I'll vouch for Yahtzee as someone who played the game for a more extended period of time. If this game had come out with a different title, no one would have touched it. It's bad design, through and through.
He mentioned why waiting to get to the best parts is not a good selling point, using Plan 9 and putting your hand on a stove as metaphors (both in different reviews).Zukonub said:But I don't think you can say that it is impossible to play FF13... You only got 5 hours in, only unlocked the barest bones of the combat system.
I agree to an extent, even if it's a game that requires an enormous overall time commitment. I think what bothered me was the way he phrased it. Realistically, he has no idea what the "lion's share" of the game consists of.PedroSteckecilo said:To be fair to Yahtzee, if a game isn't interesting by it's 4th Hour, it IS wasting time and as good as FFXIII gets around hour 15, that's still 15 hours of SLOG that you have to get through. It's bad storytelling and it's bad game design.Suskie said:And how exactly would you know what the "lion's share" of a 40-hour game consists of when you've only seen the first five? I wasn't a big fan of the game either, but I at least finished it before I started making claims like that. At last contextualize it like you did in the video.Yahtzee Croshaw said:For the lion's share of the game the only real input the player has is during battles (and even that's a loose and uninvolving input)
Agreed. Games, like books, movies, and other forms of storytelling, have to have that critical "hook" to pull you in and keep you interested. If there is no hook, no golden nugget in the river bed, then there's no reason to go through the trouble of digging in the dirt, regardless of how profitable the gold mine might theoretically be.PedroSteckecilo said:To be fair to Yahtzee, if a game isn't interesting by it's 4th Hour, it IS wasting time and as good as FFXIII gets around hour 15, that's still 15 hours of SLOG that you have to get through. It's bad storytelling and it's bad game design.Suskie said:And how exactly would you know what the "lion's share" of a 40-hour game consists of when you've only seen the first five? I wasn't a big fan of the game either, but I at least finished it before I started making claims like that. At last contextualize it like you did in the video.Yahtzee Croshaw said:For the lion's share of the game the only real input the player has is during battles (and even that's a loose and uninvolving input)
That's one of the problems with JRPGs. When your characters know more than you do and they seem to be going down a linear path regardless of what you do, well it just seems like your watching cinema where you occasionally have to mash buttons to progress through a scene transistion.spamalot314 said:That's part of the whole premise though. Your character knows nothing more than you do when you start the game, but in FFXIII all the characters have some background and connections that you find out later, rather than an adventure where you gradually figure things out. Which makes it a good thing.
Very true, he should have referred to this as an "Impression" like he did with The Witcher.Suskie said:I agree to an extent, even if it's a game that requires an enormous overall time commitment. I think what bothered me was the way he phrased it. Realistically, he has no idea what the "lion's share" of the game consists of.PedroSteckecilo said:To be fair to Yahtzee, if a game isn't interesting by it's 4th Hour, it IS wasting time and as good as FFXIII gets around hour 15, that's still 15 hours of SLOG that you have to get through. It's bad storytelling and it's bad game design.Suskie said:And how exactly would you know what the "lion's share" of a 40-hour game consists of when you've only seen the first five? I wasn't a big fan of the game either, but I at least finished it before I started making claims like that. At last contextualize it like you did in the video.Yahtzee Croshaw said:For the lion's share of the game the only real input the player has is during battles (and even that's a loose and uninvolving input)
As both a fan of spectacle, and someone who played more then the first five hours, I feel obliged to point out that...Yahtzee Croshaw said:...and I don't care what any official media says, if Vanille is over 16 I will suffocate myself with a miniskirt
What HAVE YOU DONE!? You've effectively killed Yahtzee!T_ConX said:Yahtzee Croshaw said:...and I don't care what any official media says, if Vanille is over 16 I will suffocate myself with a miniskirt
... later in the game, you find out that Vanille is over 500 years old.
I'm in the same boat, so to speak.pretentiousname01 said:I also have a sinking feeling that games like Fallout 3, Mass effect, and Dragon age, have ruined jrpgs for me.
Baulders gate, previous fallouts and kotor were all good. However lacking the same power that the aforementioned games had.
I highly doubt that Yahtzee is willing to go through all the trouble of beating the bosses he got bored with originally again on a hand-held. Also, do you really believe he'd be the type to complete several play-throughs to get all the endings?VGFreak1225 said:I can respect that.
By the way, if you never did finish Chrono Trigger Yahtzee, you should try the DS remake. I know that that you hate remakes, but the New Game + mode makes it much faster to tackle the bosses for succeeding runs and to get the other endings, even if you still need to finish them the traditional way the first time.
Just a thought. Not saying he'll like it, but I'm just throwing that out there. Heck, Chrono Trigger is short for that very reason.FBPH said:I highly doubt that Yahtzee is willing to go through all the trouble of beating the bosses he got bored with originally again on a hand-held. Also, do you really believe he'd be the type to complete several play-throughs to get all the endings?VGFreak1225 said:I can respect that.
By the way, if you never did finish Chrono Trigger Yahtzee, you should try the DS remake. I know that that you hate remakes, but the New Game + mode makes it much faster to tackle the bosses for succeeding runs and to get the other endings, even if you still need to finish them the traditional way the first time.