You Hate, We Love

dante brevity

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Whoever edited this project probably should have put the DRM essay last. I was entertained by the tongue-in-cheek defense of DRM, and was then expecting the same from the next offering. It took a paragraph or two to realize the tone was serious.

That said, I would have liked to a smart person there on the Escapist staff to take a real look at the positive aspects of DRM. It's easy to say that DRM is indefensible, and I generally agree. However, it would have been quite the challenge to mount a legitimate counter-argument to the many rants already seen on this site. It's a shame no one could rise to that challenge.
 
Apr 28, 2008
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Mr. Butts, I think I love you.
I was ready to unleash hell, but when I got to the end I was laughing. Well played.

And I like Project $10. I like DLC. It was never really a problem for me. The only time I had a problem with it was when it came on the actual disk, like in Bioshock 2. Its not downloadable content if its on the damn disk. Its normal, finished content you locked out you pricks.
 

Seldon2639

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dante brevity said:
Whoever edited this project probably should have put the DRM essay last. I was entertained by the tongue-in-cheek defense of DRM, and was then expecting the same from the next offering. It took a paragraph or two to realize the tone was serious.

That said, I would have liked to a smart person there on the Escapist staff to take a real look at the positive aspects of DRM. It's easy to say that DRM is indefensible, and I generally agree. However, it would have been quite the challenge to mount a legitimate counter-argument to the many rants already seen on this site. It's a shame no one could rise to that challenge.
John Funk has done it in numerous threads. He's usually on the forefront of defending the rights of people who make products to actually get paid for them.

Gildan Bladeborn said:
It's actually quite affirming really, as it illustrates that our collective nerd rage about DRM is totally justified - the only way to spin DRM as something positive is to lie through your bloody teeth.
The ability to make an argument sound retarded by ignoring all of the valid points on the issue and instead take it to an illogical extreme is not proof of the justifiability of the reverse argument, just proof that anything taken so far beyond the realm of logical discussion as to be silly is... Well... Silly.

Please don't mistake a straw-man for anything approaching a reasonable assessment of your opponent's arguments.
 

sivlin

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I'm a little confused on this one - The entire first page is poking fun at DRM but then the other 4 pages actually seem like they are trying to find valid reasons for having the things they discuss. Am I missing something or are all of these supposed to be sarcastic? Or do they just kinda switch back and forth about justifying the thing they are discussing?
 

Schlagwerk

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DRM: There are a select few that are good, most are bad. Everyone likes Steam's DRM, because it is, for all intents and purposes, invisible to the average player. Which is how it should be. The rest is painfully infuriating, provoking the stigma that surrounds it today.

That's only for games, mind you; other media is a different story.

Cosplay: Again, some is good, most is terrible. It's pretty amazing to see the ones who put huge slabs of their life into these costumes, but Sturgeon's Law [http://en.wikipedia.org/wiki/Sturgeon%27s_Law] comes into play. Ninety percent of everything is crud. The costumes, the people, the attitudes, it's all one way or another for cosplayers in my experiences. Either it's a wonderful sight to behold or there is a douchebag with a skirt two sizes too small in your face.

Project $10: 'Greedy publishers' is the short and long of it. Spin it any way you like.

PC vs Consoles: Let the fanboys flame. One of them will flip out and get suspended eventually.

QTEs: I assume that people hate it when developers shoehorn them into a situation that does not warrant it, only serving to frustrate the player. Hate the player, not the game, yo.
 

dante brevity

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Seldon2639 said:
dante brevity said:
Whoever edited this project probably should have put the DRM essay last. I was entertained by the tongue-in-cheek defense of DRM, and was then expecting the same from the next offering. It took a paragraph or two to realize the tone was serious.

