Your top 5 games' flaws

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snowpuppy

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Feb 18, 2011
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1. dwarf Fortress, I'm not going to bother mentioning the GUI or learning curve because I have mastered them, but the fact that several bugs cut access to vital parts of the game is annoying.
2.Nethack, how easy it is to get a pointless death on an awesome character (food poisoning)
3.Halo CE, The gameplay has become less intuitive seeming over time.
4.Total War medieval 2, unexpanded ideas, merchants for example.
5.binding of Isaac, a bit unstable... crashing right before the heart after picking up a full health pill for example.
 

snowpuppy

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Feb 18, 2011
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Yokai said:
Skyrim: C
Dwarf Fortress: The ASCII graphics are charming and don't bother me in the slightest, but the game desperately needs mouse support. Everything would go faster and be easier to understand if you could click on stuff. It's actually enabled on a couple menus, which is why I don't understand why Toady doesn't just take a few weeks or months to properly integrate it. No (reasonable) player would complain.
I would have to relearn all the menu keys! those things are a part of me man! Plus that would be as tedious as fuck (relearning I mean).
 

aguspal

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D-Class 198482 said:
Fable TLC: LET ME PLAY AFTER BEATING THE GAME DAMNIT
You know, you can let the game show you the credits fully at the end, and then if I remember correctly you can continue playing the game!


EDIT: Yeah I know... for some reason I could view the 2nd page of this thread so I didnt knew that you were already awsered.

Now, If only this forums had a delete fuction, unlike pretty much every single forums that I know of, I would delete this post.
 

aether-x3

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Jul 15, 2010
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..Picking favourites is hard I have way more that 5..thinking of flaws is somewhat harder..

Uhm lets see; In no particular order.

Digital Devil Saga: Mantra Prices, some of them are outrageous. grinding for Money/Macca is a pain.

Dragon Age: Origins: Combat is too slow for my liking. Ive always wanted to play as a two handed Warrior but the fact it takes forever for you to swing a weapon has always put me off, which is why I liked the combat change in DA 2. Not really a flaw, but omg I cant not romance Alistair..

Saints Row 1 & 2 : SR1: The lack of checkpoints in missions. Never have I relied on cheats so much in a game..., SR2: Helicopter controls, oh god, the helicopter controls..The mission I cant beat just so happens to include needing to fly a helicopter. Funny how things work out like that.

Fallout 3/NV: FO3: It doesn't work on my pc. /fist shake/ but really, Once you hit level 30 its kinda like..what now? Though this isnt really a game flaw just my having a hard time playing as evil characters , But i can never manage an evil playthrough, like I did at the start but it feels like the game encourages you to be good..well imo. NV: Probably the whole cant continues your game after the ending which is why I still haven't finished it and I like my courier way too much. and its just not the same if I remake him.

TES V: Skyrim: You Level up way too fast, sure you can just choose not to level up but you do miss out on some helpful perks. I usually complain about how you have to choose main skills in oblivion, but when I play Skyrim and wish for the Oblivion way of character set-ups. cause sometimes I end up leveling up skills I rarely use which of course adds to your level up meter..Maybe I'm just playing it wrong but idk.

Okay that was more like 7 games..shh.
 

Baldry

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Feb 11, 2009
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Timberwolf0924 said:
4: Dragon's Dogma - loved the game but whole 'rent my pawn' idea seemed off, me and a few friends saw 'online!' and thought 'sweet we can play together' no.. but we can rent our slavish people..
This. Seriously! I'm surprised at capcom for not doing online Co-op, that's their thing sometimes...

Also 1: Metal gear Online: Amazing multiplayer experience, loved every second of it that I could play, but fuck having to make a new account and then being unable to access that account and losing my character plus DLC which I can't re-download because it wasn't via PSN and fuck the fact I have to download the multiplayer in the first place.

2: Dragon age 2: copy and paste environments.

3: Skyrim: It's just so...Empty. There's no soul to anything, not the quests, not the weapons. Seriously why is there only one named weapon with enchantments (void Daedric stuff), pisses me off everything's iron sword of fire, glass dagger of siphoning, why don't they have fancy names!

4: Final fantasy 13-2: Why make it possible for me to hop all across time and become a god like badass thus making the final boss a walk in the park.
 

ATRAYA

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Jul 19, 2011
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D-Class 198482 said:
Fallout: New Vegas: Bugs up the ass, but there has been a lack of them lately.
Painkiller Battle out of Hell: Those goddamn clowns. THOSE GODDAMN CLOWNS.
Gmod 13: SO MANY LUA ERRORS
Half Life games: Dem toxic levels, they annoy me.
Fable TLC: LET ME PLAY AFTER BEATING THE GAME DAMNIT
Erm, you CAN play after beating the game (with Jack's mask too, if you're evil). Just wait until after the credits roll (which take FOREVER, but if you skip them then you can't play).

