Your unique setting to a game.

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Aug 19, 2010
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Ordinaryundone said:
Pohaturon said:
Sci-Fi rpg set in an alternate universe where the roman empire never fell, conquered the world, and had made first contact, established off-world provinces and rose to be the dominant force in the known galaxy
So...Warhammer 40k?
Not at all. It would be a historically "identical" (obviously modernized) roman empire. They would be largely historically accurate behavior-wise, but somewhat more diplomatic. They would not just rush in and conquer the shit out of absolutely fucking everyone, but they'd be an "integral part of the galactic community".
So, less Warhammer 40k and more Mass Effect/Star Trek-ish with SPACE ROMANS
 

Whateveralot

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Oct 25, 2010
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A post-apocalyptic game that's set in utter darkness (pitch-black atmosphere for unbeknownst reasons), which have a GUI that uses environmental sounds as sonar. The enemy will be stealthy and quick and using gunfire will attract your attention. However: gunfire also acts as a very dense sonar signal.

Limited amount of light can be used to break the utter darkness and create a beautiful, minimalistic setting.
 

RhombusHatesYou

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Mar 21, 2010
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Between There and There.
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The Wide, Brown One.
Bigsmith said:
A Fantasy Space Age, where the races have used Magic to build ships that can traverse the Nether. It wouldn't be 100% Magic, probably closer to a Magical Steam punk era where Space exploration was done as a financial venture.
Sounds a fair bit like the old D&D Spelljammer setting.
 

Bigsmith

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Mar 16, 2009
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RhombusHatesYou said:
Bigsmith said:
A Fantasy Space Age, where the races have used Magic to build ships that can traverse the Nether. It wouldn't be 100% Magic, probably closer to a Magical Steam punk era where Space exploration was done as a financial venture.
Sounds a fair bit like the old D&D Spelljammer setting.
I've only heard a bit about Spelljammer; quite clearly not enough. May look up the rules if that's the case. :3
 

WhiteFangofWhoa

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Jan 11, 2008
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Normal fantasy world being slowly, unstoppably transformed into a massive Goth casino parlour and the largest game board ever by the power of an exiled Godlike being known as 'The Player'. Battles and games and battle games are staged every day for his/her amusement as well as the populace and are divided by 4 factions corresponding to playing card suits and identified by facial tattoos. The starlit night never ends in the cities transformed by The Player, and he/she isn't even doing it on purpose. Their power is simply working on its own to transform the world around them into something similar to their home dimension.

...What? I had a dream about it once.
 

Innegativeion

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Feb 18, 2011
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Plasmadamage said:
an RPG set in an early medieval (skyrim) world , which is revealed to be a small uncharted planet on the edge of a vast galactic empire. In the games opening, an enormous space battle erupts in the sky above this world, causing fragments of ships to crash all around the planet.

The superstitious peoples of the world take this be be a great battle between the gods, leading to a bloody holy war between the major factions. In the meantime, nanomachines and unstable chemicals aboard the ships causes the local wildlife and people to mutate wildly, creating many dangerous creatures.

Normal weapons (swords, bows), but instead of magic, the player is able to use fragments of alien technology looted from the wreckage.The few individuals able to manipulate this equipment become known as "the chosen" and are sought out by the warring factions, to be used as an avatar to their gods, or to prevent the other factions from obtaining them.

The player begins by investigating one of the fragments which crashed outside their village. After defeating the damaged defense systems, the player discovers a small alien device, which they accidentally activates, causing it to bind to their forearm, allowing them to interact with the alien systems to a limited degree (opening doors ect.). After exploring the fragment, they discover the dying pilot of the ship, who entrusts him with a data-shard to take to another major fragment, although he does not explain why before dying.

The player must travel across the known world, completing quests, siding with factions, or trying to avoid all of them, in an atempt to understand the reason for "The War in Heaven"
So... this idea is extremely excellent. Unique. Rife with potential for dramatic character studies, epic encounters, and as of yet unseen environments.

I want to be video game designer one day, I'll be going to college for it soon.

If one day I make it as a respected name in the industry, as I've always dreamed, and provided I remember this December night when I found a truly inspired fantasy setting, I will find some way to contact you about allowing its implementation in a game, because that is a game that needs to be made.

Keep imagining things, because you're good at it. God bless.
 