That said, I would have liked to a smart person there on the Escapist staff to take a real look at the positive aspects of DRM. It's easy to say that DRM is indefensible, and I generally agree. However, it would have been quite the challenge to mount a legitimate counter-argument to the many rants already seen on this site. It's a shame no one could rise to that challenge.
John Funk has done it in numerous threads. He's usually on the forefront of defending the rights of people who make products to actually get paid for them.
I've read some of those posts. Correct me if I'm wrong, but Funk's position is anti-piracy, not necessarily pro-DRM. My point was that I would like someone to make a serious justification of DRM in its current forms without being glib or sarcastic. I don't think we've seen that here.
 

mjc0961

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Nov 30, 2009
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People hate Project Ten Dollar? Project Ten Dollar is great, and I worry about the mental facilities of anyone who hates it. If you buy used you get the same amount of content you always get when buying used, as you always had to buy any DLC content released for the game separately anyway. And if you buy it new, bam, free bonus content. There isn't anything to hate!

Dorkmaster Flek said:
3. Bob has to plunk down another $10 to EA in addition to what he gave W&D's in order to fully use his game.
But you see, this is where your story falls flat on its face. Bob doesn't need the $10 DLC content to fully use his game. It's just added stuff, and the game plays just fine without it.
 

Zerbye

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Seldon2639 said:
Well... That was some smarmy bullshit from Steve, wasn't it?
...
I get that it's sarcasm, and meant to be funny, but the straw-man argument and reduction to absurdity of his damnation by faint praise is simply bullshit. If you can't man (or woman) up and actually debate the issue itself, please don't resort to petty "look how stupid I can make their argument sound, Fnar, Fnar".
The DRM essay also rubbed me the wrong way, especially after I read the other essays. I feel like the path of least resistance was taken, and an opportunity for a serious defense of DRM was lost.
 

Seldon2639

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dante brevity said:
I've read some of those posts. Correct me if I'm wrong, but Funk's position is anti-piracy, not necessarily pro-DRM. My point was that I would like someone to make a serious justification of DRM in its current forms without being glib or sarcastic. I don't think we've seen that here.
Good point. I've done it on occasion, but it's more difficult to defend DRM due to the immediate backlash of "hurr, DRM sucks, fascist pig" crap. People find it difficult to distinguish between their emotional reaction (DRM has made my gaming experience more difficult, it's greedy, it's corrupt) from either a more balanced emotional reaction (sure, it's made my life more difficult, but how would I feel if I made something which took my time and money, and people just took it without paying), or reason (the less money developers have, the fewer games, and many fewer ambitious and envelope-pushing games we get).

It's difficult to defend DRM in a vacuum, because it's really nothing more than the justifiable backlash to piracy. Yes, it's draconian, but only in the same way that if someone broke into your house and took all your stuff, you'd probably want him to get as much punishment as possible. I see it as the gaming community's fault for not ourselves taking thieves to task and saying "go to hell, you idiots, it's your fault our gaming experience is worse". We should be vilifying them, instead we venerate them.
 

Seldon2639

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Zerbye said:
The DRM essay also rubbed me the wrong way, especially after I read the other essays. I feel like the path of least resistance was taken, and an opportunity for a serious defense of DRM was lost.
I'll even offer my services as a defender of DRM, in case any of the editors would actually like to publish a real companion to the rest of their reasonable and well-presented defenses of aspects of the gaming culture which receive grief and admonitions.
 

GiglameshSoulEater

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crotalidian said:
I have a feeling Steve went for a slightly different take on the sunshine and smiles....

also:
MY EYES!!!

and anyway I voted for Facebook games and there was obviously no-one willing to speak up for them!
Sweet unholy, that was not pleasant.

Yeah, Butts (heh, must have sucked to have that name in school)really must have drawn the short straw. His argument was the only one that seemed copletely corporate whore.
 
Feb 13, 2008
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The mild disrespect shown by assuming every legitimate user is a criminal and then asking them to prove they're not is far outweighed by the potential for catching the insignificant number of hackers who aren't smart enough to find cracked versions of the software that the respectable gamers are buying. If you're offended by that, you must be a criminal.
Steve Butts, I salute you. :)

Grey Carter said:
I opened the article with rage in my heart, ready to lay waste to any pro-DRM arguments I might have found.

Then I laughed.

Well played.
Totally.
 

OceanRunner

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Pretty much all the points made here could be decribed as double-edged. We do what we can to tip the scales to the good side.
 