EDIT: Dammit, you've already been answered. Eff my forum-ing skills...
 

Ljs1121

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Mar 17, 2011
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5. Just Cause 2: Story is far too short. The original Just Cause had 21 missions to Just Cause 2's nine.

4. Assassin's Creed 2: Free-running, while fun, is somewhat glitchy. Also, did we really need a gun?

3. Galaga: Only moving left and right is very restrictive. Up and down would be cool.

2. Goldeneye N64: Haven't played it in awhile, but if I recall correctly, the analog stick was quite touchy.

1. Ocarina of Time/Majora's Mask[footnote]My number one is a tie because after waging an inner war over which one was better for years I decided to compromise[/footnote]: Platforming can be pretty hit-and-miss and the camera has a tendency to dissolve.
 

dancinginfernal

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MGS:pW - Can't drag bodies, the true ending seems kind of hackneyed, and BB's bandanna magically comes back after the first ending which annoys the fuck out of me.

MGS2 - Rosemary.

Fallout - Oh my god it's so fucking slow move faster you fuck, no quick saving.

Psychonauts - Meat Circus.

Knights of the Old Republic 2 - ...Where's the ending, yo?
 

natster43

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Jul 10, 2009
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1)Dead Rising 2: Terrible Cutscenes, and a retarded difficulty curve at the eleventh hour.
2)Dynasty Warriors 7: No separate weapon movesets for characters and the story modes could have been more in depth for individual characters.
3)Super Smash Bros. Brawl: Terrible balance and TRIPPING.
4)Super Mario Bros 3: It was too amazing (I can't think of any actual flaws, but it is one of my favorite games.)
5)Fallout New Vegas: So glitchy.
 

Jimmy T. Malice

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Dec 28, 2010
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In no particular order:

Dark Souls: It can get a bit too hard at times, and running through the same section (especially the more linear areas near the end) can get boring after a while.

Mass Effect 2: The missions are a bit too linear, and the skill progression and weapon selection is simplified too much.

Portal 2: It's really short, and much easier than the first game. Luckily, the Perpetual Testing Initiative provides thousands of ingenious user-made levels (and many more thousands that are complete rubbish).

Skyrim: The lack of variety in spells. No spell creation is annoying. Too many quests end up sending you into a dungeon to kill some things.

Half-Life 2: I enjoyed the vehicle sections, but shooting while driving the vehicle sucks.
 

SoranMBane

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1) Portal 2 - This game isn't particularly replayable unless you just want to experience the story again. Loading screens are also obnoxiously long and frequent.

2) Half-Life 2 & Episodes - Finicky vehicle controls, some dull moments (like the sewer bits in HL2), stupid ally AI (with exceptions in the forms of Alyx and Episode 2's Vortigaunt), and the lack of a sequel.

3) Portal 1 - Too short. That's it.

4) Dead Space 2 - Besides the awful ad campaign, which isn't even a problem with the game itself, there is a major pacing issue at the beginning. This game literally has the player running before it's even taught them how to walk. While I personally didn't have any issues because I'd played Dead Space 1, I've seen other people who clearly hadn't played the first game get repeatedly slaughtered during that opening chase sequence because they weren't used to the controls. That is just plain bad tutorial design.

5) Call of Duty 4 - Well, this game did have a rather nasty effect on the rest of the industry, but that's not really the game's fault; that's just other people choosing to learn the wrong lessons from this game's success. Other than that, I can't really think of anything. I'm sure there are some flaws to be mentioned in the multiplayer, but I haven't played the multiplayer.

And, of course I can't leave without also mentioning Fallout: New Vegas, a game that would be in my top five if it weren't for its big flaw; its horrible bugginess and instability. This game is one of the most fantastic RPGs I've ever played, but that doesn't doesn't change the fact that it's a laggy, unplayable mess for me.
 

xPixelatedx

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Jan 19, 2011
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Super Metroid:
Too short, no New game + with new items/rearranged items.

Castlevania-Symphony of the Night:
Too short, no New game + with new items/rearranged items.

Dust:
Too short, no New game + with new items/rearranged items.

Shadow Complex:
Didn't sell well enough (apparently?) for Microsoft to publish the squeal (which has already been made)

Resident Evil 4:
There will never be a RE game this good again, the bar has been set to high...
 

