You Hate, We Love

Feb 13, 2008
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Seldon2639 said:
...snip...
When DRM makes it harder to play the game legally than illegally, it has already failed. More than that, it's actually reversed its intention.

Your castles in the sky aren't going to prove it works when our castles on the ground are already proving it doesn't.
 

oranger

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May 27, 2008
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I've always wanted to make a costume, but I have so many projects in my head, and I'd prefer to go as myself (in an ass kicking outfit)
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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I spend too much time on here...

...I read each page in the voice of the person who wrote it, from memory.
 

Arcanist

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Feb 24, 2010
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On the subject of Console vs. PC debates, as a PC gamer, I really don't care if you play games on an Xbox or a PS3 or a Wii or a toaster or whatever. What really pisses me off is when tell me I'm stupid for wanting to play on the PC.

The DRM article made me lawl. No joke.
 

Gildan Bladeborn

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Aug 11, 2009
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Seldon2639 said:
-what the bloody hell went here-
Wow. No really, wow. I kind of halfway thought you were crazy before, but that was... wow. Okay, not even going to remotely bother trying to counter that point by point, so let's just hit the highlights.

The presumption that "necessary annoyances" are still valuable features: You real life analogy does not work - going through security screenings is very annoying to be certain, but there is a positive benefit to the people going through the screenings - ideally the crazy person with a bomb does not make it onto the plane with you, and you don't get blown up. Keeping pirates out by screening everyone as if they were pirates provides zero benefit to the customer, because the customer is not negatively impacted if pirates get to play the game, duh.

Insisting my arguments contain fallacies: Those are only fallacies if they are not true - DRM exists to restrict customers rights; it is by its very definition a negative detraction from anything it gets attached to, impeding our ability to use the products we purchase as we choose to. How obtrusive and annoying it ends up being may vary, but the concept behind it logically precludes it EVER being a feature that adds value to us the customers. Therefore, anyone who argues differently is in fact uninformed, crazy, or a liar - you can only be one of those three when you're on the other side of the truth. You can make DRM palatable by offsetting it with other features you bundle it with like Valve has with Steam, but you will never make it something your customers "like" - they like your system for the features and don't notice the DRM. If you're going to use it, the best you can aim for is "something they won't notice", which is still not ideal but it's a hell of a lot better than the alternative.

The utterly ridiculous notion that publishers intentionally design DRM to punish us their paying customers for not "speaking out against piracy more": Seriously, what the hell. How on earth can you go about casting yourself as a rational defender for DRM and attempt to point out logical flaws in my admittedly hyperbolic rants and then turn around and say something like that. Do you have any conception of how stupid that sounds? Locking paying customers out through the vagaries of system conflicts and buggy DRM implementation, while a known quantity that publishers remain aware of and yet deem not worth abandoning DRM to correct, is not an intended consequence of implementing DRM for crying out loud!! Who do you think is running these companies that they're purchasing expensive software solutions expressly to piss off people who buy things from them. Are you actually aware of how businesses work? (Hint: Not like that!)

I'd go on, except you honestly suggest that systems which present varying degrees of extra hoops to jump through before launching what you paid for, that pirates have been easily circumventing all along, are functioning properly when they lock a legitimate customer out of the service for no reason. You are a madman.
 

Varewulf

Nosgoth Fanboy
Oct 22, 2009
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The DRM one felt positively soggy with sarcasm, but lots of good points in all the others.
 

V8 Ninja

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May 15, 2010
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DRM: While I do agree that DRM is important to the industry as of now, it's still pretty crappy. The legitimate buyers who don't always have access to the internet are being ripped off and we all know that sometime down the road a company that puts DRM into their games will have to cut off some game servers due to costs, and we all know that means that the oldest games will get the boot first, rendering them completely unplayable from that point on in time. It's inevitable. Oh, and the last paragraph; no, no, and NOOOOOOOO!!!

Project 10 Dollar: I actually think Project $10 is brilliant. It doesn't punish people for buying it used and it doesn't force them to be online. It's like the ultimate solution to DRM. Without DRM.

Cosplayers: This one depends. Yeah, there are some unforgettable cosplayers now and then, but then there are...those people...*shiver*...

PC vs. Console Arguments: Meh. I understand why they exist and that they'll probably be here for a while [Read: until the end of time]. It's nice to see that the communities of both aren't dying, but the results of both match the thankfulness of both not being dead with pages of unnecessary idiotic ramblings. It's a weird little situation.

QTEs: Completely agree. No arguments here.
 

Seldon2639

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Gildan Bladeborn said:
Wow. No really, wow. I kind of halfway thought you were crazy before, but that was... wow. Okay, not even going to remotely bother trying to counter that point by point, so let's just hit the highlights.
That's adorable. You don't actually want to have a real discussion about this. Fantastic, now let's watch you misrepresent my stated points, and create straw men you can beat down. No wonder you enjoyed the supposed satire of this article. Let's watch.

