1. Dragon's Dogma- Travelling. I didn't mind the lack of fast travel (I loved it in fact). Just that you're essentially travelling and re-travelling the same paths to the same locations over and over again. On top of that there are no alternate methods of transportation which I would have appreciated. Also there were very few sidequests, not many that I could see at least. Those that you could find on the bulletin boards were either escort quests, fetch quests or item gathering quests. A romance system that wasn't clearly just tacked on at the last moment would've been nice as well.
2. Skyrim- Aside from being buggy as hell, it felt very hollow. It seemed like nothing I did had any impact aside from becoming the leader of Faction X. Even at the end of the main questline the dragons are still flying around and terrorizing the citizenry. On top of that was the clunky combat. One additional and admittedly trivial thing that annoyed me was the small amount of voice actors compared to the large amount of NPCs. At the very least, they aren't spread out very well. I've come across a group of four Imperial Soldiers all voiced by the same guy.
3. Dragon Age 2- Copy & paste dungeons.
4. Uncharted 3- The final battle was little more than a quicktime event. While it didn't piss me off it did annoy me to have gotten to this final moment and for it to amount to an interactive cutscene.
5. Final Fantasy VIII- The draw system. I did not like the idea of my magic being based more on how many of those spells I had pulled from previous enemies as opposed to my level or how much MP was left.
2. Skyrim- Aside from being buggy as hell, it felt very hollow. It seemed like nothing I did had any impact aside from becoming the leader of Faction X. Even at the end of the main questline the dragons are still flying around and terrorizing the citizenry. On top of that was the clunky combat. One additional and admittedly trivial thing that annoyed me was the small amount of voice actors compared to the large amount of NPCs. At the very least, they aren't spread out very well. I've come across a group of four Imperial Soldiers all voiced by the same guy.
3. Dragon Age 2- Copy & paste dungeons.
4. Uncharted 3- The final battle was little more than a quicktime event. While it didn't piss me off it did annoy me to have gotten to this final moment and for it to amount to an interactive cutscene.
5. Final Fantasy VIII- The draw system. I did not like the idea of my magic being based more on how many of those spells I had pulled from previous enemies as opposed to my level or how much MP was left.