Your Least Favorite Part of Your Favorite Game

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Fijiman

I am THE PANTS!
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Dec 1, 2011
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Miss G. said:
Getting the Stray Bead from defeating Blockhead Grande in Okami HD. I am literally 1% away from 100% completion and it makes me mad.
I suggest recording a short video of his weak spots. That's how my brother did it.(because fuck trying to actually remember all those weak point positions)

OT: In Rainbow Six Vegas 2 the grenade physics are craptastic and you stop dead in your tracks if you or another player run into one another.(a major issue when both of you are trying to go to the same place or they're just generally in the way)
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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Chrono Trigger.

Um...uh...lets see. Wow, this is hard. I guess when you fight Lavos the "ol' fashioned way" and have to fight all the old bosses even though you're way OP compared to all of them at that point. That's kind of tedious. And the process towards getting the Crono clone doll, especially the game in the festival tent. But those are nitpicks to me, and that game is practically as perfect as a game can get. I guess I can shed a tear that Lost Odyssey was the best we got from those responsible, compared to Chrono Cross and Blue Dragon (what the hell happened there?)
 

NinjaNikki

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Jun 25, 2013
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Maximum Bert said:
FFVII the great glacier geez that place was a pain in the ass. I know my way around now and can get everything there fairly comfortably but I still dislike the place.
I don't like that place as well.
 

Tactical Pause

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Jan 6, 2010
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I'm not going to win any originality awards for this answer, but... Dragon Age: Origins, the deeproads. It's kind of a toss-up between this and the fade, but in the end, long corridors with hardly any character interaction at all wins out over having to turn into a goddamn mouse.

Once you actually get to the anvil, things improve drastically. It's everything before that (except the broodmother fight, because that was epic on nightmare difficulty) that really drags it down.
 

omega 616

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May 1, 2009
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I don't have A fav game but here are two things.

MGS4, MASH THE TRIANGLE BUTTON! good gawd, who thought that section would be a good idea!? I love played that game but I get put off playing by that bit.

FFX, has two problems. "dodge 200 lightening bolts in a row without saving" whut? Secondly, win a race on a chocobo in 0:00:00 ... the chocobo has fucked up controls, there are invisible walls AND seagulls come out of fucking nowhere and stun lock you AND give you a time penalty.
 

Hero of Lime

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Jun 3, 2013
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Ocarina of Time: Since I like the Water Temple, the only part of Ocarina of Time I don't care for is inside the Great Deku Tree, only because it's a tutorial, so it's more of a boring trudge through the dungeon rather than an actual challenge. Still not a bad dungeon, just a boring one.
 

Z of the Na'vi

Born with one kidney.
Apr 27, 2009
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Banjo-Tooie.

The Cloud Cuckooland Canary Mary rematch race.


Oh my god what a hand-cramping pain in the ass. I've nearly broken quite a few controllers on this part.

Not out of frustration, but because of how pants-shittingly fast you have to mash that button just to win.
 

MysticSlayer

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Apr 14, 2013
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Quicksilver_Phoenix said:
MysticSlayer said:
Prince of Persia: The Sands of Time
Probably the dream puzzle. I want to say that it is the major battle on the elevator, but once you get it down it is actually a lot of fun. However, the dream segment is sort of just a time waster in the way it is set up. It's not even really the puzzle itself, as it has a nice mystic feel to it. It's the fact they feel the need to have you run down a ridiculously long staircase with absolutely nothing to do but run down that staircase.
It wasn't a dream. I personally like that section, actually. Nice to have an area that was purely puzzle based. And the music/sound effects really enhanced the whole scene.
Like I said, it was really just the staircase leading to the puzzle that bugged me given that it was too long. Then again, it was also probably my least favorite puzzle, but that's not saying much considering how great the puzzles in that game were.

Also, the question is left open as to whether or not it was a dream, though, as The Prince says, "If it was a dream, it was a dream we shared together." I tend to refer to it as the "dream sequence/segment" or the "dream puzzle" as that's the easiest way for people to recognize what I'm talking about whether or not they think it was a dream. Personally, though, I really don't take a side, especially since The Sands of Time had a more mystical feel to it than the other games, so it's very hard to say if the "magical" nature of it was due to it being a dream or a reality. Regardless of what it was, though, it still remains the culmination of The Prince and Farah's relationship.
 

The Great JT

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Oct 6, 2008
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Skies of Arcadia Legends: Lack of bonus dungeons. Now Legends isn't light on bonus content (bounties, optional ship battle encounters, discoveries, etc.) that wasn't in the original Skies of Arcadia, but I think it could've benefitted from some additional dungeons that didn't really have any plot relevance, they were just there for flavor, bonus loot and experience grinding.
 

Snowblindblitz

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Apr 30, 2011
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The_Echo said:
wintercoat said:
The_Echo said:
Re:Coded was built from the ground up. It notonly had it's own engine, but all of the art assets were remade for it instead of using existing models. A lot of work for a rerelease of a mobile game if you ask me.

I liked 358/2 Days. Then again, I liked the original CoM more than the 3D rerelease.

I hate when developers change sounds. It messes with the flow of the game. You get used to certain sounds and use them as audio cues, and when they mess with that, it's jarring.
I didn't know Re:coded was entirely new. Interesting!

I did like Days during my first playthrough. But some months ago I came back to it, and all of its flaws just really stuck out. Couldn't be bothered to finish it.

Can't imagine what makes you prefer the GBA CoM, given Re:CoM is effectively the same game with freer movement and more content. Though it is missing the "one hell of a show!" line, which is arguably the best/most memorable line from the game.
Snowblindblitz said:
Dark Souls: Blighttown. My family leaves the house while I'm working my way through Blighttown.
There's not a lot very important in Blighttown, and nothing necessary. Why bother with any of it past the shortcut?
For completion sake, though since my first few playthroughs I do just skip it anymore, unless I just want the shadow outfit or that katana.

