Your TF2 tips.

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Yeager942

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Oct 31, 2008
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Little known fact: if you're a medic with a kritz, kritzing a pyro with the airblast will make EVERYTHING he airblasts a critical hit.
 

stormindormin

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Dec 21, 2009
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Random things I would like noobs to know:

1. You can block a control point from being capturing by standing on the point. Payload carts are moving control-zones and they work the same way. So if the other team is about to push the cart to a capture point, just go right next to the cart. You may die in the process but if you can hold them off before reinforcements arrive you can make the difference between your team winning and losing. It's incredibly frustrating to watch half your team just stand around while someone pushes the cart to the final point.

2. When you're attacking in Payload, you can use the cart as cover by ducking behind it. If there are enemies in the distance and the cart is right next to a capture point, just ignore the enemies and push the cart (duck to avoid sniper fire). Again it's frustrating when your team has the chance to cap a point, but they don't bother because they let enemies distract them.

3. If the cart is not near a capture point, on some maps it's important to clear a path before trying to push the cart. For example, in the 2nd point in Goldrush, going through the tunnel if it's being defended is just throwing your life away. Too often you see a continuous stream of noobs just blindly running through the tunnel and getting killed. You need to take the stairs to go OVER the tunnel, drop down the ledge, then continue on to the 2nd floor of that building. Once your team controls the 2nd floor of that building (preferably with a teleporter and sentry gun) you're in a good position to gain control of the final area. Likewise, for the 2nd point in Badwater, you want to control the roof of the building overlooking the point before moving forward.

4. It's been said, but in order to mount an attack, you need to build up ubers. The easiest way to take out sentry guns is with an ubered demoman using his sticky launcher. As a demo, you don't need to be very exact, you've got 8 stickies and just a few of them need to land in the general area of a gun to take it out. Just make sure you're fully reloaded when you uber.

5. Engies can do more than sit in a corner hitting their gun with a wrench. It's a lot of fun to quickly set up a level 1 sentry in an unexpected place and then lure people into range. Don't forget to shoot people with your pistol/shotgun, they're not as powerful as others' main weapons but they're not useless either. Also, you can jump and duck to get on top of your dispenser, then jump and build a teleporter exit to reach roofs and ledges that you would only otherwise be able to get to by rocketjumping.
 

QuantumWalker

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Dec 21, 2009
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As a long time engineer player I offer the following.
1) Never leave your base unguarded for longer than a few minutes, if that.(especially if there is a high level of spy activity) You never know who will make it past your other teammates and destroy your buildings.
2) If your teleporter is being sapped and the spy is not in your immediate area, DO NOT stand on top of the teleporter and wrench it. This is a very simple way of being telefragged by said spy.
3) The soldier/demoman/spy are your worst enemies. Take them out before they take out your equipment.
4) Kill the spy first, then wrench any sapped equipment. If he lives, he will sap again. Nuf said.
5) Finally, be prepared to move up at any moment, this counts for any game type. A level 3 sentry in the right place will deny that area to anyone but the most coordinated of opponents.

P.S. The right Engineer in the wrong place can make all the difference in the world. Think on that.
 

Danny Ocean

Master Archivist
Jun 28, 2008
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NuclearPenguin said:
Im bored and I bought TF2 the other day because of the 50% off.
Anyway, im wondering if any of you have any good tips to post? =o


Oh, and does the escapist have a TF2 clan?
Very much so [http://www.escapistmagazine.com/groups/view/The-Escapist-Team-Fortress-2-Group-PC]. Add me on steam (hbrutush114) and I'll get you set up.
 

comadorcrack

The Master of Speilingz
Mar 19, 2009
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Ahem...

Know you're maps, know them down to the last detail, Use shortcuts and don't be afraid to work in a team rather than go lone wolf.

Remember there;s more than one way to skin a cat, so if you're in a poor positions run away, and find a better way to attack.

