Your Least Favorite Part of Your Favorite Game

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Glongpre

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Avalanche91 said:
Prince of Persia: Sands of Time. The bossfight against what once was your father is pretty bad with infinitely respawning baddies.
I just have to say that they don't infinitely respawn. At least not on the ps2. I know because that is how I beat it.
 

chocolate pickles

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Bioshock Infinite (SPOILERS!!!)

Found fighting off the the drop pods full of motorized patriots and armies of gun wielding Vox Populi was nigh on impossible considering the only two guns i had bothered to upgrade (The carbine and shotgun)were almost out of ammmo, leaving me running around hip firing a sniper rifle. Also, the game kept glitching out when i knocked someone overboard: They would get stuck to the side of the ship whilst falling and not die, which lead to a particular frustrating half an hour of running around the ship trying to figure out why the game wouldnt progress. Only area i wished for a vending machine...
 

Ulkjen

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Feb 4, 2011
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DayZ. I have a car, 3 Mt. Dews, two guns but only my DMR has ammunition. Im down to my last clip and I know there are three dudes watching my position. MY buddies are depending on me to bring the car back to them. I know its not a scripted section of game but this kind of scenario happens often in DayZ ;P.

Another one in DayZ i really freakin hate. Spawning in fresh, only to get K/O'd by some guy with an axe. Then drug around while the guy screams obscenities at you. That one happened 9 times in the year i've been playing dayz. (Not exactly an axe in the beginning but you get my drift.)
 

Fractral

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Avalanche91 said:
Persona 3: For some reason the minibosses kicked my ass much harder then the regular ones. That and Tartarus is an absolute pain.
I'm fairly sure they're meant to be harder than the full moon shadows. After all, you can save right before them, while you'd have to skip half an hour of cutscene if you died in a full moon boss (more in some).
Anyway:
Persona 3: The start of the game. Opening cutscene: Awesome. Next hour, boring as hell.
Final Fantasy 9: That bloody card game. Especially when you get to the bit where you're forced to win some battles. I didn't even know how it worked when I played it first time.
Half Life 2: The second part of Nova Prospekt. I can never work out where to go.
 

Simple Bluff

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omega 616 said:
FFX, has two problems. "dodge 200 lightening bolts in a row without saving" whut? Secondly, win a race on a chocobo in 0:00:00 ... the chocobo has fucked up controls, there are invisible walls AND seagulls come out of fucking nowhere and stun lock you AND give you a time penalty.
There's a (possibly intentional) glitch you can exploit to make the lightning bolt challenge much easier. But yeah, those celestial weapons are a ***** to obtain. I don't want to see another butterfly for as long as I live.
 

Angelous Wang

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Oct 18, 2011
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Evil Genius.

Minion traffic flow.

My game is typically modded so I can have around 100-500 minions. Creates one hell of traffic problem when all of them rush to the armoury to arm up or go to respond to an intruder alert.

I have to create multiple base entrances too because of it, which means far more defensive work.
 

Dark Prophet

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As I recently played through all 3 Mass Effect games with all the possible dlc I can safely say they are very good games but each game has tis one thing that keeps it from achieving greatness.

ME1 and this is a minor thing to most, I know, but the fact that galaxy map dosen't show which systems I have visited really bugs me.
ME2 the bloody fucking planet scanning, did no one in the dev team play the planet scanning minigame and thought yup that is what gamer hell would probably be like.
ME3 on PC space has to do too fucking much.
 

Madmonk12345

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Jun 14, 2012
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Mother 3.

Hmm... a toughie. I would say the chapters one through three the first time through, but they're the best on future replays as there is a LOT of dialogue that has a double meaning revealed by Leder's speech in the final chapter, and there is also a lot hidden statements referencing events that have yet to occur that the player will not notice. Many ironic statements and dialogue that explains the motivations of the characters are only available at obscure times that you wouldn't run into or notice in a normal playthrough because of the player's unawareness to certain future events.

I'd have to say the underwater section in chapter 7 in any playthrough though. The controls are atrocious and slow, the movement is timed between different oxygen machines(regardless of how amusing those machines were), and if you run out of air you need to start from the beginning. Thank goodness for save states and turbo.
 

Chester Rabbit

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Spyro The Dragon - The flying levels. I've grown to like them more now that I am older and can actually play it better now but still it's not as enjoyable as the normal platforming levels.

Mass Effect ? Feros. Oddly enough whenever I actually do play this part of the game I actually do enjoy myself. But whenever I am about to go in or look back it?s always the part of the game that causes me to groan in aggravation. Again it?s strange because I actually don?t mind it once it gets going.
EDIT: You know I think I have it figured out. It's not because it's not a fun mission or anything it's simply that the environment is really ugly. Yeah I know it's shallow but there it is.
 

GundamSentinel

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Aug 23, 2009
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Shadow of the Colossus: The 11th colossus, the first of the two small ones. It's just annoying and nowhere near as fun as the bigger ones. The 14th isn't much fun either (the other small one), but I don't think it's as bad as the other one.

Also, the 10th colossus (big sand worm) scares the shit out of me.
 