Gildan Bladeborn

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Seldon2639 said:
Gildan Bladeborn said:
It's actually quite affirming really, as it illustrates that our collective nerd rage about DRM is totally justified - the only way to spin DRM as something positive is to lie through your bloody teeth.
The ability to make an argument sound retarded by ignoring all of the valid points on the issue and instead take it to an illogical extreme is not proof of the justifiability of the reverse argument, just proof that anything taken so far beyond the realm of logical discussion as to be silly is... Well... Silly.

Please don't mistake a straw-man for anything approaching a reasonable assessment of your opponent's arguments.
Oh ho, condescension, how lovely. I might have been content to ignore your contrarian and quite frankly wrong-headed defense of DRM and go my merry way, but you've just earned yourself an explanation at considerable length as to why any attempt you make to present a "reasonable defense of DRM as something positive" will be doomed to failure (and also why your position on DRM is so very wrong): The point that the bitingly satirical send-up made is that nobody has ever written anything even remotely convincing that could spin DRM as something positive. Nobody. Funk can write all he wants about the rights of content creators and why the existence of DRM can (possibly) be justified, but that's not an argument that we should like it, or that DRM provides benefits to us the consumers for which we should be thankful.

The most ardent defenders of DRM, if they are arguing in good faith and are not simply corporate shills who are in fact lying through their teeth (like the good folks at Ubisoft were when attempting to 'sell' us on their awesome new DRM system), will at best be arguing for DRM as a necessary evil that we should suffer through since content needs to be protected. Only crazy or dishonest people try to convince consumers that DRM is actually something that those consumers should be thankful for - at best it can be made a mostly transparent annoyance offset by compelling features (which would still be compelling without the DRM mind you, the DRM bit is never a 'value add').

And while it is morally defensible to protect your property and the fruits of your efforts from freeloaders, the arguments I've seen you and others make Seldon are ultimately rendered completely invalid by the simple technical reality that DRM simply does not work - it doesn't stop anything. As an 'anti-theft' system, it's spectacularly ineffective. The only people being thwarted by DRM are the honest paying customers that get locked out of software they paid for by faulty DRM, the only people annoyed by arbitrary install limits, license keys, calls to tech support because activation codes weren't correctly printed, etc - paying customers. Pirates don't deal with any of that shite.

Saying that content providers have to protect their work, in the face of the overwhelming evidence that all their attempts thus far fail to do that and only annoy the people who actually give them money now... well it's an argument made from a position of willful ignorance of reality. DRM, as the humorous 'satire' points out (via obvious lies) is not "free" - companies are wasting their money on something that angers customers while probably not doing anything to actually bolster sales. Stopping pirates is utterly pointless in and of itself - if all you've done is keep people from illegally downloading your product, you haven't made any more money; unless you can somehow transform a portion of those illegal downloads into legitimate sales, it makes absolutely no difference how many people end up with your software without paying for it, as you don't lose money for each copy of your software illegally obtained. There might be a certain sense of moral satisfaction from denying freeloaders, but moral satisfaction does not pay the bills and the bottom line is king.

Which is why DRM is so asinine - we already know that just about every traditional form of DRM is pretty much completely ineffective; pirates almost always have cracked releases out before the game has even shipped! Including a note with your software asking the public to "please don't pirate this" would be an equally effective deterrent (also cheaper). Thus to be more effective, DRM has to become more obtrusive (and thus more annoying), and it becomes a gamble whether any "potential sales" you might gain from frustrated casual pirates will outweigh the almost certain losses you'll take from outraged customers who would have otherwise bought your product without the draconian DRM. If you can't pick up more sales from would be pirates than you lose from convincing your former paying customers to burn you in effigy (and not buy your products anymore), all you've done by implementing that DRM is set money you would have received on fire, while simultaneously getting bad press and earning customer ire in the process. Which do you think is really the more likely outcome, given that any pirates who could be buying your software now (preventing piracy motivated by a lack of funds will not exactly fix the lack of funds problem) currently aren't for the sole reason that they are douchebags who don't pay for things?

