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Acting like a FOOL

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Jun 7, 2010
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I have a not one problem with any of those things...except cosplay...and that's only when it's done wrong. When you almost barely recognize who they're supposed to be or they just look nasty...they're doing it wrong.
 

Escapefromwhatever

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Feb 21, 2009
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Hubilub said:
And of course, there isn't a spot for Bobby Kotick in the article. Guess that one was too tough to tackle.

I agree with most of the points, but not all of them. For example, I don't see how better (i.e. worse) DRM on a game proves its quality, or even hints that it is better to games with inferior DRM.

Other than that, all points are very valid. I never really hated on cosplay or quick-time events though, and I enjoyed Mass Effect 2 just fine without the Cerberus thingy.
You didn't notice the massive sarcasm in the DRM section?
 

manaman

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Seldon2639 said:
Gildan Bladeborn said:
Saying that content providers have to protect their work, in the face of the overwhelming evidence that all their attempts thus far fail to do that and only annoy the people who actually give them money now... well it's an argument made from a position of willful ignorance of reality.
Your wording belies your point "all their a attempts thus far". All attempts to make drugs to cure HIV have failed (no cure yet, folks), but scientists keep trying, even though it's right now just a money sink. If only they had your wisdom to not throw money into holes unless they fix the problem immediately.
I'm sorry but that is the most ridiculous comparison I have ever heard. I think it's actually ridiculous no matter how you look at it. To compare funding treatment for a disease that kills millions to DRM is crazy. Even if you ignored that. The comparison still breaks down. They don't release something that kills patients because it also decreases X number of symptoms. Developers just find something they think will work, and force it on their paying customers, then say sorry and release a patch when they find customers can't play the game they paid for (yeah, looking at you SecureROM).
 

Mysnomer

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Nov 11, 2009
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FloodOne said:
Mysnomer said:
Okay, wow, didn't realize that. I don't like PTD because I know that eventually core content will be cut as part of the "extras" you need to pay for, but the fact that the inertia of the status quo will only lead to this affecting the person who buys it new? Mind boggling. Of course, this argument must be directed at consumers, b/c it's not like game publishers give a damn about you (tainted pirate filth that you are for dealing with the used game industry).
If core content is cut from a copy of the game, and you're required to purchase said content if you didn't buy new, then I'm perfectly fine with that.

If saving five dollars is such a big deal to you people, maybe gaming isn't a hobby you should immerse yourself in.
I just...I don't...I can't comprehend how you can be okay with this. I'll borrow somebody else's example: If you buy a car new, you get the doors and tires, but if you trade it in, the next person to buy it is going to have to get a new set of tires and doors? Isn't that preposterous?! What makes game publishers so special, that they get to give the free market the middle finger. And if you try to assert that this is just another part of the free market system, no, this is arm wrestling with the Invisible Hand. The scary part, is that they could win.

While I do not paper my walls with $20 bills, I am by no means poor, but money is not the root of the issue. My problem is the permanence of games, and the belief that I am somehow harming them by buying used. The latter is insulting to me, but all my arguments for it go off on tangents, so I will let it rest. However, if, 100 years from now, someone unearths a working Playstation (the original) and a copy of Valkyrie Profile, they will be able to play a complete and full game. If they found instead, Call of Duty: Black Ops, (or any of the next bastard offspring from this business plan*) they would instead have a gimped and possibly unplayable game. If you have the disc, and you have the console, you should have the game. That is what we've had for years, and to suggest that getting less is okay should be an affront to gamers.

As you have closed your post casting aspersions on my spending power, I shall do in kind for the games industry:

If they need to wring the market for every cent it has to stay profitable, maybe they should examine their content quality.


*Well, looking at that, it will probably take a few iterations for the system to devolve into cutting core features, but I want to put it in terms that care weight, rather than suppositions that could be written off as too far-sighted.
 

Traumaward313

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Nov 24, 2009
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I won't be the first to say it but by God i'm going to. I HATED this article!


