They weren't even in the same goddamn room.Xbox One Exec Acknowledges Failure to Communicate
They weren't even in the same goddamn room.Xbox One Exec Acknowledges Failure to Communicate
Oops. Used the wrong term. Spell check doesn't catch that kind of thing (and it totally should).KeyMaster45 said:It would hold about two or three AAA games or maybe only one if it's really big, since a 500 Gigabit hard drive would only equate about 59 Gigabytes[footnote]There are 8 bits in a byte, 1024 bytes in a Kilobyte, 1024 Kilobytes in a Megabyte, 1024 Megabytes in a Gigabyte, and 1024 Gigabytes in a Terabyte. A bit and a byte are not the same thing.[/footnote] of storage. Now a 500 Gigabyte hard drive would hold about ten games if we assume that next gen games will be about that size (as I've heard in rumors), and that would only be if you could use the entire 500gigs as storage space; which you can't.Saltyk said:And the system has a 500 Gigabit hard-drive, which can't be removed. How many full games will that hold?
andI don't want to let my friends borrow games, because fuck them. All I care about is my god damn new age console that'll blow everything else out of the water! Fuck the PS4 and fuck those Sony guys for catering to fans who care about their gaming experience.
...It's so important so that the Xbox one is shittier again
So they pulled a Ultimo Dragon?tippy2k2 said:You think?
At the pre-E3 press conference, you could ask five different Microsoft reps the same question and get five different answers. Even after they clarified some of the stuff at E3, there were a LOT of questions that they just, for whatever reason, felt were not worth answering.
The Xbox One had some neat potential but you needed to convince us that the negatives (DRM, Kinect, etc.) were outweighed by the positives (Cloud gaming....and...uh.....I'm sure there's more). You failed. You not only failed, you failed in the most spectacular way you could.
You were the heavy favorites in this next-gen boxing match and not only did you not even get into the ring, you fell over and knocked yourself out on the ring post when you were show-boating coming in...also, your pants fell down before a bird flew into the arena and pooped on your head.
Obvious troll, but the COD dog bit had me in stitches.LETS C WHAT MS PROMISED 4 XBOX1:
1) DRM (???)
2) TV
3) SPORTS
4) CALL OF DUTY DOG
NOW W/ NO DRM = BAD TV, WEAK SPORTS. I THINK WE STILL GUD W/ COD DOG (MAYBE) BUT IF U LIKE TV N SPORTS SIGN THISSS
ObsidianJones said:I get humor, but people need to wise up about signing it for the lulz. If anything, recent events shows us that people don't get 'internet jokes'. Justin Carter, anyone? Be as funny and hilarious and irrevlant as you want. The Rest of the World doesn't get. your. humor.
You are on the fast track of erasing a victory, however marginal it is. You will get Microsoft employees (whoever is replacing Don) seeing these numbers as just proof they were right. I mean, they looked at the number of people who connected to Xbox live per day and figured that means everyone has a great internet connection and would never mind checking in once per day to play the games they supposedly bought.
Do not joke with morons. They lack the capacity to understand.
I said it. I freaking called it the second I read how so many people thought it would be for the lulz to troll and sign this thing. And you guys did it anyway, and now they are rethinking things.It's undoubtedly a frustrating situation, but Whitten took a measured approach in an interview with IGN, saying that Microsoft has to "talk more [and] get people understanding what our system is."
"I see people feeling like we've moved away from digital, when certainly I don't believe that's the case. I believe we've added on choice for people. It was an addition of a feature onto Xbox One, not a removal of a feature," he said. "And I understand people see things like Family Sharing and they're like, 'Wow, I was really looking forward to that,' which is more of an engineering reality time frame type-thing."
Whitten said the petition calling for the return of the Xbox One as it was originally envisioned reflects a problem with the perception of what Microsoft is doing more than anything else. "When I read some of the things like that petition, from my perspective we took a lot of the feedback and, while Xbox One is built to be digital native, to have this amazing online experience, we realized people wanted some choice. They wanted what I like to call a bridge, sort of how they think about the world today using more digital stuff," he explained. "What we did, we added to what the console can do by providing physical and offline modes in the console. It isn't about moving away from what that digital vision is for the platform. It's about adding that choice."
Not to mention the other boxer had just given the greatest underdog speech in the history of the sport, and had rabble roused the entire stadium to his side.tippy2k2 said:You think?
At the pre-E3 press conference, you could ask five different Microsoft reps the same question and get five different answers. Even after they clarified some of the stuff at E3, there were a LOT of questions that they just, for whatever reason, felt were not worth answering.
The Xbox One had some neat potential but you needed to convince us that the negatives (DRM, Kinect, etc.) were outweighed by the positives (Cloud gaming....and...uh.....I'm sure there's more). You failed. You not only failed, you failed in the most spectacular way you could.
You were the heavy favorites in this next-gen boxing match and not only did you not even get into the ring, you fell over and knocked yourself out on the ring post when you were show-boating coming in...also, your pants fell down before a bird flew into the arena and pooped on your head.
