That seems to be par for the course in a lot of English VA for Japanese games, I've noticed...BrotherRool said:...but despite all that it's still pretty cringey and there's plenty of awkward moments that didn't need to be awkward.
Hah. Haha. Hahahaha. AHAHAHAHA.ScaryAlmond said:Halo CE you all know what I mean.
It starts with an L and ends with me throwing my controller out the Fucking window.
Oh yeah.
That's always one of my go-to answers for these threads, too.
I'll never know how that level managed to slip its way into the game...
More OT: The first Bioshock - Everything after you meet Andrew Ryan. Might as well just stop playing the game then and there and create your own ending.
The final shootout arena in Bioshock Infinite on 1999 Mode as well. I'm still convinced I would never be able to recreate how I eventually lucked out and beat it.
Pretty much everything involving Jacob in Mass Effect 2, with a tentative mention for Miranda as well just because I do kinda like her loyalty mission.
Quina in Final Fantasy IX. Comic relief characters are extremely hit-or-miss with me, and when you add in almost completely randomized elements for both their normal physical attacks and their magical abilities, that's a perfect way to make me not care about ever putting that character in my party if I can help it.
The special stages in Sonic the Hedgehog. The stage rotation has thrown me into those goal balls more times than I care to count. And you don't even get anything cool for collecting all of them like in Sonic 2 or Sonic 3, either.
Speaking of Sonic 3, the boss fight with Robotnik at the end of Launch Base Zone if you die or otherwise end up with no rings. Or while playing as Knuckles. Also Sandopolis Act 2 when & Knuckles is attached. I can zoom through it easily enough now, but those ghosts were horrifying combined with the massive maze and confusing sand slides when I was younger.
Oh, and Carnival Night Act 2.
That goddamn barrel.