CoCage said:
Do you have an older 360 or a slim? I think the older ones are known for having frame rate issues with the game.
I had one of the OGs at the time. It never occurred to me to try it with a newer model.
Commanderfantasy said:
But did it beat you, or did you simply lose interest in the game.
I've never beat Borderlands 2, one example given here, but I wouldn't say it "beat me." I put down Far Cry Primal because it wasn't my thing. This game left me with an almost tangible sense of defeat.
Thanks to sales and Humble Bundles, I don't know that it'd ever be possible for me to beat all my games, which is the criteria some people seem to be using, and I will lose interest sometimes because a game's so-so or I tried something and it wasn't for me. Sometimes, I put a game down with the intent to play it again or I just get distracted by something better.
Andf if people want to count any of these things or other issues, that's fine. I left the definition intentionally loose.
But for me...After Brotherhood, I didn't touch another AC game for years. It crushed not only my interest in that game, but also the franchise. I think Odyssey may do the same, if not worse, because if this is the direction the franchise is taking I think I'm done. But I bring up Brotherhood specifically because I thought I was done before.
The closest I can think of similarly was Bayonetta, and that was simply because I hit a wall where my playstyle would no longer work. I was having a blast up until that point, but I hit a wall and was like "I'm done." I still don't get the soul-crushing sense out of the franchise that I do out of Odyssey at this point.
Used to be, I could just trot around in an AC game exploring, unlocking towers, and doing whatever and enjoy myself. Even that no longer seems fun. This is basically depression in video game form. And I'm not making light of depression: I suffer from it, and I know what it feels like. That's defeat. The gam,e not only got me to put it down, it devastated the part of my soul that still enjoys stuff.
I dunno if I'd say it beat you though. If anything I would say the game FAILED you. It failed to make it's core fun for you, which is the job of every game, and as a result you shoved it aside into the trash bin.
That is, I will grant, an interesting perspective. The "beat me" phrasing was partially glib, because I doubt this was the intended end goal of Odyssey. On the other hand, as Ubisoft moves towards more of a whale economy, I/m not sure they'll miss my money, either: people online are talking about how much they spent on mathematics and time-savers, so they probably can't hear me over all the money they're making. At the same time, this gameplay loop is one that is intentional, grindy, and built to get you to pry open your wallet, and the sense of defeat probably comes from a similar place to what you have described: I wanted t stick it out because these games used to be fun.
Still feels like a loss.
hanselthecaretaker said:
Strangely enough though, I feel like I was able to tackle GR: Wildlands however I wanted. It was probably the most open ended open world game I?ve played lately in terms of mission structure and being able to roam freely to procure whatever gear and intel perks you like. I think only the main boss was ?locked?, in that you had to defeat most of the other territory leaders first.
A few of El Sueno's subordinates are locked, too. Otherwise, there's a suggested difficulty that doesn't scale up in terms of damage, so it's mostly about tactics. Upgrades make things easier. Better guns make things easier. My friends and I snuck into some Unidad bases in 5 star areas early on to get gear we wanted, and the thing is, most enemies still go down with a single headshot if they're not alerted, even with weak guns and even if they're tanks. There's some copypasting in the game, but it's far from the usual Ubisoft open world.