I'm assuming the number is based on the usual "1 GB=1000 MB" system used for advertising, so I'm assuming formatting will bring it down quite a bit in itself. Saves and apps like Skype and Netflix tend to be small, but you're already looking at a sizable chunk off for the marketing. TV functionality will probably eat up a fair share if you use it.Saltyk said:Anyway, that's another point. Add in the OS, Kinect's programming, game saves, browser, Skype, TV related things, and whatever Apps you have on it, and how much of that 500 Gigabyte will be left? Even assuming it could hold ten games, how many people have more than ten games?
not that its an exact science, but im using about 500 GB in space for my pc games and i have 52 installed.Saltyk said:Small thing about not needing a disk. You would need to download the full game to the system. That would take time. So you'd come home from the store and want to play your game? Too bad. Wait one hour. Maybe it'll be ready. Which completely undermines one of the tenants of console gaming. Pick up and play. And the system has a 500 Gigabit hard-drive, which can't be removed. How many full games will that hold?
Where did you read that? It seems to go completely against what Microsoft's own very engineers had said and promised about the system they coded. You can your game library on second party consoles, share games with up to ten people globally and digitally, and give games away completely if you want to. How is that anything like sharing "glorified demos"? If anything, it's a sharing system about ten times lest restrictive than that of Steam, which most people seem to be fine with.RJ 17 said:Yes, it certainly was a failure to communicate what your console can and can't do. For instance, I bet if you had explained how the "Family Sharing Program" was actually just your term for letting the consumers be the source for glorified demos in which the person "borrowing" the game only gets to play for a short while before being prompted to "buy" and download the full product - effectively using the consumers as a source for free advertisement to others - then many more people would be against it.
I actually read it in an article right here on The Escapist. A "Hearbroken MS Employee" (edited to correct that he wasn't an exec) specifically said in a direct quote that the sharing program would let the people borrowing the game play it for 45 minutes to an hour, or some other brief time period, and then be prompted to purchase the full game themselves. Forgive me for being too lazy to dig through the archives to find the exact article as unfortunately I have absolutely no recollection as to what the headline of the article was, but here's a link to a forum topic which in turn has a link to the direct source of the information that the Escapist article was based off of:TomWiley said:Where did you read that? It seems to go completely against what Microsoft's own very engineers had said and promised about the system they coded. You can your game library on second party consoles, share games with up to ten people globally and digitally, and give games away completely if you want to. How is that anything like sharing "glorified demos"? If anything, it's a sharing system about ten times lest restrictive than that of Steam, which most people seem to be fine with.RJ 17 said:Yes, it certainly was a failure to communicate what your console can and can't do. For instance, I bet if you had explained how the "Family Sharing Program" was actually just your term for letting the consumers be the source for glorified demos in which the person "borrowing" the game only gets to play for a short while before being prompted to "buy" and download the full product - effectively using the consumers as a source for free advertisement to others - then many more people would be against it.
Thanks. I'm actually familiar with that source.RJ 17 said:I actually read it in an article right here on The Escapist. A "Hearbroken MS Employee" (edited to correct that he wasn't an exec) specifically said in a direct quote that the sharing program would let the people borrowing the game play it for 45 minutes to an hour, or some other brief time period, and then be prompted to purchase the full game themselves. Forgive me for being too lazy to dig through the archives to find the exact article as unfortunately I have absolutely no recollection as to what the headline of the article was, but here's a link to a forum topic which in turn has a link to the direct source of the information that the Escapist article was based off of:TomWiley said:Where did you read that? It seems to go completely against what Microsoft's own very engineers had said and promised about the system they coded. You can your game library on second party consoles, share games with up to ten people globally and digitally, and give games away completely if you want to. How is that anything like sharing "glorified demos"? If anything, it's a sharing system about ten times lest restrictive than that of Steam, which most people seem to be fine with.RJ 17 said:Yes, it certainly was a failure to communicate what your console can and can't do. For instance, I bet if you had explained how the "Family Sharing Program" was actually just your term for letting the consumers be the source for glorified demos in which the person "borrowing" the game only gets to play for a short while before being prompted to "buy" and download the full product - effectively using the consumers as a source for free advertisement to others - then many more people would be against it.
http://www.escapistmagazine.com/forums/read/9.819460-Poll-Heartbroken-Microsoft-Employee-Explains-How-Family-Sharing-Would-Have-Worked
A demo lets you get a glimpse of the game before it's out to encourage you to buy it when it comes out. If the game is already out, it gives you a glimpse of the game then says "buy this". I don't see how it's misleading to call what that link describes a "glorified demo" since...that's really what it would do: let you play the game for a bit then say "buy this".TomWiley said:Snip.
Beyond that, you said yourself that it would be a disastrous business plan to let people share the full game with one another with no drawbacks, sooooo even if that wasn't a real MS employee describing how the system would work that....kinda implies that that's exactly how it would work: allow the "borrower" to play the game for a while before asking them if they'd like to buy the full version.Either way, one can assume that sharing a game with up to ten people; anyone, anywhere, was never gonna be the full game for all foreseeable future. That system would be absolutely disastrous. The notion that you'd be able to buy a game and then just give the full game to ten friends is retarded, and I doubt (and hope) that nobody actually thought that this is how it would work. At least I assumed there was some kind of time-limit as to how long you can play before you have to pay for the thing. Sounds reasonable to me if you compare it to, let's say Steam, which doesn't offer any sharing to begin with and people seem fine with that.