Just the first time, and anytime I THINK I feel up to going through there.
 

Leonardo Huizar

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Jul 1, 2012
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Creative puzzles i can really enjoy, except for the ones that have to rely on RANDOM results to progress or get specials items in games such as FF7, FF9, DMC4 before the final boss

In most JRPGs ive played the 'GIANT SPACE FLEA' trope applies [When a random strong enemy appears from nowhere and is never mentioned again] FF7, FF9

Boss Rushes before final boss that are supposed to show how skilled you are but end up being a test in patience and frustration: DMC3&4, Megaman 1-10, MegamanX 1-6, MMZero not so much though

Not being able to skip tutorials in FF8

Collecting Dog tag in all the difficulties of MGS2 to have 15 seconds of "fun" with the stealth

Having +100 characters i want to use but all under powered and have to grind the same low level stages just to gain enouhg Experience points for those +100 characters Warriors Orochi 3... then noticing some of them are actually copy & pasted weapon styles
 

thetoddo

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May 18, 2010
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X-Com Reboot- Inconsistent scaling of enemies. I get that the game is supposed to get easier as you progress, but once you tech up to a certain level the difficulty drops like a stone regardless of game difficulty yet the levels take longer and longer to complete due to the complexity of the bigger ships that become more common. Getting resources together for the final few missions is a slog. Not game ruining, but it kills the momentum.
 

ShogunGino

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Oct 27, 2008
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The Great JT said:
Skies of Arcadia Legends: Lack of bonus dungeons. Now Legends isn't light on bonus content (bounties, optional ship battle encounters, discoveries, etc.) that wasn't in the original Skies of Arcadia, but I think it could've benefitted from some additional dungeons that didn't really have any plot relevance, they were just there for flavor, bonus loot and experience grinding.
I'm kinda surprised to hear that. Skies of Arcadia Legends is my favorite game, too, and I never had that in mind while playing it. In any case, you can keep fighting that purple looper in the end of the Dark Rift infinitely, so there's your grinding, I guess.

OT: What really annoys ME about Skies of Arcadia is that you can permanently lose your chance to open certain treasure chests, thereby negating any possibility of getting 100%. I always like to go back to previous places in RPGs to look for anything that I missed, but the way the game plays out, you cannot go back to some places to look for stuff.

Oh, and I've never met a Skies of Arcadia fan who liked the Moonstone Mines. No one.
 

OneCatch

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Jun 19, 2010
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In Rome Total War, when you get a gladiator rebellion.

Full stacks of horribly OP units that delight in killing heavily armoured legionaries. Even worse when they spawn with any of the sadistic easter egg units that the devs put in for a laugh. Like these fuckers:


Yes. They really do occasionally appear in campaign, the only way to beat them is artillery from the other side of some walls.
 

go-10

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Feb 3, 2010
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Final Fantasy VII
breeding the goddamn golden chocobo, I know how to do it's easy to do but there so much traveling back and forth between the farm and the Golden Saucer it's just irritating, not to mention loading times make the experience all the more excruciating
 

CrimsonBlaze

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Aug 29, 2011
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Sonic & Knuckles.

The only gripe I have about this game is the lack of a save feature, as Sonic 3 has a save feature (and both titles were released in the same year).

It's something that can easily be overlooked if you have Sonic 3 locked on to Sonic & Knuckles (making Sonic 3 & Knuckles).
 

the_great_cessation

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Nov 29, 2011
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I've never really liked Jabu Jabu's Belly in Ocarina of Time. I just find the whole dungeon really off putting (considering its essentially one long escort mission inside a whale-monster's digestive track and all...).
 

KefkaCultist

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Jun 8, 2010
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Chrono Trigger: The part in the future when you have to race against Johnny. I hate the part for two main reasons. A) I hardcore suck at it, so it usually takes me a couple tries. B) I'm a game perfectionist, so I need that 1500+ rating against him for the lousy Power Tab.

Chrono Cross: The CHA family.

Final Fantasy VI: Uh... The evade stat is bugged and does nothing?
 

DovaChiief

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Jan 10, 2013
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These are all that I can think of for now, they're pretty common gripes, but I saw a few that hadn't been mentioned yet:

-Any RPG that forces you into a easy, time consuming, hand-holding starter dungeon or lengthy unskippable cutscene (looking at you Elder Scrolls/Fallout). If it's my first time playing the game, of course I'd want to figure out the controls and get a little exposition, but there always should be an option to skip it if you want to.

-Assassin's Creed II, you are my favourite AC game, with the best missions in the series. So why why WHY didn't they think to include a replay mission ability in you? Just because I want to fly the glider again doesn't mean I want to spend 9 hours getting there.

-Halo 1, 2, 3; all excellent shooters, but each having that ONE mission that strains your desire to continue playing (Library, Sacred Icon, and Cortana). All unironically involve the Flood, go figure. Also Reach for being a complete cannon-fuck

-The endgame of Rome Total War, or most of the series. It devolves into mindless, endless fullstack on fullstack battles every turn, especially in Rome.

-The complete lack of ability to sidestep the most obvious betrayal setup in the history of subterfuge in Dishonored. Come on, you protected the Empress for years, like you never had to unravel a single plot.

-KOTOR II for having more bugs than an entomology convention.

-Morrowind, the dice roll combat. It just flat-out doesn't work in that style of game; it's like the enemies have a black hole on their torso that absorbs my blows 20% of the time.