And that is why you are wrong - DRM doesn't just hurt us the customers, it hurts the publishers too because it's wasting their bloody money and negatively impacting their sales, and sales are ultimately all that matter in this debate. Stopping pirates is not the issue, increasing sales is - DRM isn't an effective use of money towards that end.
 

z3rostr1fe

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At the least, the last 4 articles showed really good points(I wasn't aware that there was some ire against cosplayers.) But the very first page... It's arguable... Well, I don't want to spend too much on this post, so all I could say is that, if DRM was done in a way it didn't hurt paying people, it would definitely not get any backlash from the community itself. (You all know who does game DRM in a nice way, right?)
 

Seldon2639

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Gildan Bladeborn said:
Oh ho, condescension, how lovely. I might have been content to ignore your contrarian and quite frankly wrong-headed defense of DRM and go my merry way, but you've just earned yourself an explanation at considerable length as to why any attempt you make to present a "reasonable defense of DRM as something positive" will be doomed to failure (and also why your position on DRM is so very wrong): The point that the bitingly satirical send-up made is that nobody has ever written anything even remotely convincing that could spin DRM as something positive. Nobody. Funk can write all he wants about the rights of content creators and why the existence of DRM can (possibly) be justified, but that's not an argument that we should like it, or that DRM provides benefits to us the consumers for which we should be thankful.
Oh, come now. I was barely being condescending there. Imploring you not to make a common debating mistake (as you seemed to have) is far from condescending, and not nearly as douchebaggy as saying things like... Most of what you've said.

Let me address these points, prima facie, one at a time, since you do make many of them.

1. "contrarian and quite frankly wrong-headed defense of DRM"

Must we devolve to epithets quite this quickly? Usually, even in this debate, folks on your side manage to go at least three posts in before lowering themselves to the point of accusing me of being either contrarian or wrong by fiat. I was hoping for a lot more out of you.

2. "any attempt you make to present a "reasonable defense of DRM as something positive" will be doomed to failure (and also why your position on DRM is so very wrong)"

I suppose I'll let your supposed proof of claim speak for itself, rather than simply asserting the counter here, and having it be a shouting match.

3. "The point that the bitingly satirical send-up made is that nobody has ever written anything even remotely convincing that could spin DRM as something positive"

Even satire, when it attempts to make a point, should be held to some standards of fair representation. Simply saying "look at me, I can make their argument sound stupid by making it stupid" lacks the kind of high-minded satire of Oscar Wilde... Or even Family Guy (and, frankly, when you miss that bar, how low did you aim?). I'm hoping you'll be able to demonstrate that second part, because I'm eager to know how you define "remotely convincing" (technically, the word you want there is "persuasive", but that's neither here nor there). If you get to define it as "it has to have persuaded Gildan", I lose by definition. If I get to define it as "it makes sense to Seldon", I win by definition. We need an impartial and fair definition of that phrase. I suggest "would cause a reasonable person with no prior take on this issue to feel more sympathetic to one side or the other", in which case I doubt you can show that no one has ever written anything even remotely persuasive in favor of DRM.

if you have to use a fallacious definition to win, that makes your argument weak.

3. "or that DRM provides benefits to us the consumers for which we should be thankful"

Yes, I also can't prove that DRM is made of puppies, or that Soylent Greens is (in fact) not people. But, since I didn't make any of those claims, perhaps we can stick to the germane questions, mmkay?

Moving on.

Gildan Bladeborn said:
The most ardent defenders of DRM, if they are arguing in good faith and are not simply corporate shills who are in fact lying through their teeth (like the good folks at Ubisoft were when attempting to 'sell' us on their awesome new DRM system), will at best be arguing for DRM as a necessary evil that we should suffer through since content needs to be protected. Only crazy or dishonest people try to convince consumers that DRM is actually something that those consumers should be thankful for -
For ease of use here, I'm just gonna quote the logical fallacies as they come up, and only address the points you make which aren't inherently flawed. Sound good?

http://en.wikipedia.org/wiki/No_true_Scotsman

Gildan Bladeborn said:
at best it can be made a mostly transparent annoyance offset by compelling features (which would still be compelling without the DRM mind you, the DRM bit is never a 'value add').
I'm also going to address your "it's at best a necessary evil" argument here

I'll grant you that DRM is annoying, but that's not actually a strike against it, given what it's supposed to do (to wit: make it more difficult to illegally play the game). It's annoying to be screened at the court, too, but given that judges and lawyers have been shot, I'm thankful for the metal detectors. Even when I have to remove my belt and shoes.


