Pen and paper RPGs used to have these all the time. I might be revealing myself as an old here, but strength modifiers for female characters were the norm as late as 2E D&D (where by optional rules you could get up to 18 strength as a female character, but not the 18+ ranges like 18/00 - I forget what you got in return. Tits, probably ;p). This wasn't exactly accurate, because the strongest female weightlifters in the world could actually lift more like 18/50, but close enough. (The -4 of the popular meme is grossly unrealistic, there are 50+ year old grandmas in my gym who can lift the equivalent of 14 Strength).Ihateregistering1 said:I've always wondered: has any RPG (either CRPG or pen and paper) ever made it so that choosing a female vs. male character actually affects anything beyond visual representation, voice, and romance options (Fallout's "lady killer" and "Black Widow" Perks notwithstanding)? Like choosing a female gives you -2 strength but +2 agility, or something along those lines?
What killed all that wasn't actually the strength modifier for female characters - anyone alive in the real world with eyes knows that women tend to have weaker upper bodies, on average - it was arguments over what to give them in return to make up for it. I knew guys who'd scream bloody murder about giving female characters advantages to intelligence or dexterity (back in Ye Olden Days, it wasn't as well-established that women have equal IQs, and that testing lower in the past was due to social disadvantages/lack of education rather than some "inherent" difference, and there were no women fighter pilots or race car drivers like there are now, so some men argued that they didn't have the "reaction times" for it). Wisdom or charisma were less controversial, but there were still a lot of men who refused to let female characters have a bonus to those (women aren't wiser, they're flightier! charisma isn't good looks, it's force of personality, and almost all great leaders are men! etc.). But giving female characters _nothing_ to make up for the strength penalty meant there was no point in playing one.
So most RPGs just dodged the issue by dropping modifiers entirely.