Saelune said:
trunkage said:
Saelune said:
Well, I am of the "I'd rather they make a new Elder Scrolls thats better than Morrowind instead" but thats not the topic, so...
Morrowind.
Ofcourse, I wouldnt really change anything, I'd just polish the graphics, have native controller support, and fix all the bugs. Or atleast make the "reset actor" command a mappable button.
Id like to see voice acting as long as it include all the dialogue. Interesting quests would be nice too - collecting 10 bear asses gets boring real quick. Fast travel being an option other it's just wasting my time.
I find that Morrowind is just a bunch of tests - but I don't know if you can change that without changing the narrative.
Dark Souls 1 has the same problem. I got sick and tired of proving my worth. But I don't know if you can change that without changing the narrative
There is too much dialogue and too much needing to be able to ask anyone the same thing.
And fuck fast travel. It is immersion breaking. I like that getting places is its own adventure in Morrowind. I want TES to remove fast travel and bring back transportation and teleportation magic. The sense of exploration really is lacking in the other TES games. Even ESO is more fun to explore in, partially cause it has limited fast travel.
There is way more quest variety in Morrowind than in Skyrim. Skyrim has way more "collect x" than Morrowind. Really, the only "collect x" quests I can think of are the early Balmora Mage Guild, and the Imperial Cult which is I believe supposed to be kind of boring.
Lets have a look at this: http://elderscrolls.wikia.com/wiki/House_Redoran_Quests
They are either collect/find or kill something quests - every single one. You might think they have context that makes them satisfactory. I personally don't find them any different than a Skyrim quest. The reason why I class these as worse is that you are just trying to prove your worth to the Redorans. If this happened once in the game it would be okay, but you have to prove your worth to everyone and I personally find that annoying.
(I seem to remember Telvanni house quest line being a more interesting house, although I seem to remember being sent on assassination mission all the time. I didn't do them this play through)
As to fast travel, I said optional. Maybe you could turn it off in the menu - I don't mind. But just because you like a feature, doesn't mean you get to force me to play your way, particularly when fast travel is still optional to use in Skyrim.
I played Morrowind again after I played Skyrim. I found it frustrating. There are some bad changes, sure, but there are good changes too. You could keep Morrowind as is, or you could try can cater for you and me. I seem to remember in the Metro Redux games you could switch between the way the first and second game played. Maybe that could be a good way to go.