Gildan Bladeborn said:
The presumption that "necessary annoyances" are still valuable features: You real life analogy does not work - going through security screenings is very annoying to be certain, but there is a positive benefit to the people going through the screenings - ideally the crazy person with a bomb does not make it onto the plane with you, and you don't get blown up. Keeping pirates out by screening everyone as if they were pirates provides zero benefit to the customer, because the customer is not negatively impacted if pirates get to play the game, duh.
And we're off to the races. The positive benefit from preventing piracy is more money going to the developers meaning they can invest in more games being developed, and even spend some money on things like Okami. Simply saying "hurr, the consumer isn't negatively impacted" is insufficient. You're looking at only one part of the entire games economy. Sorry, you're simply wrong from an economic standpoint.

Gildan Bladeborn said:
Insisting my arguments contain fallacies: Those are only fallacies if they are not true - DRM exists to restrict customers rights; it is by its very definition a negative detraction from anything it gets attached to, impeding our ability to use the products we purchase as we choose to. How obtrusive and annoying it ends up being may vary, but the concept behind it logically precludes it EVER being a feature that adds value to us the customers. Therefore, anyone who argues differently is in fact uninformed, crazy, or a liar - you can only be one of those three when you're on the other side of the truth. You can make DRM palatable by offsetting it with other features you bundle it with like Valve has with Steam, but you will never make it something your customers "like" - they like your system for the features and don't notice the DRM. If you're going to use it, the best you can aim for is "something they won't notice", which is still not ideal but it's a hell of a lot better than the alternative.
Actually, you're no true scotsman argument of "no one who's being honest about this would ever suggest DRM itself is good". Which means, of course, that I cannot possibly be both honest, and believe DRM is good. It's called begging the question, doofus.

As always, you're focused solely on the single point issue of whether or not DRM is good or bad for consumers at the time of play. Your tunnel vision precludes you from ever discussing this with any sense of scope, scale, or integrity, so we're better off agreeing to disagree. But, since your entire thesis hinges on no one being able to articulate the points I have made (remember this argument spawned from your ridiculous claims about no one ever in the history of the world writing in persuasive defense of DRM).

In addition, since you did not dispute my definition of what "convincing argument" would consist of, you accept it by fiat. So, let's find some random people without an existing opinion on the issue and see if any of them are persuaded. If they are, your initial point is false, and the rest of this is window-dressing.

Gildan Bladeborn said:
The utterly ridiculous notion that publishers intentionally design DRM to punish us their paying customers for not "speaking out against piracy more": Seriously, what the hell. How on earth can you go about casting yourself as a rational defender for DRM and attempt to point out logical flaws in my admittedly hyperbolic rants and then turn around and say something like that. Do you have any conception of how stupid that sounds? Locking paying customers out through the vagaries of system conflicts and buggy DRM implementation, while a known quantity that publishers remain aware of and yet deem not worth abandoning DRM to correct, is not an intended consequence of implementing DRM for crying out loud!! Who do you think is running these companies that they're purchasing expensive software solutions expressly to piss off people who buy things from them. Are you actually aware of how businesses work? (Hint: Not like that!)
Again, cute. Simply saying that something is utterly ridiculous doesn't actually make it so (watch: I am Brad Pitt... It didn't work, damn). But, way to latch on to three points which were at the periphery of my argument, instead of addressing the fundamental theses. It's an interesting way to argue, but basically dishonest. I made the point you're responding to here by way of explaining that presuming to know a company's motivation is (at best) a decent guess, and thus applying normative standards of "success" or "failure" is inherently predicated on our own senses of what they 'should' be attempting to do. But, hey, keep grinding that axe.

So, sorry, you've not responded to any of the points I made about the macroeconomic harm, the eventual technological changes which come from further investment and development (which will increase the efficacy of DRM), or about the harm that comes to us gamers in the form of decreased selection and even increased cost from the companies needing to make up for lost sales from thievery.

Further, since you do not address the argument I make about the actual number of pirates who are likely to pay if forced to, your position that there are only two types of pirates (those who cannot pay, and those who will never pay) must be deemed confessed.

Gildan Bladeborn said:
I'd go on, but the fact that you would honestly suggest that systems which present varying degrees of extra hoops to jump through before launching what you paid for, that pirates have been easily circumventing all along, is functioning properly when it locks a legitimate customer out of the service for no reason. You are a madman.
Awwwwww. I love it. You can't win, so you resort to invective and personal attacks. I have little wonder why you enjoyed an article which engaged in the same level of intellectual dishonesty, and which was simply insulting to the mere concept that anyone would disagree.

