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Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
4,786
1
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Watching a sexy real woman honestly enjoy playing games.

Triple bonus points if that woman is your girlfriend.
Infinity bonus points if she is playing Rez with the Trance Vibrator peripheral.
 

Smooth Operator

New member
Oct 5, 2010
8,156
0
0
Fluid and thoughtful gameplay
A thought provoking story
New concepts
Fantasy, I turn to games for the outlandish stuff not to look at the same shit I see every day
Variety, if I the game makes me think "oh it's one of those" then it's already off my top lists
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,145
0
0
Your thread title scares and confuses me.

In any case, the Total War series' decision to have you go in with a set amount of troops to fight with, as opposed to resource hoarding and base building.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,145
0
0
Don Savik said:
Parkour
And I'm not talking about slowly crawling along liner wall edges and leaping on linear pipes Uncharted/Assassin's Creed style, I'm talking about like ACTUAL ADRENALINE PUMPING parkour, where you don't sacrifice speed for maneuvering.
Despite being rough around the edges, I see Mirror's Edge as being the trailblazer for shit like this.

Gunner 51 said:
Good characterisation and development - especially in the case of Garrus Vakrarian.
I particularly find it interesting that they touch upon the fact that Garrus is actually hindered by his friendship with Shepherd. Really gave me pause to take a longer look at his character. And they're loyal to it, too. Each time you reencounter him, he's pretty much flourished on his own. Then it's back to weapon calibrations on the Normandy, and playing second fiddle to Shepherd.
 

Ashadowpie

New member
Feb 3, 2012
315
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character customization, tones of different weapons/armour/gear whatever. weather is a big one, also day time night time, thats realistic sorta. and anything with forests or pretty magical nature shit XD roll all it up with pretty graphics and you get..well Skyrim...* happy sigh *
 

wolf thing

New member
Nov 18, 2009
941
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0
science fiction, like the big grands stuff, all spaceship and aliens really grabs my attention me. but i also like intractable characters even if it just asking question from a list,it helps add alittle bit of immersion to my game. also being able to look down as see your legs (if its a FPS) i just really like, far cry 2 was great for this.
 

Mordekaien

New member
Sep 3, 2010
818
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0
-unique settings
-stealth mechanics
-customization (either weapons, or characters)
- Shapeshifting and pets in RPGs/MMORPGs (I will often pick weaker class just because of this)
 

Saulkar

Regular Member
Legacy
Aug 25, 2010
3,140
2
13
Country
Canuckistan
Vehicles.
Dark atmosphere.
Expansive Vistas I can explore.
Getting out of the level.
Good stuff!
 

Ollybol8

New member
Feb 3, 2011
39
0
0
-Extreme realism like far cry 2 when you can see your hands and feet and all the animations
-First Person
-Customization
-Stealth
-Open World/exploration
 

k3v1n

New member
Sep 7, 2008
678
0
0
-Blood & gore. I freaking LOVE it.
-Interesting and/or meaningful exploration.
-Rich background (as in Lore)
-balanced multiplayer (like Halo's).
-with co-op as an option, not shoving it up my throat.
 

51gunner

New member
Jun 12, 2008
583
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A few of the things I'm looking for:

4-player splitscreen co-op / versus: Because sometimes, you just want to have the fun of playing with a party of 4. Halo is one of the few series to preserve this that I can think of off the top of my head (at least where you have the option to go online).

Strategic Depth: I love RTS games, but most are just crap. Balance is a nightmare and most developers just sort of drop it and run. In particular I'm a huge fan of StarCraft 2, and will happily spend a day watching a pro tournament in awe of the skill and strategy of those players. They discuss, write, and have people analyze every move from beginning to end of game.

If it's a single player only game, I want some depth in how I build my character. Specializations, talents, etc. I also want there to not be a clear 'best': "Obviously you HAVE to get ________" etc.

Competetive Balance/Design: Ties into my last point. I like playing a game and being able to dig in and analyze it to see how I could have done better or how I outplayed my opponent. Few things frustrate me as much as "bullshit" unavoidable deaths / losses in other games (e.g. enemy spawns directly behind you, etc). If I'm better than someone, I want to take the win. If I lose to someone, I want it to because they outplayed me and I can learn from what I see.