And ALWAYS REMEMBER! to slap anyone who says Fag-of-Nature
 

Desert Tiger

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Apr 25, 2009
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Caliostro said:
Basic stuff:
EDIT: The following unlocks are junk, regardless of other issues, and shouldn't be used if you plan on not sucking: The Backburner, The Sandman, The Huntsman, The Razorback.
I'ma go kill more snipers with ma sandman nao ^_^
 

comadorcrack

The Master of Speilingz
Mar 19, 2009
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Oh oh oh oh oh!

If a control points about to be captures, Throw yourself on the point to stall them, give everyone else a chance to help!
 

comadorcrack

The Master of Speilingz
Mar 19, 2009
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Caliostro said:
Basic stuff:
EDIT: The following unlocks are junk, regardless of other issues, and shouldn't be used if you plan on not sucking: The Backburner, The Sandman, The Huntsman, The Razorback.
Only agree with Razorback.

Also Huntsman is my favourite weapon ever!!!
 

Guitar Gamer

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Apr 12, 2009
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Mantonio said:
PROTECT YOUR GODDAMN MEDICS!

Seriously, I am NOT going to be healing your ass if you just ignore the guy behind you beating my ass!
can there be a exception if yuor medic runs right in front of you into incoming Rockets whle you back off knowing he'll be killed and your going to be all alone?
From my minor humble experience as a heavy weapons guy I can say

1) you are NOT I repeat NOT invincible, especially without your medic, unless he is Uber charged you can still be killed so don't get cockey

2)yo are a big target especially for snipers, if you are without a medic try moving eradicly , your minigun is no good from long range. If you don't think he see's you then you should get behind cover

3) your medic is your biggest Priority to staying alive, if he dies, you shall soon die if faced by more than 2-3 people

4) I shall say it again PROTECT YOUR GOD DAM MEDIC

5)[HEADING=2]THE MEDIC IS YOUR LIFE[/HEADING]

6) [HEADING=1]PROTECT HIM[/HEADING]

7)try spinnign up your minigun before your round a corner

8) and never under or over estimate your opponents, some think all heavy's are newbs and some think that there is also good heavy's out there
 

BlueberryFalacy

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Apr 12, 2009
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Desert Tiger said:
Caliostro said:
Basic stuff:
EDIT: The following unlocks are junk, regardless of other issues, and shouldn't be used if you plan on not sucking: The Backburner, The Sandman, The Huntsman, The Razorback.
I'ma go kill more snipers with ma sandman nao ^_^
comadorcrack said:
Caliostro said:
Basic stuff:
EDIT: The following unlocks are junk, regardless of other issues, and shouldn't be used if you plan on not sucking: The Backburner, The Sandman, The Huntsman, The Razorback.
Only agree with Razorback.

Also Huntsman is my favourite weapon ever!!!
You both get cookies from me for that (although I barely play scout anymore) but I do play my sniper as a midrange character
 

BlueberryFalacy

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Apr 12, 2009
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Guitar Gamer said:
Mantonio said:
PROTECT YOUR GODDAMN MEDICS!

Seriously, I am NOT going to be healing your ass if you just ignore the guy behind you beating my ass!
can there be a exception if yuor medic runs right in front of you into incoming Rockets whle you back off knowing he'll be killed and your going to be all alone?
If you medic purposefully runs into a rocket, or even a crocket leave them to die as they should be using you as a sheild (basically) if they are healing you
 

Mordwyl

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Feb 5, 2009
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* NEVER go on the offensive alone. Even as a spy, you're soon screwed without proper backup from your team. This is a game where numbers and cooperation beat raw power and skill after all.

* Learn about each class's strengths and weaknesses, it'll save your ass later. As a pyro realise you're immune to afterburn but have no way to counter heavy (pun intended) fire and headshots from miles away.

* Study maps carefully, especially if you play an ambush class as a main. Knowing where the bulk of your enemy is will help you find an alternate route to take them all by surprise.

* A pyro's flamethrower can deflect rockets, flares, arrows, baseballs, pipes, stickies and any other non-bullet projectile (jarate untested). You can also set alight a friendly sniper's arrow before shooting if you so choose.
 

