False.Kargathia said:Arguably, I'd take that one step further: in many games (and quite certainly AAA titles), if it was the music that stuck in your head for days afterwards, then the rest of the game sucked. Hard. Any competent game should be compelling enough to not have its limelight stolen by its soundtrack.
Not necessarily. With the perceived decline in music sales and broadcast outlets, most music publishers are eager to find new sources of royalty revenue. This is especially true of up-and-coming artists, who need as much exposure as they can get.Pink Gregory said:But surely using licensed music is going to end up equally if not more expensive than comissioning a score?
I might need to clarify this to "current" games, as all but the most basic indie games currently feature such a vast range of stimuli that for the soundtrack to stand out so much it gets stuck in your head, it would've had to muscle its way into the limelight. This is even more so for AAA titles, as they do not have indie gaming's luxury of being able to concentrate on one particular mechanic or aspect, and still deliver a good game.Phuctifyno said:False.Kargathia said:Arguably, I'd take that one step further: in many games (and quite certainly AAA titles), if it was the music that stuck in your head for days afterwards, then the rest of the game sucked. Hard. Any competent game should be compelling enough to not have its limelight stolen by its soundtrack.
Gameplay and music aren't sharing a see-saw. They can both excell inclusively.
For example, Megaman (and shame on you, Yahtzee, for not mentioning). Both gameplay and music here are capable of standing individually, each memorable and celebrated in its own right and undiminished by the absence of the other. When combined, however, it produces a visceral effect that's greater than the sum of its parts.
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Indeed, Deadly Premonition is an excellent example of great music in video games, Let someone listen to 'Life is Beautiful' then listen to 'Underground' (Red Room Theme) and tell them they're both in the same game...BeepBoop said:I have to say, the music to Deadly Premonitions is really memorable. The whole sequence set to the song Amazing Grace is unforgettable. The various character's songs are all good and catchy, particularly the 'around-town-whistling-song'. I honestly can't say enough good things about this game. It'd be pretty cool if Yahtzee reviewed the new Director's Cut of the game.
Yeah, the Arkham games were hugely let down by not having the theme from Batman 89/Animated Series, I always used to hum it when I was flying around Arkham City. Doo doo de dooo! doo do de do doo.Red X said:Really? I can't remember one song in any of the Arkham games, and i'm a huge Batnut, Mass effect? Only the main theme
For MGR, I think it's because on the surface they're pretty cheesy, especially if you're not into J Rock, I quite liked them because they sort of reminded me of Guilty Gears soundtrack. But their main purpose is to exist as the death soliloquy usually present for bosses in the rest of Metal Gear, the problem is that you can't really listen to the lyrics while you're fighting for your life and really trying not to die, and if you get stuck, listening to the opening verse time and time again gets pretty tedious.bafrali said:Then why did you ***** about MGR's battle music in your review Yathzee. And Bayonetta's. One would think you are racist against the Japanese but we all know that is not true because Silent Hill.
Damn straight.Stormtyrant said:One of my favourite background soundtracks I stick on regularly is from Bastion. It's so good (especially Setting Sail, Coming Home).