I find most RPG's to be entertaining for a while, but if I do play one I want to be free and not stuck in one fixed plot. The Final Fantasy games hold no allure to me, but I've enjoyed my time in the Elder Scrolls.
 

Gunner 51

New member
Jun 21, 2009
1,216
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Binnsyboy said:
Gunner 51 said:
Good characterisation and development - especially in the case of Garrus Vakrarian.
I particularly find it interesting that they touch upon the fact that Garrus is actually hindered by his friendship with Shepherd. Really gave me pause to take a longer look at his character. And they're loyal to it, too. Each time you reencounter him, he's pretty much flourished on his own. Then it's back to weapon calibrations on the Normandy, and playing second fiddle to Shepherd.
It's funny you mention that because in the Lair of the Shadow Broker - what you just said gets mentioned almost entirely word for word should you decide to look up Garrus' dossier on the Shadow Broker's spaceship.

But given the end of Mass Effect 3 (which I haven't quite got to yet) - perhaps there will be room for a Garrus lead game in the future. It'd be interesting to play as someone with their own personality instead of a hero who needs a personality transplant via the player.
 

xPixelatedx

New member
Jan 19, 2011
1,315
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0
-Multiple levels that are all complex and interconnected so that both collecting items and backtracking are necessary to get through the whole game (Metroidvania)
-The ability to make your own stuff (Minecraft will end me)
-Solid platforming
-Creative fighting games with creative fighters (Bloody Roar/Killer Instinct/Zero Divide/etc.)
-Sprites
-Puzzles mixed with monsters attacking, in 3D worlds specifically (basically Zelda)
-Video game music that doesn't try to sound like a movie soundtrack, but actual video game music.
-Horror games that are actually unnerving and not mindless action schlock with gore. (The original Silent Hills)
-Mascots (Mario, Sonic, Gex, Crash, etc. were all MUCH better then the boring everyman we now play as in every game)
-Japanese story telling (because only they could take something like Disney, and turn it into something like Kingdom hearts)
-MegaMan (If they keep doing what they did with 9 and 10, they could push it all the way to 90 and I would buy and enjoy every single one. Speaking of witch I am totally dying without my fix right now)
-Pixelated photos passed off as game sprites (I think Mortal Kombat looked its best in 1, 2 and 3. I even liked the way the Street Fighter Movie game looked. I also liked the clay animation stuff from Primal Rage)
-Dinosaurs (man I missed when every game was about dinosaurs and not boring zombies. I am SO GLAD I grew up during the Jurassic park boom)


So yeah, basically everything not in games right now! ...God I'm depressed.
 

Beautiful End

New member
Feb 15, 2011
1,755
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-Medieval/fantasy setting that's fresh and original, if only slightly (I know that's a self contradicting statement, but you get it).

-Good cutscenes. Stuff like Final Fantasy where the characters look unbelievably realistic and the scenes help drive the plot forward. They don't take too long, they're there in the right places and they don't overstay their welcome. MGS4's cutscenes were awfully long! They hd a reason for being so long...but still!

-Interesting characters and the ability to interact with them, either via choice or by cut-scenes. This is why I didn't like Half-Life 2 a lot; it's almost as if I was a ghost.

-Character customization and the ability to see my character's face from time to time (Well done, Dragon Age)

-Fluid gameplay and controllers. No one likes a clunky game.

-Adequate music.

-Colorful graphics, whether its 2D or 3D.

-Well-done dialogue and a deep plot. I don't mean something like Metal Gear (Again, I love MGS). I mean something like a good plot that has a reason for being. Sprinkle some good dialogue and you can have all my spare time forever.

-Swords and cool outfits. Sorry, I'm just a sucker for those. Am I right, Final Fantasy?

-Steampunk. Very few games do this successfully, though.

-A good XP system that's not overwhelming. Diversity's good, but I don't wanna spend half of the game developing every quirk about my character. I'm looking at you, Skyrim.

-A LONG GAME. I cannot stress this enough. I have those FPS that only last about 5 hours. What's that? Those games are meant to be that way? Well, fuck that. No thanks. That's why I lean more towards RPGs. I'd like to think I spend 60 bucks on a game that I won't finish in about a week. (Replay value is not that important to me)

-Side quests are nice.

