My one major gripe with that comparison is they don't load at the same time to make a true comparison possible. Speaking as an autistic with above-average eyesight and ability, I personally favor 30 fps. 60 fps honestly makes me feel ill. I don't care which one is "better" I just want to play the one that won't make me feel ill.(Though I'll add that it's not for all animations, some just rub me the wrong way, like in WoW for example, others I can't tell the difference, or if I can, it's so minute as to not matter.)Vigormortis said:It bares reposting because:
A: It demonstrates the difference simply and beautifully.
-and-
B: People STILL assert there's no difference.
So here it is - https://boallen.com/fps-compare.html
If you can honestly sit there and tell me that there's no visible difference between the fluidity of the 30 and the 60 fps samples, then I bow to you. Or I may call you a liar. Not sure.
I should honestly start posting the appspot.com link before the other. It's just that the appspot one is a bit more intensive on the CPU than the former, so I usually go with the boallan.com link.Dominic Crossman said:That was more noticable to be fair.
There are a lot of factors that play into the frame rate issue.As to saying framerate matters in first person shooters and rts games
Lag is such a big problem for me that the framerate become trivial whether or not it matters normally, and I don't play offline on them so I can't say in that regard. Plus your problem seems to be the stability of the framerate, which does annoy me, as opposed to the 30/60 argument. (I probably misunderstand what you mean)
As for RTS games, I wouldn't know cus I suck at them, so I dont play them
Console "pro's" actually do complain about the lack of consistent frame rates and 30 frame caps. You just don't hear it as often since any complaining on the matter is often moot. Since the hardware can't really change, the devs and the players have to deal with whatever the console can dish out.edit: also, I seem to be getting the impression the that pro 60 fps people are PC gamers, while don't care/see no diffrence people are console players.
This is something that I keep thinking every time one of these resolution or fps comments come out about game X, Y, or Z. I don't care if it's on console or PC. I don't care how pretty the trees are I'd like destructible environments. Who cares how fluid the water moves, will there be more than 5 enemies on the screen at one time. Fire that behaves like fire is wasted, I just want a game that will last more than 3-4hrs. And no I'm not talking about some multiplayer fpsArslan Aladeen said:On a side note, I wish dev's would stop trying to output graphics.......and have games performance be a higher priority. I'd rather have a game with tight responsive controls than slightly more polygons and particle effects.
Minimal CPU footprint. Props to the man that coded it.WarpZone said:How did you manage to get Flash running at 60fps consistently across platforms? This even works as-advertised on my old macbook pro! That thing NEVER runs flash games properly!
That does occasionally happen. It's a draw back to the page. But, like I said in my post just above this, that boallan.com comparison is more CPU friendly, making it more consistent across all systems.Ninmecu said:My one major gripe with that comparison is they don't load at the same time to make a true comparison possible.
There are a lot of tricks some devs use to mask true frame rates. Motion blur being most common. Some of these methods can have adverse effects on some people and their perception of the motion. Likewise, frame rate drops or jumps are far more jarring than consistently low frame rates. (this is likely one of the factors that plays into your ill feeling)Speaking as an autistic with above-average eyesight and ability, I personally favor 30 fps. 60 fps honestly makes me feel ill. I don't care which one is "better" I just want to play the one that won't make me feel ill.(Though I'll add that it's not for all animations, some just rub me the wrong way, like in WoW for example, others I can't tell the difference, or if I can, it's so minute as to not matter.)
Edit: feel free to ignore most of what I wrote down there, my brain isn't fully functioning and the comparison chart threw me off even more...Lol.Vigormortis said:That does occasionally happen. It's a draw back to the page. But, like I said in my post just above this, that boallan.com comparison is more CPU friendly, making it more consistent across all systems.Ninmecu said:My one major gripe with that comparison is they don't load at the same time to make a true comparison possible.
This is a better comparison - http://frames-per-second.appspot.com/
I should probably change my original post...
