Caiti Voltaire said:
That's one of the problems with JRPGs. When your characters know more than you do and they seem to be going down a linear path regardless of what you do, well it just seems like your watching cinema where you occasionally have to mash buttons to progress through a scene transistion.
Which is better than the "your character seems to have no background whatsoever and has been born into existence at ripe adventuring age and is somehow the chosen one by the king/god to save the world but said person not going to tell you how because odds are something that you could do with that information could end the game within the first five minutes if you'd just happened to kill/take/use someone/something you happen to be right next to at the very start" or the "choose your own background from one of these three stereotypes" game mechanics.
Give me a protagonist with a rich history over a blank/faceless/nameless slate any day. The way I see it, jRPG's tell you a story, wRPG's trick you into thinking there's a story to be told in the first place, but it's actually just a start point and some sort of end point with a bunch of running around doing things that logically would facilitate the antagonists victory if for nothing than time progression alone.
"Hey look, we made a seemingly persistent world where you can run around and do a whole bunch of stuff that is unrelated to your reason for existence. Don't you feel in control? Don't you feel like a real person? Don't you feel free? Awesome... wait... what? You want a cohesive storyline with rich character development and intriguing plot twists? What do you think this is, Japan?"
Freedom is inversely proportional to narrative and
always will be until someone can come along and reinvent the way our neural synapses process information. It's just the reality... either you want a story or you want to run around in a virtual "outside" and play with things. You will always sacrifice freedom for narrative and vice versa.
Knights of the Old Republic is linear...
Mass Effect is linear. Sure you might be able to visit some different pre-determined plot progression points in the order of your choosing... but regardless, it's linear in story. You could do the
same choose your own order of progressing the plot in games like
Chrono Trigger and
Final Fantasy VI, but the games are linear. Yes, the characters around you know more than you because they are not you... nor should they be.
When did people assume that "Role Playing Game" meant "You, Mr./Ms. player, are the hero." To me it always meant you were playing the "role" of a character in a predetermined story, as if you were playing the part of the character in a play, but a play that you were also watching at the same time.
EDIT: ... and it's entirely frightening to me that Yahtzee picked my absolute three favorite RPG's as his example of the genre done right. We agree on something... *checks outside for further signs of the apocalypse*