If you'd ever like to actually discuss these issues with a level of maturity and reason due the topic, I'm happy to. Otherwise, I respectfully request that you cease to claim any form of logical "proof" to your claims, and apologize for your rather insulting statements.
 

mattaui

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Oct 16, 2008
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You know, I was with you all the way until quick time events, and then I just had to stop, shake my head and think of all the immersion-breaking gimmickry that such mechanics have caused in so many games.

Does it work in some games? Sure, I think if the game primarily uses that control scheme, then it's really not so much a quick time event as it is a continuation of that scheme. But the worst offender as of late in my book was Mass Effect 2. They should've just tied it to an immediately preceding dialog choice and it would have flowed so much more naturally.
 

FavouredEnemy

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Oct 16, 2007
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I was going to post about how much I hate cosplay, but the argument basically boiled down to 'I hate anime', and once all your evidence is either a) subjecive or b) anecdotal, you really have to question why you're bothering posting.

For the record, anime fans/cosplayers (as an organised group) stole from me (by which I mean the Student's Union fund, and by extension, me as a student).
 

FloodOne

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Apr 29, 2009
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I fully agree with your points pertaining to Project Ten Dollar and the QTE mechanics.

I hope this feature becomes a regular fixture on The Escapist. Maybe a monthly piece, or something of that nature.
 

diasravenguard

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Jul 16, 2010
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albino boo said:
Daring to risk the wrath of the hivemind by saying DRM is good, very brave indeed
Yes when are we going to eat their brains? (I mean EA and ubisoft) I had one of those DRM programs nearly destroy my OS and there's still a folder I can't delete in program files...

If it makes me a criminal to say that it should be kept to the same standards of any other program being installed on the computer (not removing the control to remove stuff even itself) then there's no problem! That'll make it work much better at keeping the system running smooth on my pi... i mean my "used" game!
 

diasravenguard

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Jul 16, 2010
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FavouredEnemy said:
I was going to post about how much I hate cosplay, but the argument basically boiled down to 'I hate anime', and once all your evidence is either a) subjecive or b) anecdotal, you really have to question why you're bothering posting.

For the record, anime fans/cosplayers (as an organised group) stole from me (by which I mean the Student's Union fund, and by extension, me as a student).
But if they did it in a Japanese schoolgirl's outfit with the skirt a lil higher than the school rules and the top a little unbuttoned I would have given her the money ;)
 

Mysnomer

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Nov 11, 2009
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Well, Steve is quickly distinguishing himself as one of the best writers on this site, right next to Shamus.

As to the rest of it...well, it was mildly interesting, with one exception: Project Ten Dollar. At first, I giggled, thinking I was in for another bout of satirical positivity...then I got a bad taste in my mouth as I realized there was no subtext, just happy feelings and a command to enjoy it. Then I reconciled this by thinking, Oh, they have to be positive about these, it's the very nature of the article. Wrong again, because everybody else was allowed to make caveats about the fact that there is a negative side to their topic, while highlighting the positives. It is my opinion that any discussion of $10 must include the realization that it is an interesting compromise and positive in concept, but it will be (some would say it is already being) used improperly.


Edit:

Dorkmaster Flek said:
The lesson here is never buy games from monsters and the undead! Wait...
Okay, wow, didn't realize that. I don't like PTD because I know that eventually core content will be cut as part of the "extras" you need to pay for, but the fact that the inertia of the status quo will only lead to this affecting the person who buys it new? Mind boggling. Of course, this argument must be directed at consumers, b/c it's not like game publishers give a damn about you (tainted pirate filth that you are for dealing with the used game industry).
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Did anyone tell Steve this was a real article? No... okay.

I actually though this would just be a series of parody articles from Steve's bit but discovered it was more serious. I never had a problem with any of this stuff though but I'm an easy going guy I guess.
 

wonkify

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Oct 2, 2009
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I think Steve Butts is exactly right about DRM. In fact his points made me realize the since DRM now means every one of the tens of millions of dollars the publishers claimed they "lost" to piracy must now be firmly in their hands because of DRM schemes implementation, game companies should now be able to cut the retail price of their games.

I'm figuring about half, $30.

I'm waiting.

And QTE's are of the devil. I am incapable of seeing anything else on the screen during any QTE so all that beautiful art is wasted. Don't bother, just put up stick figures and placeholders for the duration of any QTE. No one is seeing it anyway.
 

FloodOne

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Apr 29, 2009
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Mysnomer said:
Okay, wow, didn't realize that. I don't like PTD because I know that eventually core content will be cut as part of the "extras" you need to pay for, but the fact that the inertia of the status quo will only lead to this affecting the person who buys it new? Mind boggling. Of course, this argument must be directed at consumers, b/c it's not like game publishers give a damn about you (tainted pirate filth that you are for dealing with the used game industry).
If core content is cut from a copy of the game, and you're required to purchase said content if you didn't buy new, then I'm perfectly fine with that.

If saving five dollars is such a big deal to you people, maybe gaming isn't a hobby you should immerse yourself in.