Your gaming turn ons

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Launcelot111

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Jan 19, 2012
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-Interesting or at least amusing characters. I can tolerate a mediocre story as long as I'm having a good time with the people going through it. (Tales games more or less exemplify this for me)

-Collectible systems that allow for gameplay progression or diversity (Pokemon, Persona) or add backstory/lore or at least cool character art (Metroid Prime, Batman:AA's riddles). Just make it more than GTA's nondescript hidden packages

-Exploration, as long as the game takes some form of creative license to make the world worth exploring. I love Morrowind of all the Elder Scrolls games in large part because the world seems truly alien, while I think that recent Rockstar games fail on some level because they choose to make a painstakingly accurate representation of the real world without considering that the real world is full of thoroughly uninteresting space.

-Soundtracks that consist of modern musical styles rather than more orchestral instrumentation. Rap, rock, country, J-pop, whatever works for me as long as they don't lean too heavily on metal. Licensed music can be great but doesn't really count

-A general lack of gritty realism. Gritty unrealism is fine, but I want my grit in moderation. The surreal, absurd, and fantastic are things that video games have a unique window into, and I feel that this potential is far from sufficiently explored

-Meaningful gameplay outside of just combat, whether it's puzzles, platforming, a strong conversation system, or just a strong sandbox element outside of just driving and shooting or something
 

SoranMBane

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May 24, 2009
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-Sections of the game that involve the protagonist tripping balls, going insane, or otherwise not perceiving reality correctly.

-Stylistic esthetics, such as cel shading.

-Unique or experimental gameplay mechanics and storytelling techniques.

-Games largely having a single person directing its development. Individuals like Tim Schafer, Chris Avellone, Ken Levine, or Fumito Ueda driving the game towards a single creative vision usually seems to result in a better game.

-Games actually having something meaningful to say, like Bioshock.

-Or, if the game doesn't have any artistic statement to make, being completely batshit insane like Saints Row or Katamari.

-RPGs with really deep roleplaying options that go beyond just in crafting your playstyle, and in establishing your character's personality. The best modern example I've seen is Fallout: New Vegas.
 

Rawne1980

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Jul 29, 2011
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Open world games (love me some Fallout and Elder Scrolls).
Guns, lots of guns.
Character customisation.
More guns.
Nonlinear.
Guns.
Freedom.
Shooty things and stabby things .... with lots to shoot or stab.