If Microsoft want to make more money they need to copy the Steam model.
Let people link their credit-card DIRECTLY to their account and make it literally a 2-set process to buy a game. But more than that, COMBINE it with huge sales. I mean things like 33% off, 50% off, even 75% off. When valve cut 75% off the cost of the game, sales increase so much they rake in 15 times as much money!!! That's not 15x as much sales, that is 15 times as much money, actual cold hard cash in the bank!
Also Microsoft needs to give you more reason to be logged in all the time.
Right now XBL Gold Membership is too expensive for what it offers. Twitter and facebook integration are not enough, EVERYTHING does that now, it needs to draw on what only it has: a community of gamers.
Microsoft gets $60 per user per year, they need to invest at least half of that in the INFRASTRUCTURE of XBL to hope in growing much more.
Because integration of twitter/Facebook/netflix and so on cost nothing for Microsoft to run and are available on any PC anyway, why pay $60 per year for that privilege?!?
They need something basically beyond what the likes of Steam offers and beyond what Steam even could offer due to the infrastructure costs. I don't know what they can do, TBH, when so many other companies offer so much more for zero fee:
-unlimited uploads/downloads via Youtube
-deep player network (PSN though Steam may be a better example)
-Content delivery already provided via Hulu, Netflix, iPlayer, etc
Let people link their credit-card DIRECTLY to their account and make it literally a 2-set process to buy a game. But more than that, COMBINE it with huge sales. I mean things like 33% off, 50% off, even 75% off. When valve cut 75% off the cost of the game, sales increase so much they rake in 15 times as much money!!! That's not 15x as much sales, that is 15 times as much money, actual cold hard cash in the bank!
Also Microsoft needs to give you more reason to be logged in all the time.
Right now XBL Gold Membership is too expensive for what it offers. Twitter and facebook integration are not enough, EVERYTHING does that now, it needs to draw on what only it has: a community of gamers.
Microsoft gets $60 per user per year, they need to invest at least half of that in the INFRASTRUCTURE of XBL to hope in growing much more.
Because integration of twitter/Facebook/netflix and so on cost nothing for Microsoft to run and are available on any PC anyway, why pay $60 per year for that privilege?!?
They need something basically beyond what the likes of Steam offers and beyond what Steam even could offer due to the infrastructure costs. I don't know what they can do, TBH, when so many other companies offer so much more for zero fee:
-unlimited uploads/downloads via Youtube
-deep player network (PSN though Steam may be a better example)
-Content delivery already provided via Hulu, Netflix, iPlayer, etc