Your gaming "kryptonite"

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Tax_Document

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Mar 13, 2011
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People online who go out of their to say, "Got back from a Smoke." "Just had some booze."
"God this pot is good."




NO ONE CARES DAMN YOU!
 

AnAngryMoose

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Nov 12, 2009
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Extremely Short Quick Time events. Normally, I don't mind them, but I despise them when the time allotted to the particular event is just enough to only see what button you need to hit. *Coughcough* Vanquish.
 

Piorn

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Dec 26, 2007
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The one minigame that has no relevance to the plot, completely unrelated gameplay, and is still required to advance in the story.
See Dead Space turrets, Zelda:OoA/OoS dancing, etc.
 

deshorty

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Dec 30, 2010
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When a game suddenly becomes absurdly hard all of a sudden for no apparent reason. Can't think of a game atm that fits this description, but I know its happened before. I'm ok with games that are hard to begin with and get progressively harder (monster hunter). kryptonite number 2: fighting game combos that are hard to pull off. Love fighting games, but if I can't pull off a special move, it will just degrade into a mash-fest that I get bored of quickly. Last kryptonite: ESCORT MISSIONS. Seriously. NO. GODDAMN. ESOCRT. MISSIONS. IN. ANY. GAME. EVER. AGAIN.
 

popa_qwerty

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Dec 21, 2010
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My kryptonite is games when the player does not have a role to play in the story I'm looking at you White Knight Chronicles and poor character development I'm looking at you Final Fantasy 13
 

norwegian-guy

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Jan 17, 2011
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Bad characters, bad story and bad development of the mentioned. White knight Chronicles is guilty of all of these.
 

AnAngryMoose

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Nov 12, 2009
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Tim Mazzola said:
Fake difficulty and the excessive necessity for grinding (or just unnecessarily repetitive gameplay in general). Also, kind of under the "fake difficulty" but not exactly, enemies that have stupid amounts of health for no reason tend to piss me off, especially when they come at you in waves and they're more annoying than challenging.
Combat Training in BlOps is a perfect example of fake difficulty. Giving AI Aimbots at higher difficulties is not challenging, it's irritating.
 

Lewg999

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Jan 30, 2011
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yours character walking towards a vehicle only to find yourself stuck in the gunners seat i mean come on if you want to make a rail shooter then just tell us its a rail shooter please don't give us the illusion of something else
 

Sabinfrost

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Mar 2, 2011
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I don't like games with little to no consequence for my actions, I dislike dying and restarting in the same spot, I dislike not having to think, I want a game that challenges me. I'll take lives or back to the start of the level over autosaving every five seconds any day, but I'm from a different generation of gamers.
 

Michelle Weiss

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Jan 5, 2011
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you can only beat the game if you play this level on the internet
we don't all have internet at home you bastards
(i'm at school right now)
 

RYjet911

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May 11, 2008
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Turn-based, menu-based combat. I can't play the likes of Final Fantasy anymore because the lack of direct player to character interaction prevents me from caring about the characters enough to save the world. That and spending so many hours of gameplay stuck in limbo with me, two others and the enemies I'm currently against while picking options off a menu, generally being one spamming potions, one spamming white magic and one spamming the most damaging ability I have at the time.
 

Chased

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Sep 17, 2010
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Bobbity said:
Escort missions in which the person walks at a snail's pace, with you fending off bad guys the whole time.
I hate this too, during the time I played WoW I encountered way too many of these types of quests.
 

Katana314

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Oct 4, 2007
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Mine would be the "action spiral"; when a freeroaming, adventurous game starts to reach its climax, and has more and more cutscenes or linear events with no chance of going back or trying something a different way. Happens a lot for adventure games with a heavy story, but some examples...

Crysis
Farenheit
The Longest Journey
S.T.A.L.K.E.R.
Dead Rising 2 (last few hours have much fewer side missions)
 

Crazycat690

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Aug 31, 2009
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Really long loading times, and cheap deaths, like the mentioned CoD veteran mode, and the recent Mortal Kombat, I love the game but holy jumping fuckballs the bosses... I swear Shao Khan cheats!
 

sergnb

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Mar 12, 2011
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In fighting games: Combos that require you to press opposite directions one after the other, for example, Circle. I ALWAYS press down or up without wanting to and I screw up most of my combos when they introduce commands like that. So in most fighting games, I end up using like 1/8 of the original roster because I suck with the rest.

In FPS: Infinite respawn missions. I always take like 10 minutes to realise I'm stuck in an infinite respawn area. They should totally get rid of them once and for all.

In RPG's and RTS's: TOO MANY STATS. I consider myself a "hardcore gamer" but when it comes to games that have massive amounts of information on screen, I just can't deal with it. I just use the easiest way to beat the level and move along.

That's what I suck at, but I've been reading other posts and I share most of those experiences. Lack of engagement towards a game due to X mechanic they included, stupid AI, bad dubbing (I live in Spain, almost every game comes dubbed and they reuse the same actors over and over, gets old really fast, not to mention those games that just have terrible dubbing, ahemkillzone3ahem), etc...

Also when I was a kid, I couldn't stand games that would throw paranormal enemies at you out of nowhere. Like, you have your typical shooter, you are enjoying it, and all of sudden it becomes a survival horror and you have to shoot down zombies (Far Cry 1, one of the older Red Faction games, Perfect Dark...)

Now I have grown up I understand why do they do it, so the games gets progressively harder and more of a challenge, and I appreciate it. I am also not so easily scared with dark games so that might help too. Still can't play Amnesia for 40 minutes or longer tho...
 

Agent X506

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Mar 9, 2011
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Not long loading times, but frequent loading times/loading screens that don't fit drive me insane. Sure, it's ok if the loading takes 5 minutes, just make sure the game doesn't have to reload everything when i walk through this door. It really breaks the ambiance of a game for me.

You are running after the main antagonist, he is going to do something really bad if you don't catch him now; just as you are about to reach him... BAM! loading screen. "Town X is known for it's lovely scenery and pleasant inhabitants" What the hell? That's completely disconnected to whats happening with my character!
 

tahrey

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Sep 18, 2009
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Beat 'em ups with loads of crazy, finger mangling, high speed combo attacks.

ARRRRGHH

Screw you, SF2... you were actually playable and it was possible for a less committed player to actually learn and pull off a good number of your combos, but look what evil your kind has visited upon us since.

Seriously, I don't even bother any more. Someone challenges me to a game, I'll just button mash and see if I can actually make headway by simply punching and kicking them several times in quick succession, and blocking in-between. (However, counter-moves are a particular anti-favourite of mine because of how they can totally ruin this strategy and FORCE you to combo... the game then becomes a one-style version of DDR for the fingers which happens to have some pretty graphics)
Mayyybe if I play it a lot I'll go in to practice mode and pick up a few simple ones (like that spinning sword-slashing aerial lunge Sophitia has) but that's it. Can't be arsed with the rest.

That and Bullet Hell games. Both genres appear to not be made for humans, but some kind of advanced video-gaming alien that originally landed in Japan and has since spread across the whole world - and getting them hopelessly addicted to these games is the only way various governments have found of keeping them under control and quietly hidden amongst the human populace.
For that reason, all the stupid stuff surrounding the Touhou games is forever a closed book to me. (9) (9) (9) ? Er ok. Hahaha. Funny joke. WTF?

(It's not just that I'm no longer a kid, and they're kids' games; I'm better now at the complex and twitch-based games that were around when I was 10 years old or less than at the time of their release. The things have just got too complicated for regular people to deal with)