Jennacide

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Dec 6, 2007
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The first thing to learn is what your strong suit is. Try all the classes, see what you're good at. The best part of TF2 is that almost all the classes play very differently. You may be an amazing scout, and a godawful spy. For reference, here's a rough estimate at how hard it is to be good at each class.

Easy: Pyro, Medic, Sniper
Moderate: Scout, Heavy, Soldier*
Hard: Spy, Engineer, Demo*

The * being that you can be bad at these classes and get some results, but being truely good with them takes a higher skill set than you may first realize. The true power in demo is learning how to arc your pipe launcher correctly, how to interpolate your stickies to catch fleeing targets, and now how to time your charge for an effective decapitation. Same goes for soldier, you can spam to points, but learning to air shot, rocket jump to useful areas, and how/when to make your escape is important.

It may take a good week or two to learn what you're good at and work on honing your skills. Once you find a class you sync with, work on getting thier achievement items, each class has at least 1 item that is mandatory to own, even if it's just situational use.
 

BlueberryFalacy

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Apr 12, 2009
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Mordwyl said:
You can also set alight a friendly sniper's arrow before shooting if you so choose.
To expand this (if memory serves) either does minicrit damage on hit or sets them alight (maybe even both)
 

Jennacide

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Dec 6, 2007
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Mordwyl said:
* NEVER go on the offensive alone. Even as a spy, you're soon screwed without proper backup from your team. This is a game where numbers and cooperation beat raw power and skill after all.

* Learn about each class's strengths and weaknesses, it'll save your ass later. As a pyro realise you're immune to afterburn but have no way to counter heavy (pun intended) fire and headshots from miles away.

* Study maps carefully, especially if you play an ambush class as a main. Knowing where the bulk of your enemy is will help you find an alternate route to take them all by surprise.

* A pyro's flamethrower can deflect rockets, flares, arrows, baseballs, pipes, stickies and any other non-bullet projectile (jarate untested). You can also set alight a friendly sniper's arrow before shooting if you so choose.
You can bounce Jarate, but it's incredibly hard to do, and mostly a waste to try. It won't regain any velocity, so it will just make it crash a little in front of you instead.
 

Durxom

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May 12, 2009
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Everyone is a spy, until you can confirm that they are not (ie. a shot to the head)....what are you talking about..I'm not paranoid..@-@
 

Geo Da Sponge

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May 14, 2008
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Tips for playing Spy:
1. If you're waiting in the set up phase, disguise yourself as a member of your own team. This means you can wander around and see what's happening without letting the enemy know that there's a spy on your tea, and showing them where you are.

2. Learn to take out engineers while they are repairing their sentries and then destroy the sentry. If there's another sentry covering the first, don't even think about it. However, if there's a single sentry you can take it down by backstabbing the engineer and then quickly moving to sap the sentry, going around the sentry as it turns towards you. This is much easier if the sentry is level 1/2, but so long as the sentry is pointing away from the engineer this is quite easy with practice.

3. Don't be afraid to throw finesse out the window. If there's a large number of sentries together, usually accompanied by various dispensers, teleporters and their engineers, disguise yourself as an engineer and leap in, sapping like crazy. If this is done at the same time as soldiers, demoman or heavies attack the defense will crumple. The disguise isn't meant to fool anyone, but it can be suprisingly effective in a scrum; I've seen people fruitlessly hacking at an engineer using his wrench while I've been 5 feet away, still sapping madly.

4. Generally, the 4 best disguises are Demoman, Pyro, Engineer or Sniper. Switch between them frequently so you don't get predictable. Sniper is best as he's slightly faster and due to the general attitude of Snipers you look more normal when you don't speak/don't help/don't contribute to the team in any meaningful way. Sorry guys, but there are a lot of people who play Sniper like this.

EDIT:
Guitar Gamer said:
Mantonio said:
PROTECT YOUR GODDAMN MEDICS!

