Your top 5 games' flaws

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Aesir23

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Jul 2, 2009
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1. Dragon's Dogma- Travelling. I didn't mind the lack of fast travel (I loved it in fact). Just that you're essentially travelling and re-travelling the same paths to the same locations over and over again. On top of that there are no alternate methods of transportation which I would have appreciated. Also there were very few sidequests, not many that I could see at least. Those that you could find on the bulletin boards were either escort quests, fetch quests or item gathering quests. A romance system that wasn't clearly just tacked on at the last moment would've been nice as well.

2. Skyrim- Aside from being buggy as hell, it felt very hollow. It seemed like nothing I did had any impact aside from becoming the leader of Faction X. Even at the end of the main questline the dragons are still flying around and terrorizing the citizenry. On top of that was the clunky combat. One additional and admittedly trivial thing that annoyed me was the small amount of voice actors compared to the large amount of NPCs. At the very least, they aren't spread out very well. I've come across a group of four Imperial Soldiers all voiced by the same guy.

3. Dragon Age 2- Copy & paste dungeons.

4. Uncharted 3- The final battle was little more than a quicktime event. While it didn't piss me off it did annoy me to have gotten to this final moment and for it to amount to an interactive cutscene.

5. Final Fantasy VIII- The draw system. I did not like the idea of my magic being based more on how many of those spells I had pulled from previous enemies as opposed to my level or how much MP was left.
 

KoudelkaMorgan

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Jul 31, 2009
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Super Metroid: There wasn't any hints whatsoever about the different beam overcharges or crystal flash bomb move. Other than that the game was perfect.

Castlevania: Symphony of the Night. Once you got 2 Crissaegrim or the Shield Rod, you break the game. Seriously, I don't think I've ever even seen any of Dracula's attacks. He dies in like 3 seconds.

Borderlands: The vehicles are made of paper mache filled with TNT. Even the DLC ones explode and kill you after taking 1-2 hits from anything.

A Link to the Past: I hate how long it takes to toss all my rupees into the fountain to get my capacity upgrades.

Dark Souls: The four kings is a battle that is just too different from every other encounter in the series. In every other fight, its one to two bosses at the same time. In 4ks you fight as many as it takes to empty the health bar even it it takes more than 4 because the longer it takes the more you end up fighting.

You can't just be careful and take your time. They don't react to your hits, you can't fully block theirs or judge distances or put a wall at your back so they others can't surprise you. If you try to play hit and run, they will just throw homing nukes that you have to sprint nonstop away from to even have a 20% chance of not taking a huge chunk of your hp away.

You essentially, regardless of how you built your character, need to run up and hack at them with complete disregard to how you have played the game so far and hope you can do enough dps and get your heals off before the next king shows up. Or you could just blast them with magic if you went that route, and hope they never hit you. Or if you are a badass you can just perfectly dodge every attack and kill them at lv 1.

Its the only fight that I just never get better at. Every other fight I can do pretty easily with the right tactics. With 4ks I run up, try to keep circling while poking a few times so that it will miss me. Doesn't work. I try circling the other way. Doesn't work. I manage to roll perfectly and avoid an attack, it just spams grab/aoe from then on.

Basically every playthrough I make comes to a complete halt when its 4ks time and I just throw myself at them until I get lucky.
 

teudys

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Nov 9, 2010
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Skyrim- you can't make your on spell like in oblivion which make playing a game boring in my opinion

Dragon Dogma- personally felt you need a horse game world could have been bigger

Dark soul- PvP not that great has it moment but one flaw in otherwise great game

avernum escape from the pit- to easy to cheat to victory

mass effect 3- felt to much like a third person shooter and not enough like a RPG
 

hoboman29

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Jul 5, 2011
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Timesplitters 2 - my god the graphics have not aged well and the aiming can get awkward when the crosshair resets position when the analogue stick is neutral

Guilty Gear XX Accent Core - the infamous difficulty and learning curves for this game I play on normal and still get my ass kicked a lot.

Devil May Cry 3 (normal edition) - one HELL of a difficulty jump between hard and dante must die and platforming is clunky.

Fallout New Vegas - lags real badly when you have all the dlc installed and I like the dlc.

