Phas said:
Fanta Grape said:
A universe where TF2 didn't get the polycount update ...
What's so bad about this polycount update?
1. Unbalanced class set bonuses. Valve said they'd never let hats change the game.
2. Crates. I've gotten so many ****ing useless crates.
3. Trading. A good idea in theory but when mixed with hats, assholes on the internet and a whole hat economy then it ends up being a game where half the people on it aren't actually playing.
4. The style changed. TF2 has a really good sense of humour but at the polycount update, it seemed to go far more cartoony than it already was. I do like hats but that's because they were subtle. Baker's boy, billycock, fedora are all subtle but very nice. An umbrella hat with swirling love hearts on the other hand totally clashes with the style.
5. Useless weapons and untested weapons. Many people are calling the short-stop over powered, mad milk got a nerf almost immediately, sydney sleeper works terribly with bushwaka, darwin's danger shield has nothing to do with the sniper.
6. The store. I actually do love the idea of the store and people with some money to spare won't feel alienated by not having the weapons everyone else has. The downside? Valve realised that in order to make a continuous income, they had to keep on releasing new items very frequently. Thus an over-saturation of untested and unbalanced weapons.
It wasn't an entire bad update, and some of the ideas behind it are great, but the execution was handled just so damn poorly. Yesterday when valve servers weren't working and everyone was using the default weapons, many people I played with were telling me how good it was. People were playing the objective, no one was AFK from trading, weak classes weren't stacked, there weren't any cheap weapons being used. There's a lot wrong with TF2 right now and on public servers, it won't change.