-Cell shading is also nice.

-Romance is king. I'm a sucker for well-developed and believable love stories. What can I say?


Overall, I'm almost immediately interested in: RPGs, action/adventure, pseudo-stealth, some FPS, and side scrollers.
 

flames09

New member
Nov 26, 2011
107
0
0
An RTS or RTT that incorperate direct contol of units!

e.g Men of War

they are so rare, but the addition of this feature adds so much to the game!
 

flames09

New member
Nov 26, 2011
107
0
0
An RTS or RTT that incorperate direct contol of units!

e.g Men of War

they are so rare, but the addition of this feature adds so much to the game!
 

LilithSlave

New member
Sep 1, 2011
2,462
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0
You already know well in terms of graphics/aesthetics I like old school graphics and I like cute, anime inspired aesthetics and androgyny. In the sexuality threads I've repeatedly stated I like androgyny, and one of my favourite Western cartoons is a show about technicolor ponies.

But aside from that, I really, really like character interaction. Especially if the gameplay is related to it. I hate feeling alone in most video games and I get to feeling lonely in them real quick. There's a reason I'm an internet forum addict, despite the fact I have plenty of real life friends. I like the feeling of being around other personalities. So a game that makes me feel a bit like I've made new friends always leaves me feeling better by the end of it. I guess people who are loners would also like to be alone in the game world, but not me. If I'm playing a game alone, I'd rather be surrounded by characters I like to interact with on a constant basis. It obviously doesn't hurt if they're cute, androgynous, anime, or all of the above.

It's hard to admit because it raises a lot of hate, but I often get into most media, characters first. I actually like fictional characters more than video games. And I often read books, watch shows, and play games, based around whether I like the characters. For instance, what first drew me into Harry Potter? The characters. Harry and company seemed like a fascinating bunch of people to read about. Of course the fantasy helps, too. But the characters along with the fantasy were what sold it.

Aside from the actual gameplay itself, characters are probably what sells me most on a game. If the characters are fascinating, I'll put up with any gameplay to get more of them.

For the gameplay, I really like side scrolling. Megaman X got pretty perfectly something smooth I liked about the genre. You really felt like X, and sliding and slipping around is a very addictive feeling. All that jumping and sliding and shooting, it was a very compact experience where you felt like you could interact with everything around you very well.

I also liked the mix of elements in Kingdom Hearts. You got exp. gain, you've got action combat, and you've got good 3D platforming. Makes the world feel fairly alive. And you really feel a lot stronger by the time you can fly. I like the idea of an RPG where the stats you gain aren't just in basic battle mechanics, though I do like turn bases games, too, but in how you can jump and move around.

Oh, and the more objects you can interact with, the better. I hated the aesthetic in Oblivion(mostly the faces, the terrain looks beautiful), I also hated how clunky movement was and the like. But one thing that was amusing, you could stockpile items and move them around, I spent most of the game just stocking my Choral castle, and interacting with the residents. Moving the clothes wherever I liked, and buying and stocking lots of food and wine. After a few textures like XeoSP, Modular Beautiful People/Lop Ears Elf, or Ren's Beauty Pack, it was pretty fun just to hang out in my castle and act like I was playing the sims. And of course venturing out to an Oblivion gate from time to time. As well, how in Minecraft and Terraria, you can interact with and move nearly every object.

In Terraria, from scratch, I have moved nearly ever block on the map. I literally have flooded hell due to hundreds of water pumps and gigantic waterways and oceans in the sky(the amount of iron I've searched for is numbing...). Despite the evaporation mechanics. And resulted in me having gigantic, huge houses in the underworld. The much true freedom and ability to interact with everything is a lot of fun. It gets a bit lonely and I want to get back to playing my jRPGs before long. But games really should allow you to be able to interact with as many things as you can afford. And one thing I respect about the wRPG is the ability to personalize. I think games like Minecraft and Terraria do the sandbox better than wRPGs, but I do like the idea of just being able to rearrange EVERYTHING in the world.