HA!


*self satisfied expression*
 

Mysnomer

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Nov 11, 2009
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rsvp42 said:
FloodOne said:
If saving five dollars is such a big deal to you people, maybe gaming isn't a hobby you should immerse yourself in.
I have to agree with this in some respects. We think we deserve inexpensive access to large amounts of games. Honestly, playing games casually isn't very expensive, but yes there's money involved the more involved you are. As an example, several of my friends in college played the Warhammer 40k table-top game. Y'know, with all the figures and painting and whatnot. And even though I wanted to join in with my own army, I simply didn't have the money to buy a significant force, nor the extra time to build and paint them properly. So as much as I wanted to play, I simply couldn't afford it. But it's not like I deserved to play. I'm not entitled to inexpensive WH40K models. So in the end, I just used other's armies and played a little.

I guess the point is that if a hobby is too expensive, should we really blame the hobby?
I would argue that this could be getting into apples and oranges. While Warhammer may be justifiably expensive, videogames may not. (Not saying that either is fact, but that is how I feel). Also, when you buy the models, you can play the game, you do not need updates from the people manufacturers to enjoy the game as it is now. (such things are provided, but they are the essence of DLC, you don't need them, but they'll certainly enhance the experience)

If we were to achieve true parity of the analogies, when you went to borrow some of your friend's figures, you would only be able to have a certain amount (while the game might not be unplayable, you will certainly enjoy it less), and to fill out the rest of your army, you would need to purchase some from the manufacturer. Or perhaps your units wouldn't be able to utilize certain skills until you bought a certification from the Warhammer people. Sounds ridiculous doesn't it? Doesn't it?

As to entitlement, I'm not saying it needs to be cheap, I will (grudgingly) pay $60* for a great game, but what floods the market these days is assembly-line produced experiences, meant to be ingested like popcorn and expelled in time for the sequel. They make games practically designed for the used market, and then get pissed off when you buy them used. In fact, in light of this design philosophy, project Ten-dollar seems like a scam. And even if the game is a worthwhile experience, it's so riddled with flaws that it prevents it from being a full-price purchase (eg: Final Fantasy XIII or Bayonetta). The only (current) game I've played in the last year that I enjoyed entirely was Red Dead Redemption (although I haven't tried multiplayer)...oh, and Prototype.

*With regards to the standard $60 price-point: How can Super Street Figher IV and BlazBlue: Continuum Shift sell profitably at $40? Because they're re-releases of games that are already profitable. If companies took a policy of slashing prices after they'd made it to the black on a game (and maybe tossed in some DLC for good measure), they'd probably get a nice boost in sales. See, it's 2:50 am, I'm half-asleep, and I've already come up with a better business plan than "Milk your customer for all their worth."
What the games industry really needs is transparency. I can't tell you whether a sixty dollar price point is fair, because I don't know where those profits are going, or how the money was spent in the development of a game. But right now, all I have is my gut, and my gut says it isn't worth it.
 

rsvp42

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Mysnomer said:
Personally, I think those mass-produced, unassembled, unpainted figures should be a lot cheaper, but that's just me. To be certain, I'm not sure what's right. On the one hand, I'd love to fight for lower prices when I think something is too expensive, but I feel like I'm just complaining and causing myself grief when I could just chill out and learn to live with it. I think it's important to be an engaged and informed consumer, but maybe I'm just jaded. I'd prefer to take an effective course of action.

As for the analogy, I was comparing the hobbies as a whole, not specifically the issue of DLC. Games Workshop has their own ways to nickle-and-dime people, I'm sure. I agree that $60 for a game is a little too steep in most cases, but I actually don't buy a lot of games, so I think I have a different attitude towards the issue. This summer, I bought Starcraft 2 and Dragon Quest 9 (the latter of which was only $40, I think) and that was 6 months after the last purchase I made. I can't remember the last time I ever bought a crappy game. I usually know I'll like something beforehand, but maybe you've had less enjoyable experiences. I will agree that they should probably stop being so aggressive against used games. They need to add benefits to buying new without taking away anything from the used option.

