Your top 5 games' flaws

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Yokai

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Oct 31, 2008
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snowpuppy said:
Yokai said:
Skyrim: C
Dwarf Fortress: The ASCII graphics are charming and don't bother me in the slightest, but the game desperately needs mouse support. Everything would go faster and be easier to understand if you could click on stuff. It's actually enabled on a couple menus, which is why I don't understand why Toady doesn't just take a few weeks or months to properly integrate it. No (reasonable) player would complain.
I would have to relearn all the menu keys! those things are a part of me man! Plus that would be as tedious as fuck (relearning I mean).
Hey, the menu hotkeys could stay the same! If the options were turned into clickable buttons as well then everyone could have their way. I, for one, am sick of realizing far too late that I had my carpenter construct 300 armor stands out of all our remaining wood because somewhere along the line I pressed the wrong key.
 

Pescetarian

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Jul 6, 2010
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Half-Life series: Graphics (mostly textures) are increasingly outdated, the Episodes really didn't add much to the original HL2

Deus Ex: What everyone else has been saying.

Arkham Asylum: Combat never really goes anywhere.

Super Meat Boy: Set dressing impossible to distinguish from platorms

Portal series: I'll get back to you...
 

snowpuppy

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Feb 18, 2011
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Yokai said:
snowpuppy said:
Yokai said:
Skyrim: C
Dwarf Fortress: The ASCII graphics are charming and don't bother me in the slightest, but the game desperately needs mouse support. Everything would go faster and be easier to understand if you could click on stuff. It's actually enabled on a couple menus, which is why I don't understand why Toady doesn't just take a few weeks or months to properly integrate it. No (reasonable) player would complain.
I would have to relearn all the menu keys! those things are a part of me man! Plus that would be as tedious as fuck (relearning I mean).
Hey, the menu hotkeys could stay the same! If the options were turned into clickable buttons as well then everyone could have their way. I, for one, am sick of realizing far too late that I had my carpenter construct 300 armor stands out of all our remaining wood because somewhere along the line I pressed the wrong key.
I see your point, although I have not suffered such a problem I can see how it could occur.
 

Gunner 51

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Jun 21, 2009
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Hitman: Blood Money - A damned fine game, but not enough missions.
Skyrim - No sense of urgency in the main missions.
Fallout: New Vegas - A touch glitchy - but Dead Money is pretty hard in hardcore mode.
Dark Souls - Another damned fine game, the only downside is that it's so difficult, I can't complete it. (I nearly did, but my X-box died and wiped out the savefile with it.)
Dragon's Dogma - Those feckin' pawns never shut up.
 

Catfood220

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Dec 21, 2010
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Rayne870 said:
1. Skies of Arcadia: didn't go on forever.
Yeah, I actually felt sad as I realised that i was coming close to the end of the game first time I played through it.
 

Ekonk

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Apr 21, 2009
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STALKER: Call of Pripyat has some unforgivable bugs.

Spec Ops: The Line wasn't very interesting gameplaywise.

The Void is pretty pretentious.

Morrowind has the worst combat and spell system ever.

The Witcher 2 can somehow, inexplicably, bore me sometimes.
 

bobmus

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May 25, 2010
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Halo 3: Poor spawn locations, some terrible campaign missions (Cortana, anyone?) and a confusing ranking system.

TES IV: Oblivion: Dodgy levelling, combined with enemies levelling with you. Some pointless schools of magic. Long dungeons to work your way back through. Altogether boring main quest.

Team Fortress 2: Random crits in normal servers, and goddamn autobalance.

Deus Ex: Human Revolution: Boss battles. Energy used up in takedowns.

Mirror's Edge: Some dodgy grabbing moments, and the annoying quicktime events.
 

Legion

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Oct 2, 2008
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Fallout Series - Some perks/skills feel essential regardless of the character type you wish to play as. They are also riddled with bugs and love crashing.

Bioshock - Combat feels incredibly clunky, aiming accurately is a nightmare.

Mass Effect series - Mass Effect 2's story was basically pointless, it didn't really continue from the first one as much as it did, fill the gap between the first and third. It's more like a "meanwhile". Mass Effect 3 had too many forced moments in regards to our characters. Moments that completely detracted from my Shepard and were entirely unnecessary for the plot, so had no reason to be forced upon us.

Gears of War series - Incredibly deep setting, but the dialogue and plots are extremely shallow and do not do the idea behind it justice. Those who have read the books will understand what I mean. The game had a lot of potential for a deep and impacting story, but they went down the wrong route.

Dragon Age series - The friendship system was too simplistic and easy to manipulate, the graphics were... not very good (although admittedly I didn't notice them after a few hours). The second had too many bugs, too many recycled areas and too many plot holes. It also held your hand too much.

Portal 1 and 2 are not on my list as they do not have any faults as far as I am concerned. They are not my favourite games, but I would not want to add or take anything away from them.

I can think of other games, but it said 5, and I am already cheating by using series for three of my examples.
 

Richardplex

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Jun 22, 2011
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Mass Effect series: Combat from 1 is awful, too much is bound to spacebar in 2+3, and the ending pre-koobismo.
Spec Ops: The Line: Move from cover to cover so you flank that machine gun user? I think you mean, stand up and do a derp face!
Assassin's Creed 2: Too easy, can't be notorious and have the soundtrack playing
Portal 2: Singleplayer was very underwhelming, gameplay wise. Not enough coop :<
Ratchet & Clank 2: ...Giant clank is a bit boring for the 2 times it happens? Don't really have any flaws here.