Gildan Bladeborn said:
And while it is morally defensible to protect your property and the fruits of your efforts from freeloaders, the arguments I've seen you and others make Seldon are ultimately rendered completely invalid by the simple technical reality that DRM simply does not work - it doesn't stop anything
Failure to function can only be defined in terms of what the goals are. If one posits that the goal of DRM is to punish gamers for the fact that many among us do not properly vilify and shun thieves, it's doing a damn fine job. I don't think that's the purpose, but it's presumptuous to assume we know the goals behind it.

Furthermore, the technological problems are irrelevant. Planes didn't function originally, but enough work at it, and we overcame the problem. No computer system will ever be completely secure, but AVG is still in business. It's a game of inches, and calling it because the side I support hasn't managed to win yet is patently unjust to the debate.

Gildan Bladeborn said:
As an 'anti-theft' system, it's spectacularly ineffective. The only people being thwarted by DRM are the honest paying customers that get locked out of software they paid for by faulty DRM, the only people annoyed by arbitrary install limits, license keys, calls to tech support because activation codes weren't correctly printed, etc - paying customers. Pirates don't deal with any of that shite.
You're making the same technological argument, which I addressed above, so in the interest of not being repetitive (hint, hint) I'll move on.


Gildan Bladeborn said:
Saying that content providers have to protect their work, in the face of the overwhelming evidence that all their attempts thus far fail to do that and only annoy the people who actually give them money now... well it's an argument made from a position of willful ignorance of reality.
Your wording belies your point "all their a attempts thus far". All attempts to make drugs to cure HIV have failed (no cure yet, folks), but scientists keep trying, even though it's right now just a money sink. If only they had your wisdom to not throw money into holes unless they fix the problem immediately.


Gildan Bladeborn said:
DRM, as the humorous 'satire' points out (via obvious lies) is not "free" - companies are wasting their money on something that angers customers while probably not doing anything to actually bolster sales.
I'd say it's "humorous" satire, since it wanted for humor as much as a reasonable message. But, again, you're arguing that the fact that it doesn't fix the problem now should devalue the possibility of it working in the future. That's not how investment or technology works.


Gildan Bladeborn said:
topping pirates is utterly pointless in and of itself - if all you've done is keep people from illegally downloading your product, you haven't made any more money; unless you can somehow transform a portion of those illegal downloads into legitimate sales, it makes absolutely no difference how many people end up with your software without paying for it, as you don't lose money for each copy of your software illegally obtained
Ah. The old "see, pirates wouldn't buy it anyway" argument. But, that's irrelevant. There's benefit (if only psychically) in preventing thievery. Warren Buffet wouldn't want to be ripped off, even if he can afford it. And, since you have no data to support your "hurr, less piracy doesn't mean more sales" argument aside from the trite "if they wanted to pay for it, they could", your point fails on its face. No dice.

Gildan Bladeborn said:
There might be a certain sense of moral satisfaction from denying freeloaders, but moral satisfaction does not pay the bills and the bottom line is king.
Indeed it is. And if the minds at these games developers can figure a way to deny freeloaders and force them to pay, why do we have reason to believe that all of them would simply forgo the game if they had to pay. Of the millions of people who pirated Spore, do you not think even one would pay for it if he had to? If you aren't stupid enough to think none of them would, then you must accept that it's a mathematics game, and not an inherent flaw of DRM (which is to say: it's a matter of balancing the cost of DRM with the increased sales)


Gildan Bladeborn said:
Which is why DRM is so asinine - we already know that just about every traditional form of DRM is pretty much completely ineffective; pirates almost always have cracked releases out before the game has even shipped!
We've discussed the technological limitations, move on dude.