Seriously, I am NOT going to be healing your ass if you just ignore the guy behind you beating my ass!
3) your medic is your biggest Priority to staying alive, if he dies, you shall soon die if faced by more than 2-3 people

4) I shall say it again PROTECT YOUR GOD DAM MEDIC

5)[HEADING=2]THE MEDIC IS YOUR LIFE[/HEADING]

6) [HEADING=1]PROTECT HIM[/HEADING]

7)try spinnign up your minigun before your round a corner
People always run around corners whle being healed and expect the Medic to follow when he's on 50 health. Then they act really suprised when the Medic doesn't follow, even though they are told how much health the Medic has.

I'd also add that it's best to jump around a corner and spin up your minigun simultaneously. This takes the enemy by suprise and gives you a nice big field of fire which makes it harder for them to escape.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Dr Grimoure said:
Ok here is a list of classes and some of them may have tips that I had conviniently lieing around:

1.) Pyros are fail. Any moron with half a brain can play them. They are the definition of noob. If they use backburner as well then they are an "Uber Noob".
Every class (aside from Spy) can be easily played and still get good results. However, in the right hands every class also has the potential to be incredibly deadly, and that includes the Pyro. There are many good Pyro players out there.

2.) Snipers are a great class. One of the more challenging classes to play. However if they use a Huntsman they rely on pure luck, hence the name lucksman. Learn to get headshots while moving. It is an invaluable asset.
Huntsman Snipers can stay in the middle lines and give their team more assitance with tiems such as Jarate. The normal Sniper usually is stuck in the back away from his teammates. Both types of Sniper are useful

3.) Spys are backstabbers. If they use Dead-ringer or Cloak and Dagger in an arena match they are considered pathetic. Only use the default set up for watches. Use the normal gun as well unless you are excellent on getting headshots.
I've seen spies make effective use of both watches in Arena. It's just a matter of skill.

4.) Medics heal... That is really it. Do not heal the moron, and never go battle medic unless you are the last one standing.
A Medic heals everyone. There's no reason not to heal the weakest player on your team.

5.) Engineers are useful, but are a pussy class. They rely on getting kills from idiots.
Engineers are a support class. They use teleports to aid the team in advancing and provide area denial with sentries. The only pussy Engineers are the ones that sit behind their sentries and do nothing but whack it. When playing as Engineer, you should actively patrol your area and put pressure on any attackers with the shotgun or pistol.

6.) Heavy. Another W+M1 class. Really useful in holding down an enemy position, always look around you and behind you. Spys are your mortal enemy.
If all you is W+M1 as a Heavy, you're going to get slaughtered.

7.) Demoman. The most overpowered and possibly the hardest class to play. You must know what angle to shoot your pills stickys and know when to slash and charge. NOT EASY.
I don't see how the demoman is overpowered. And I'd say Spy is much harder to play as than all of the other classes.

8.) Scouts. They are the bastards. They are very usefull if you are good at them, however if you use the FAN (Force-a-Nature) you will be called a noob until your dieing breath.
Despite the fact that the FaN is just as effective as the Scattergun.

9.) Soldiers. A fun class. Using rockets to blow up anything. Remember to switch to your shotgun when you are out of ammo and getting flanked by a near death enemy.
No complaints here. That's actually good advice.


Here are some other tips for you:

Do not go pyro.
Stop playing pyro.
NEVER PLAY PYRO!
If you use a FAN you might get banned.
If you use a Backburner/Deadringer/Cloakanddagger you might get banned.\\
Nobody bans someone based on the items they use unless they are complete assholes. Pyro is perfectly fine, except for the Backburner because the normal Flamethrower just has to many advantages over it.


(P.S.: No I do not hate pyros it is just a proven fact. I can kill them just fine.)
Yeah I'm calling bullshit on this.
 

Earthbound Engineer

New member
Jun 9, 2008
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NuclearPenguin said:
Im bored and I bought TF2 the other day because of the 50% off.
Anyway, im wondering if any of you have any good tips to post? =o


Oh, and does the escapist have a TF2 clan?

There is in fact a TF2 User Group. Team Fortress 2 is unlike most other first person shooters, it's a very difficult game to master and it takes a long time to really get into it, but when you do, it will be immensley fun. Experiment with all of the classes and see which one best suits you best. Soldier and Pyro are the easier classes to play. Stay away from Spy until you get a little better.