Blazblue - Fairly small roster and I like to play a lot of characters

Ultimate Marvel vs Capcom 3 - level 3 x factor wesker (he was my main in vanilla but ever since ultimate I don't like using him cause of that)
 

WoW Killer

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Mar 3, 2012
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For Guild Wars 2 my main complaint is the total lack of coherence and strategy in group play. I did this fight earlier:


I managed about two frames a second, and spent half the fight swinging into thin air because I couldn't see where the mob was. As well as being unpleasant, it was also kind of easy. The game works really well with small numbers of people about, but with that many it's nonsense.

Ummm... Skyrim, and TES in general; awful balance. You get character options that can be either useless or game-breaking, with no middle ground, depending on whether you exploit or not. Take Destruction magic. Absolute crap compared to melee or bow, unless you exploit the dual-cast stun-locking in which case you can take on anything without a scratch. Oh, and you'll be constantly starved of magic points, that is unless you enchant yourself for free casts eliminating the need for resources entirely.

That's all I can think of right now.
 

thePyro_13

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Sep 6, 2008
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AOEO: pro required to use nonshit items, makes getting anywhere high level a *****.

SupCom: the way the economy works allows players with succifiant numbers of engineers to bypass the normal builds time and costs, pretty much fucking up any long game(as someone will always just give up on manageing their eco and just exploit out a fucktonne of gunships).

new CS: joining a server runnning cs_italy seems to break the whole game, if it doesn't crash or kick you, then you end up playing with massive lag,

Killing floor: doesn't respect the OS setting to flip mouse buttons, resulting in many rage from someone trying to use a left handed razor mouse.

not really a gamebut: Left handed razor mice: WTF, they wired the buttons back to front. thereby breaking pretty much every game ever. I just wanted a mouse that fit in my hand easily, now i have to rely on game developers who don't bother to support a really simple setting that has existed since windows 95. Although valve, relic and blizzard seem to get it right.

CoH: the multiplayer wasn't very well thought through. any non-tiny map turns into a stalemate with massive amounts of arty spam.

Dead Space: doesn't respect mouse setting to flip buttons yay.
 

Evil Smurf

Admin of Catoholics Anonymous
Nov 11, 2011
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1. tf2: no one is willing to make a decent MvM team with you!
2. Pokeomon (in general): I want a the game to have more then onereason too catch all the pokemon
3. Skyward Sword: I just fount it boring halve way through
4. Sid Meier's Alpha Centuri: why was it so hard to find a game to buy?
5. Mario Games: why do I care about Peach's constant kidnapping?
 

ward0630

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Nov 25, 2009
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Fallout New vegas: bugs. So many bugs.
Battlefield 3: the campaign sucks
Cod Modern Warfare 3 (PC): HAX!!!!!!!
The Political Machine 2012: No debates or conventions
Half life 2: That one bit with the train on the bridge and you're driving and you have to decide whether to speed up or back up, and I always tried to go forward, speeding up, but it NEVER worked, and I always felt like I had cheated a little bit when I got past.
 

StashAugustine

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Jan 21, 2012
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Deus Ex: The original had godawful voice acting and iffy shooting/stealth mechanics; the sequel (the good one) is a little unbalanced, has a weak ending and badly done boss fights.
Mass Effect: The main plot just kept getting worse, ME1 and 2 had weak gameplay.
Fallout: New Vegas: Buggy, combat got old, companion quests very hard to activate.
Metal Gear Solid 3: Unnecessary exposition, poor pacing, occasionally outright bad dialogue, shooting felt clunky.
Bastion: Not so much flaws as it could have done more- combat got a little old and the narrator could have been more nonlinear.
 

CannibalCorpses

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Aug 21, 2011
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1) Fallout 2: Amazing game and broken in lots of different ways. Quests don't work, infinite cash loops, auto-hostile enemies for no reason...still my favourite game though :)

2) Jagged Alliance 2: Cheating computer AI until you get uv goggles but still an amazing concept for a game. Bullshit character levelling and training...'biscuits!'

3) Rockman: Way too small, you can finish a lap in 15 minutes if you know what your doing but thats the Vic 20 gaming style :)

4) Final Fantasy 10: Unskippable cut scenes before boss fights arggghhhhh! Final boss is a joke if you battle all the dark dudes first.