As for your last point under the asterisk, don't companies already do that? Prices typically go down the longer a game has been on the shelves. Sometimes they even accelerate that with the "greatest hits" titles that go to $20 later on. Granted, that tends to be much later in a game's life and usually all your friends will have played it and moved on, but that's the incentive to buy new.
 

DarkHourPrince

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May 12, 2010
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I've seen people put so much time and effort into their cosplay costumes it's mind-boggling and hoenstly, without cosplay I wouldn't have met some of the most amazing people in this world that I've met through cons nor would I be putting forth the effort of actually sitting down and learning to sew, a skill that would have come in handy ages ago.
 

SandroTheMaster

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Apr 2, 2009
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I didn't get it. Was this article straight or sarcastic? I don't know! It starts up looking quite sarcastic then it looks straight then it looks sarcastic and it is ridiculous, because if it is sarcastic it is doing a bad job at it, and if it is straight it is doing a bad job at it as well.

Maybe there was miscommunication here. Steve Butts mustn't have read the whole memo, the part where it said.

"Yes, we want you to defend DRM seriously, really!"
 

RvLeshrac

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Oct 2, 2008
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Susan Arendt said:
Hubilub said:
And of course, there isn't a spot for Bobby Kotick in the article. Guess that one was too tough to tackle.
No, we just didn't want to single out actual individuals. Dissecting (so to speak) whether or not you should despise a person is different than whether or not you should hate a concept or game mechanic.
What about despising the concept and mechanics of Bobby Kotick?

At this point, Kotick is more Gordon Gekko than Michael Douglas ever was.
 

Sonofadiddly

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Dec 19, 2009
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Whoa whoa whoa. LARPers are below cosplayers. Just dressing up in costume is less nerdy than dressing up in costume and hitting each other with foam swords. I mean, on Halloween practically everyone cosplays. Right? Right?
 

mikespoff

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Oct 29, 2009
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Sorry, but I do think this article was poorly executed. Perhaps it was a problem of too many authors, but it seems very disjointed. The DRM article seems to be entirely tongue-in-cheek, but the others are played straight. While either approach is fine, they don't work in the same piece. We end up with four articles saying why (apparently) much-hated things are actually good, and a starting article saying that something which everyone hates should in fact be hated because it sucks.

Collectively, it just doesn't work.
 

FavouredEnemy

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Oct 16, 2007
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diasravenguard said:
FavouredEnemy said:
I was going to post about how much I hate cosplay, but the argument basically boiled down to 'I hate anime', and once all your evidence is either a) subjecive or b) anecdotal, you really have to question why you're bothering posting.

For the record, anime fans/cosplayers (as an organised group) stole from me (by which I mean the Student's Union fund, and by extension, me as a student).
But if they did it in a Japanese schoolgirl's outfit with the skirt a lil higher than the school rules and the top a little unbuttoned I would have given her the money ;)
No. Sorry. They forged false receipts claiming they were cosplaying, and kept the money. They also lied to the student board about what 'poki' is. Pretty much every other student society is underfunded and could have used the several hundred pounds these guys spent on crappy Japanese snacks and themselves.
 

cold killer pov

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Apr 21, 2008
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i agree with the piracy and DRM issues. However, how can you say that developers such as EA, need more money to keep afloat?!?! they make millions and millions a year, and you think its a good thing that when you buy a game second hand they make another £10-£20? making it a £60 game, not including an DLC you will buy/previous owner bought? its just out right money grabbing. they have had the money from the game and now they just want more and more and more.

As for the Cosplayers, i dont think people hate it/them as much as feel sorry for them. anyone who is so obsessed and engrossed so much in a game as to dress up as a character, needs help. they are the pinicle of nerd'om, and the only reason they make conventions interesting especially in lines, is because its nice to have a laugh at them as they suffer in their boiling storm trooper out fits or freeze dressed up as their favourite DOA charcter.