Gildan Bladeborn said:
Including a note with your software asking the public to "please don't pirate this" would be an equally effective deterrent (also cheaper)
Not only do you assume that DRM is ineffective (without proving it is), you also assume it can never be effective. Aren't unfounded postulations fun? For instance, if I say "yeah, but they'll eventually have a DRM which is cheap, completely effective, and barely a hassle" it's just as valid as your soothsaying. Either accept all unfounded assertions, or stick to what we can prove.


Gildan Bladeborn said:
Thus to be more effective, DRM has to become more obtrusive (and thus more annoying), and it becomes a gamble whether any "potential sales" you might gain from frustrated casual pirates will outweigh the almost certain losses you'll take from outraged customers who would have otherwise bought your product without the draconian DRM
Really? For all the internet backdraft against Ubisoft, the sales for AC2 were phenomenal. I'm thinking perhaps the echo chamber of "Grr... We all hate Ubisoft and Activision" has overinflated your view of how many people actually give a flip.


Gildan Bladeborn said:
If you can't pick up more sales from would be pirates than you lose from convincing your former paying customers to burn you in effigy (and not buy your products anymore), all you've done by implementing that DRM is set money you would have received on fire, while simultaneously getting bad press and earning customer ire in the process.
Assuming that you're right about the loss of actual customers (unfounded, since the plural of "anecdote" is not "data"), and assuming you're correct with the implicit assumption both that bad press and the assumed "ire" will affect sales, we don't know whether the overall balance is in favor of DRM long-term, or against it. Given that, you've basically negated your entire point. Clever boy (see, that's condescending)


Gildan Bladeborn said:
Which do you think is really the more likely outcome, given that any pirates who could be buying your software now (preventing piracy motivated by a lack of funds will not exactly fix the lack of funds problem) currently aren't for the sole reason that they are douchebags who don't pay for things?
Define "lack of funds". Do you believe that no one who pirated Spore could possibly have shelled out the money if they had to? Either gamers are more broken than the hipsters who still go to concerts, or you're conveniently ignoring a third group of people whose motivation is a desire not to spend, rather than a wholesale lack of funds. The distinction is in that someone who has no funds can't pay (and shouldn't play, but that's another issue), while someone who has funds can pay if he has to, and wants the game badly enough.

Gildan Bladeborn said:
And that is why you are wrong - DRM doesn't just hurt us the customers, it hurts the publishers too because it's wasting their bloody money and negatively impacting their sales, and sales are ultimately all that matter.
1. DRM right now is counterproductive, but most new technologies aren't immediately efficient and perfect.

2. You have no proof of any adverse impact on sales, much less one which would exist perpetually as DRM technology improves.

DRM is both just, and something we should approve of. We should be placing the blame on the thieves in our midst, and people who hate DRM should be helping to prevent piracy however they can. Blame the criminal, not the victim.

Furthermore, as DRM will (I believe, and there exists no evidence to the contrary) eventually pose a significant roadblock to piracy, it will provide more money to developers to spend making better and more original games.
 

Snowden's Secret

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I didn't know people hated cosplayers so much. Certainly not enough for a segment of the article to defend them. Unfortunately I have never queued in a line at a convention, so I wouldn't know about the positive attributes in that situation either.
The DRM article was very funny though. The cost of virtue, indeed!
 

Chipperz

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Zerbye said:
Seldon2639 said:
Well... That was some smarmy bullshit from Steve, wasn't it?
...
I get that it's sarcasm, and meant to be funny, but the straw-man argument and reduction to absurdity of his damnation by faint praise is simply bullshit. If you can't man (or woman) up and actually debate the issue itself, please don't resort to petty "look how stupid I can make their argument sound, Fnar, Fnar".
The DRM essay also rubbed me the wrong way, especially after I read the other essays. I feel like the path of least resistance was taken, and an opportunity for a serious defense of DRM was lost.
I totally agree with this, and it's a crying shame to see something like this wasted, especially after seeing the other four points were really well made. I swear to god, John Funk could sell me the house I live in and make a tidy profit.

That said, people don't like Project Ten Dollar or cosplaying? I genuinely didn't know that...