There are a lot of tricks some devs use to mask true frame rates. Motion blur being most common. Some of these methods can have adverse effects on some people and their perception of the motion. Likewise, frame rate drops or jumps are far more jarring than consistently low frame rates. (this is likely one of the factors that plays into your ill feeling)Speaking as an autistic with above-average eyesight and ability, I personally favor 30 fps. 60 fps honestly makes me feel ill. I don't care which one is "better" I just want to play the one that won't make me feel ill.(Though I'll add that it's not for all animations, some just rub me the wrong way, like in WoW for example, others I can't tell the difference, or if I can, it's so minute as to not matter.)
I posted a number of articles on the matter. They might be worth a glance, if you're feeling so inclined. Just glance a few posts up to see them.
Psh. If my brain was ever fully functioning, I might judge you for that. As it is, ramblings are just fine by me.Ninmecu said:Edit: feel free to ignore most of what I wrote down there, my brain isn't fully functioning and the comparison chart threw me off even more...Lol.
You can actually adjust the images, motion speeds, and frame rates. I would suggest setting the motion to 500 px/s or less and starting with the motion blur turned off. Might alleviate some of the motion sickness you're feeling.In the one you posted, I find the first ball considerably less jarring. The movement isn't quite as fluid nor giving the illusion of traveling nearly as quickly, but I find I can look at it a lot longer before it starts to irk me going back and forth and back and forth.
Oh, I don't entirely disagree. I'm just as much reliant on quality audio as you seem to be. It's one of my primary sticking points when it comes to analyzing or critiquing a piece of media.As for the articles, I'll go have a read. I've long mentioned I don't notice much of a difference(if any) between most pixel rates. I won't try and say "Rawr SD>HD" because that's a crock of shit, even my cheap 200$ hd tv with 720p maximum beats out my old boobtube in terms of how nice things look. But I'm in the crowd of people who need find quality audio>video. However, I'm also the kind of person who uses his ears to sense what's going on around him almost more than my eyes, so there's that.
You're quite welcome. I found the topic oddly fascinating when I started researching it some years ago.(On a side note, it's fun to learn about the differences like these, gives me a more informed opinion and I appreciate you taking the time to try and assist me. So, thanks. )
Anyone who's played an FPS with 60 FPS, like say TF2, and then started recording with an older version of Fraps that limits the framerate to the framerate you're recording at. Playing at 60 FPS then suddenly going down to 30 is a world of difference, and it absolutely DOES affect how well you play. It's like setting a time on a 100m dash, then trying to beat that time while wearing snowboots.dangoball said:My main gripe with this debate is the "60 fps makes me play better" argument. Yes, the difference between 30 and 60 exists, but it's miniscule and won't make a difference unless you have über-twitch reflexes of an insect. Never have I though "If only my FPS was 60 instead of 47!" in a game. Unless I died in a noticeable lag I always blamed my skill (or lack thereof), not the game or my hardware (experience from MOBA games, in case you wanted to point to my not playing much shooters).
Well, yes, I can see the difference. However, I'd note two things. First, the jump from 30 to 60 seems much smaller than the jump from 15 to 30. Second, I can only tell the difference because they're right next to each other and I can notice these smaller differences. If they were separated, I wouldn't notice it.Vigormortis said:It bares reposting because:
A: It demonstrates the difference simply and beautifully.
-and-
B: People STILL assert there's no difference.
So here it is - https://boallen.com/fps-compare.html
If you can honestly sit there and tell me that there's no visible difference between the fluidity of the 30 and the 60 fps samples, then I bow to you. Or I may call you a liar. Not sure.
Okay. I definitely need to change my original post. CPU friendliness be damned...LetalisK said:Well, yes, I can see the difference. However, I'd note two things. First, the jump from 30 to 60 seems much smaller than the jump from 15 to 30. Second, I can only tell the difference because they're right next to each other and I can notice these smaller differences. If they were separated, I wouldn't notice it.