I'd be pretty happy if somebody out there could take all the best stuff in games like Chrono Trigger, Tales of Symphonia, and Terraria, and somehow put it into one game.
xPixelatedx said:
-Multiple levels that are all complex and interconnected so that both collecting items and backtracking are necessary to get through the whole game (Metroidvania)
-The ability to make your own stuff (Minecraft will end me)
-Solid platforming
-Creative fighting games with creative fighters (Bloody Roar/Killer Instinct/Zero Divide/etc.)
-Sprites
-Puzzles mixed with monsters attacking, in 3D worlds specifically (basically Zelda)
-Video game music that doesn't try to sound like a movie soundtrack, but actual video game music.
-Horror games that are actually unnerving and not mindless action schlock with gore. (The original Silent Hills)
-Mascots (Mario, Sonic, Gex, Crash, etc. were all MUCH better then the boring everyman we now play as in every game)
-Japanese story telling (because only they could take something like Disney, and turn it into something like Kingdom hearts)
-MegaMan (If they keep doing what they did with 9 and 10, they could push it all the way to 90 and I would buy and enjoy every single one. Speaking of witch I am totally dying without my fix right now)
-Pixelated photos passed off as game sprites (I think Mortal Kombat looked its best in 1, 2 and 3. I even liked the way the Street Fighter Movie game looked. I also liked the clay animation stuff from Primal Rage)
-Dinosaurs (man I missed when every game was about dinosaurs and not boring zombies. I am SO GLAD I grew up during the Jurassic park boom)


So yeah, basically everything not in games right now! ...God I'm depressed.
I hold a LOT in common with this list. Maybe except for a few things like the photorealistic sprites.
Beautiful End said:
-Medieval/fantasy setting that's fresh and original, if only slightly (I know that's a self contradicting statement, but you get it).

-Good cutscenes. Stuff like Final Fantasy where the characters look unbelievably realistic and the scenes help drive the plot forward. They don't take too long, they're there in the right places and they don't overstay their welcome. MGS4's cutscenes were awfully long! They hd a reason for being so long...but still!

-Interesting characters and the ability to interact with them, either via choice or by cut-scenes. This is why I didn't like Half-Life 2 a lot; it's almost as if I was a ghost.

-Character customization and the ability to see my character's face from time to time (Well done, Dragon Age)

-Fluid gameplay and controllers. No one likes a clunky game.

-Adequate music.

-Colorful graphics, whether its 2D or 3D.

-Well-done dialogue and a deep plot. I don't mean something like Metal Gear (Again, I love MGS). I mean something like a good plot that has a reason for being. Sprinkle some good dialogue and you can have all my spare time forever.

-Swords and cool outfits. Sorry, I'm just a sucker for those. Am I right, Final Fantasy?

-Steampunk. Very few games do this successfully, though.

-A good XP system that's not overwhelming. Diversity's good, but I don't wanna spend half of the game developing every quirk about my character. I'm looking at you, Skyrim.

-A LONG GAME. I cannot stress this enough. I have those FPS that only last about 5 hours. What's that? Those games are meant to be that way? Well, fuck that. No thanks. That's why I lean more towards RPGs. I'd like to think I spend 60 bucks on a game that I won't finish in about a week. (Replay value is not that important to me)

-Side quests are nice.

-Cell shading is also nice.

-Romance is king. I'm a sucker for well-developed and believable love stories. What can I say?


Overall, I'm almost immediately interested in: RPGs, action/adventure, pseudo-stealth, some FPS, and side scrollers.
This list, as well. Good to come across comrades, of sorts.

Like, definitely that part about romance.
 

greatcheezer2021

New member
Oct 18, 2011
82
0
0
gibs
after death gibbing
the understanding of comedic value in gibs
the understanding of comedic value in chaos
the understanding of comedic value in violence
dakka
more dakka
dropped items
random item sets
calm scenes with contrasting high speed sequences
a story created by the events you create
skins
good soundtrack that explores all genres
lack of cheese, or proper use of cheesiness therein
open world with occasional linear sequences
characters own disregard for his/her own safety
characters who can die by your hand
friendly fire
choppers and fighter jets
chopper warfare
flamethowers
artillery section with gracious gibbing
no slow-mo
wise, assholed, yet honest banter
cheats
Call of Duty 4: tire cheat