5) Landstalker: The view makes some of the puzzles frustrating as hell and the music still haunts my nightmares to this day.

Wow, i actually managed to list my 5 favourite games of all time and none of them are on the current generation of platforms...
 

lacktheknack

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Jan 19, 2009
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D-Class 198482 said:
Fable TLC: LET ME PLAY AFTER BEATING THE GAME DAMNIT
You can...

You have to wait through ALL the credits without pushing any buttons. Go make a sandwich and call your Mom, because it'll take fifteen to twenty minutes.

OT: Mirror's Edge: There's one room where you cannot avoid fighting. ONE room. GAH.

Uru: The loading screens are fairly rampant, and the pace is snail-like (which I think of as a feature, but whatever).

The Binding of Isaac: I nearly vomited.

Tropico 4: Each game is slow at the start. Also, construction on a low budget is too damn long.

Dwarf Fortress: Menus. Oh, the menus.
 

White_Lama

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Feb 23, 2011
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Timberwolf0924 said:
2: Skyrim - Haven't played it in about 3 months, but no beast race children, no beast race marriages. Kahjiit and Argonian make babies and want to be married too!.
I really agree with the babies and marriage part, but as far as I'm aware off there is at least a female Argonian you can marry, she works at the docks in Windhelm.

EDIT: And apparently there are actually two male Argonians up for marriage, which makes me wonder, why the hell didn't they just put in at least one of each sex for Khajiits :c
 

Terrible Opinions

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Sep 11, 2011
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5. Grim Fandango: Pain-in-the-ass inventory; awkward controls.
4. Starcraft Brood War: 'Dat pathfinding.
3. Wind Waker: Too easy.
2. Half-Life 2: Grenades still their own separate weapon? Daaaamn. Also, too many god damn antlions in Episode 2.
1. Planescape Torment: Damn, this one's getting mentioned a lot. Turrible pathfinding and AI, irritating 2nd edition D&D rulest, ugly 3D portraits, the Rubikon dungeon...
 

Evil Alpaca

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May 22, 2010
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A lot have already been said so I'll go with

Spore - the game tanks after the creature mode. The tribal and civilization parts are on par with flash games created by students. There is no challenge or strategy. The creature phase was a fun game to explore but after you evolve the game becomes terrible.

Mirror's Edge: The cut scenes. The in game scenes were decent yet the game insisted on using those cardboard cutouts.

League of Legends: More of a meta-game flaw but the penalty enforcement on players. I've had tons of games ruined by leavers. What makes it so frustrating is that there is a report function but it doesn't seem to influence a player's decision to quit.

Dawn of War: Soulstorm - The game wasn't bad but the campaign felt like a copy-paste version of Dark Crusade. Nothing about the game seemed new.
 

Klumpfot

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Dec 30, 2009
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Quite a fun twist on the old "Your 5 Favourite Games". I can dig it!

Suikoden II: They could've put more effort into the translation.
Tombi: Success or failure in the racing minigame seemed almost entirely random.
Beyond Good & Evil: Please don't make your game the first in an unconfirmed trilogy. Especially when doing so necessitates an ending that doesn't fit with the game as a whole.
Saints Row 2: I wish the city wasn't so lifeless. There are a lot of hidden details, but there's no real incentive to seek them out.
Psychonauts: There is something slightly off about the colours in the game, which makes it harder on my eyes than it should be. Also, I do think that the very uneven difficulty curve is to the game's detriment.
 

Childe

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Jun 20, 2012
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BloatedGuppy said:
Timberwolf0924 said:
I donno, I have level 40+ gear and when I go into the level 20 area, I can't seem to fight off a group of like 3 vetren mobs.. the other day a non vetren killed me, like quick too..
LRN 2 PLAY NUB!

Seriously though, 3 veteran mobs is an ugly pull, that SHOULD be killing you.

I died to a normal worm the other day on my Thief. Just an ordinary level 14 Worm. Are you playing a Thief? Thieves are made of spun sugar and decorative glass.
I dunno so far thief has been a blast to play.... unlike necromancer which was SOOO boring.

On topic:
Dead Space One: level where you have to run thru the ship with the hull breach
Lol: more maps
Dota 2: more frequent updates
WoW/TOR: it better to make the game super easy so we get more people regardless of the fact that that we will lose everyone else