Gabanuka

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Oct 1, 2009
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Age of Mythology: It's not as good as I remember it
Oblivion: God awful combat
Mass Effect 2: Kinda petered out near the end, be better if it was 100 hours of flying around the galaxy gathering a badass team
Assassins Creed 2:Too easy
Fallout 3: Needs New Vegas combat, just as New Vegas needs Fallout 3s world.
 

Guffe

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Jul 12, 2009
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SmashBrosssMelee: Only a few of "big maps"
PokemonRed: Not all pokemons in one version
SkywardSword: More dungeons instead of revisiting the same ones
BudokaiTenkaichi3: Longer comboposibilites (more ki or dodging etc takes less ki (without items))
WarcraftIII: Arthas

It's a real pain in the ass to pick just five favories!!!
 

Frankster

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Mar 13, 2009
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Disclaimer: My top5 shifts all the time based on mood and what im playing (just saying that in case i got a stalker whos been noticing that i name different games every time a top5 question comes up).

Kotor 2: Currently replaying and despite reaffirming my love for the game, the starting sequence on the station is a horrible introduction to the game that just drags on with way too much combat and not enough rpging, could see it putting off quite a few players before they get to the good parts (the rest of the game).

Jade Empire: Its only flaw is that somehow it's not as popular as other bioware games.

Xcom enemy unknown: I do wish there was more graphical variation in the sprites, as amusing as having a squad of guiles is. Gameplay is still solid but visuals definitly xcoms weakness.

Tropico 4: Was way too similar to tropico 3 until the expansion to the point one might be forgiven for mistaking tropico 3 for tropico 4 and vice versa.

Hearts of iron series: Graphical elements or visual representations of battles would be so nice and livn up the game inbetween blocks of stats and numbers.
 

VeryOddGamer

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Feb 26, 2012
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In no particular order:

1)Fallout: New Vegas: Somewhat unfinished, slightly buggy.

2)Planescape: Torment: Combat is dull and repetitive.

3)Team Fortress 2: Some alternative weapons are pretty useless.

4)Mass Effect series: Actually pretty restrictive if you look at it as a sandbox game. That goddamn ending. Retconning in ME2.

5) Red Dead Redepmtion: No one is playing the multiplayer.
 

Sight Unseen

The North Remembers
Nov 18, 2009
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Skyrim- the Story is pretty empty and all the questlines involve going to dungeon x to find special macguffin y and bring it back to person z

Dota 2- The game is very hard to get into for newcomers and the community can be pretty dickish.

The Walking Dead- The action scenes are a bit wonky and the choices don't really make a difference to the ultimate results.

Portal 2-.... ummm.... It could have been longer?

Assassin's creed (franchise)- the games are too easy and doesn't reward stealth enough. Also they meandered around with Ezio for too long.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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Hmm. I don't really have a top five or anything when it comes to games. My tastes change over time and I tend to be into certain games for long periods of time. So this list will most likely be random for the most part.

1. Shadow of the Colossus: Some of the colossi can be pretty annoying to deal with. (I'm looking at you no. 9)
2. Final Fantasy IX: The way the game's trance system works makes it so that your characters enter it automatically when the bar is full. This means that if you were to get hit by a weak enemy, which fills up the bar, and that enemy dies on the next turn, that trance is pretty much wasted. It can be pretty annoying, especially when you are about to face a tough boss.
3. Metal Gear Solid 3: Cutscenes pretty much take up the majority of the game.
4. Ico: From what I saw on Youtube, the co-op feature could have been implemented better. Otherwise, the game is pretty much perfect.
5. The Last Story: Pretty short. Plus there is some slowdown that happens during battles with loads of enemies.
 

uttaku

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Sep 20, 2010
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StashAugustine said:
Deus Ex: The original had godawful voice acting and iffy shooting/stealth mechanics; the sequel (the good one) is a little unbalanced, has a weak ending and badly done boss fights.
Mass Effect: The main plot just kept getting worse, ME1 and 2 had weak gameplay.
Fallout: New Vegas: Buggy, combat got old, companion quests very hard to activate.
Metal Gear Solid 3: Unnecessary exposition, poor pacing, occasionally outright bad dialogue, shooting felt clunky.
Bastion: Not so much flaws as it could have done more- combat got a little old and the narrator could have been more nonlinear.
sorry I just had to say I love your avatar so very very much! Although, perphaps you made a mistake?
 

Garrett

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Jul 12, 2012
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1. Metal Gear Solid - I dunno, the fact that when shooting guards with PSG-1 always end up with a headshot even when you're aiming at their feet?
2. Final Fantasy VII - WAY to easy.
3. Odin Sphere - framerate drops.
4. Okami - um, "kill the monsters on this list" quests?
5. Silent Hill 2 - should be much more scary.