastly different opinion on what a demo is. So alright my friend, what would YOU call something that's a limited-time trial-run of a game that is meant to encourage you to buy the full game and prompts you to do so after the time limit is up?

"Glorified Demo" isn't misleading in the slightest. As you said, you can do a lot more than you could in a demo, that's why it's a "glorified" demo, as I've been calling it the entire time. When you boil it down to the core elements, it's still a limited-time trial-run meant to encourage you to purchase the game.

Calling it "Family Sharing" is what's misleading. Sharing implies that they can play the game as much as they want all the way through, as though you were "sharing" it with them by letting them borrow it.

We're going to have to end this conversation now because there's apparently something keeping you from calling a demo a demo, and I'm getting tired of repeating the definition of demo over and over again.