LarenzoAOG

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KOTOR 2: Peragus and Citadel Station, every time I start a new game I play through Peragus the exact same way on autopilot for like 6 hours occasionally switching up whether I work for Czerka or the Irithorians depending on what Morality I'm playing.

Metro 2033:
The Child chapter, I know it's a great story piece for Artyom becoming a man and it marks the point where Artyom no longer requires the help of others, but I hate the kid's voice and he fucks up your aiming something fierce. Also the amoeba section, fuck everything about that part.
 

rebelscum

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No One Lives Forever 2 - that one level where you have to sneak through the Indian HARM HQ without using any gadgets or weapons. Gets very annoying very quickly but at least it's a short level.

Resident Evil 4 - That cable car bit before fighting Mendez without a rifle.

Rock Band 2 - So What'cha Want.
 

Glongpre

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Simple Bluff said:
omega 616 said:
FFX, has two problems. "dodge 200 lightening bolts in a row without saving" whut? Secondly, win a race on a chocobo in 0:00:00 ... the chocobo has fucked up controls, there are invisible walls AND seagulls come out of fucking nowhere and stun lock you AND give you a time penalty.
There's a (possibly intentional) glitch you can exploit to make the lightning bolt challenge much easier. But yeah, those celestial weapons are a ***** to obtain. I don't want to see another butterfly for as long as I live.
I thought the butterfly one was rather easy compared to THE GODDAMN CHOCOBO RACE. FUCK OFF SEAGULLS. FUCK OFF BOUNCY INVISIBLE WALLS.

So frustrating. Really close to smashing stuff. After that I didn't even want to attempt the lightning.
 

Kungfu_Teddybear

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The Elder Scrolls III: Morrowind. Cliff Racers. I don't think I need to elaborate on why.

Dragon Age: Origins. The Fade.
 

Andy Shandy

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Jun 7, 2010
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Mirror's Edge - The gunplay. Which is why I really loved doing a "Pacifist Run" in that game.

Sonic Adventure 2 - Tails/Robotnik levels.
 

BrotherRool

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Mines fairly standard. Tidus' voice acting/dialogue in FFX. Complaints about the VA were often largely exaggerated or misinterpreted (for example everyone always posts the video where Tidus is meant to be laughing unrealistically and manically. It's meant to be the laugh of someone so pent up and frustrated that when they try to laugh it scares the people around them a little bit. And then people point to it and say 'wow that was manic and unrealistic. This VA sucks' even though 5 seconds later they laugh normally)

...but despite all that it's still pretty cringey and there's plenty of awkward moments that didn't need to be awkward.


All my favourite games have pretty easily identifiable faults actually. KotoR 2 has the combat slog in the ending and a really long prologue. Planescape: Torment has awful combat and a long stretch of utterly awful gameplay in the middle. Alpha Protocol has bad combat and some of the story elements don't completely make sense. The choice system in Katawa Shoujo is pretty badly implemented. I really didn't like the ending to To The Moon, I didn't agree with the solution as a happy solution. There are parts of Deus Ex: Human Revolution where the story stuff isn't really progressing and the gameplay is getting a little tiring. Heavy Rain's story doesn't make sense and is really exploitative of the women in it. Valkyria Chronicles chops up it's story into unnecessary little bits. EDIT: Also the beginning and ending to ME1. And the collector segments of ME2, I really hated those and they added nothing to the story and were a pain gameplay wise. And the continuous mud-grey-black worlds of ME3. And in Metal Gear Solid: Peace Walker, the way you were encouraged to go to the home base after each mission and they weren't continuous

Need for Speed: Most Wanted (2005) is ... really good?
 

hermes

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Mar 2, 2009
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God of War 1: The pillars of Hades.
Anyone who played the game knows exactly what I mean...
 

Brian Tams

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Speaking of broken controllers...

Final Fantasy X: Win the Chocobo race in 0 seconds. I don't think I need to elaborate, but I will say that I've developed a blood rage against Seagulls thanks to that.
 

Black Reaper

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Aug 19, 2011
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I don't have a favorite game, only favorite games

Hard Corp's Uprising escort mission part in stage 5, while doctor Mandrake isn't hard to keep alive, he is goddamn annoying, he runs slower than you run,but faster than you walk, and since he's so slow, you will lose his multiplier by the time he's catched up to you, and he has trouble going up stairs

Altough stage 5 is my favorite because the music is simply awesome

Castlevania hd: Dracula's seduction attack in chapter 6, i main Shanoa, and that attack hypnotizes the women in the group to attack their teammates, i can't reliably avoid it, and you also take damage from Dracula himself while it lasts, you lose about 1/3 of your health whenever you touch Dracula, so i have to use Jonathan whenever i play that chapter, not that i hate Jonathan, but i'd like to use my main without a disadvantage

Tales of Vesperia's final dungeon, it is very, very confusing, i spent hours trying to solve a puzzle i had already solved, just because the entrance and exit looked the same

Maxtro said:
Dragon Age: Origins. The Fade.
I wouldn't classify DAO as one of my favorite games, but i hated the fade as well,why couldn't you just punch the sloth demon in the face instead of talking to it and letting it hypnotize you?
And it is confusing as hell, more so than ToV's final dungeon