And the QTE's it makes no sense, saying we hate them because they are not being used to their best potential??! EXACTLY how can we like something that isnt good? so the game devlopers that arnt doing QTE's right in the game we are then supposed to say "its alright we dont mind we payed £40/$60 (ish) for this game but you dont need to do it right, you just go about it half assed and we will say nothing" how about they dont use them until they have them perfected? or al least improved? and not all involve 100% failure/death some hackings in games it works well, although its not what i think you were meaning by QTE's but it uses the same, button pressing, mind numbing, no gaming skill thing. Which brings me nicely onto my next point, QTE detract from games, they slow it down and remove you from the depth and engrossment the game has created so far, i would much rather be button mashing my way though the jump from lorry to lorry avoiding being crushed by cars and vans rather than pressing "A,X,A,Y" in a row and the game doing it for me.

Other than those little things i reckon i agree with the rest.
 

SonicWaffle

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Oct 14, 2009
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Extraintrovert said:
SonicWaffle said:
Sure, anybody can throw on a bikini and call themselves Catwoman, but what about Big Daddy?
I throw on a bikini and call myself Big Daddy all the time. What's your point?
I think we have a winner.
AngelBlackChaos said:
He's right. Wait for the photos so your infatuation will blow up into full, deeply satisfying love. XD
lacktheknack said:
I can't tell if you just won an internet or should be crucified...
mikespoff said:
That is sheer gold. :)
Wow, guys. Just wow. I had no idea that the thought of me in a bikini would be so popular, especially after I was arrested for going shopping in one....

...or possibly because I kept trying to make the police call me Big Daddy. Maybe it was a combination of the two.
 

Skarlette

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May 17, 2010
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I have yet to decide whether the DRM comment is genuine, or passive-aggressive.... I think I'm leaning towards the latter...
 

Mysnomer

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Nov 11, 2009
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j-e-f-f-e-r-s said:
I'm sorry, I don't want to contribute nothing to this article but bitchery and moaning but, whilst the rest of the article was funny, illuminating and generally an enjoyable read, the article on Project $10 was simply wrong. Not slightly incorrect, not out by a mite, plain out and out wrong.
I don't want to seem adversarial, but can you provide definite evidence that this is the case? As I'm sure this issue will come up in debate later, having something to point other than a random forum post would definitely help in my campaign against PTD.

rsvp42 said:
Personally, I think those mass-produced, unassembled, unpainted figures should be a lot cheaper, but that's just me. To be certain, I'm not sure what's right. On the one hand, I'd love to fight for lower prices when I think something is too expensive, but I feel like I'm just complaining and causing myself grief when I could just chill out and learn to live with it. I think it's important to be an engaged and informed consumer, but maybe I'm just jaded. I'd prefer to take an effective course of action.
I don't know how I come across on the forums, but I'm a pretty relaxed person. I've learned to vote with my wallet etc. etc. and I don't feel "entitled" to inexpensive games (I do, however, dispute the validity of their pricing). But the high cost of gaming has kept me behind the times, and I think my pent up frustration may show in my posts, which are the only places I really feel my opinion is heard.

As for your last point under the asterisk, don't companies already do that? Prices typically go down the longer a game has been on the shelves. Sometimes they even accelerate that with the "greatest hits" titles that go to $20 later on. Granted, that tends to be much later in a game's life and usually all your friends will have played it and moved on, but that's the incentive to buy new.
Yeah, this is my fault, I'd never seen a PS3 Greatest Hits title, so I didn't think they had them. Still, the current gen bar is set at $30, with no additional content, so there's obviously room for improvement. But like I said, I've never even seen a greatest hits game for PS3, so I don't think their very common yet. That was pretty much the best thing that happened to gaming last gen, I think $20 was the perfect price where you didn't feel scammed if the game wasn't perfect, and it seemed like a great bargain if the game was high quality.