Orange12345

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Aug 11, 2011
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Ok here's what I got

You are the commander of a brand new of star ship that is just about to leave earth when OH-NOES you are hit with some cosmic/magic/science macguffin wave that blasts your entire ship back in time to ancient whenever(haven't decided yet, Rome maybe). Upon arrival your ship is some what damaged most of the systems are online but the oxygen systems is nearly destroyed so you are unable to leave the earths atmosphere now since your ship was only going to mars to get stocked up so you don't have a lot of food, supplies or crew and must now turn to earth to get some. But is it really a good idea to get involved and possibly change history? of course it is because otherwise this game would be shit. So it's a ship commander, mangament/civilization/Grand strategy hybrid where you play none of the civilizations, you only command your ship and can act to help certain nations in exchange for supplies to restock/reapair your ship.

the difficulty is that you have very little resources to work with yes you could glass a city off the face of the earth but that would waste a lot of fuel and power to do it, a better idea would be to convince another nation to conquer the city for you, and provide some light orbital cover fire instead (just as an off the top of my head example)
 

shogunblade

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Apr 13, 2009
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SimpleThunda said:
18th - 19th century Cthulu-mythos based detective. Granted, I think it's been done. But hell, I want to see another one of those games.
I don't think it was really in the 18th or 19th Century, but Call of Cthulu sounds about to what you are talking about. Have you heard of that one?

Original Idea for me: An RPG where the you fight a cult that turns out to be the enemy you are against, that seems to take less aesthetics from medieval times and but keeping the similar land scapes, but the ability to use guns.

Also, the cult would be a group you would grow more to feel sorry for as opposed to hate (Barring one or two members). Also, a man who looks like he could wield a small truck as a weapon, but is a practicing mage instead. Would kind of change your expectations of the game a bit.

Yup, I want it to resemble a JRPG in spirit and looks, but be completely different then anything you could possibly imagine (which means it wouldn't be that imaginative), but that's my idea. I haven't put much more effort into it otherwise.
 

Alssadar

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Sep 19, 2010
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The age of Roman and Greek mythology was rife with the ideals of adventure and great heroes overcoming mystical beasts, encountering wild creatures, and hob-nobbing it up with royalty.
Essentially, everything adventure games long to be, but always place themselves in medieval ages. I mean, c'mon, Jason and the Argonauts, Ulysses, et cetera. There's loads of myths to explore and lots of gods to screw around with.
 

Infernai

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Apr 14, 2009
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Could always use my setting and premise for my current campaign:

Started off as a simple sort of Tolkienesque setting with swords and sorcery and a group of people who were trying to take control of Dragons....then unfortunately there is a time jump and the party find themselves in a post apocolyptic version of their world as dimensional barriers between time and space start to crack, Demons come out at night and an all powerful innevitable begins to chase down our party members. All the while, the party tries to figure out what the hell is going on and more importantly try to survive.

Actually, that's less a setting and more a tonal shift from Medieval fantasy to Dark fantasy horror ala Berserk with touches of Legacy of Kain.
 

JagermanXcell

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Oct 1, 2012
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Well since Irrational Games already full-filled my dream to have a game set with a floating city (no seriously, thaaaaaaank you Irrational)

I would like a game set on a planet with fast growing evolution, I don't know how, but I want a story revolving around a supernatural planet shrouded in mystery and constant change. The environment constantly changes (one second the planet is filled with snowy tundras, then scorching deserts, humid plush forests ect.), each change results in change of enemies: One second your fighting alien like animals, then later you fight creatures that seem like bi-pedal humans, then eventually get weapons, and sometimes revert back to animals.

To sum it up: A setting that would literally require you to adapt to survive EVERY situation it throws at you.
 

Satan

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Dec 10, 2012
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Maybe the one zero punctuation said where you play as an invisible person.
or A game where its set in a weapons testing facilty then there develping a weapon that burns down the facility and the fire turns into fire demons and you have to use experementl weapons to flood the facility before they escape and burn down evrything.
 

loc978

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Sep 18, 2010
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Not my ideas, but I'd love to see a game along the lines of Mount and Blade set in S.M. Stirling's Emberverse. Engineering knowhow of the turn of this millennium, but with the laws of physics changed... electricity and compressed gas (so by extension, explosions) simply don't work anymore.

So swords and crossbows, ballistae and trebuchet alongside hang gliders, horse-drawn car-chariots, post-apocalyptic junkmetal everything, and cannibals. Cannibals everywhere.
 

FalloutJack

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Nov 20, 2008
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Alright, I do have a bit of a unique fantasy world. I call it Erys, 'cause it's a bit nuts.

Okay, you see that futuristic world where you have humand and meta-humans (like akin to Shadowrun with elves, dwarves, orcs, trolls, etc.) with magic and technology, living in harmony with one another? Well, that shit's exploding and we get some survival generations until the land cools down into a sort of natural paradise with some remnants of our previous technology intact, but not nearly as much as we had. It's alot of recovery where some knowledge has been lost and we have the only justifiable use of steampunk, recreating technology that we knew existed in the first place.

See those elves? They're scientists. Yes, they have some magic talent, some weapon talent, etc. But that's because they're very smart people, all with degrees in physics and genetics and so on. The more recent ones aren't as good, but the teachings get passed on, so they're the ones trying to pull us back to a better age, with science!

See those dwarves? Yes, they DO forge equipment, wear heavy armor, and use big weapons...BUT take off the armor and they leap around like acrobats due to highly-developed muscles. Strong too. They do the main steampunk, given all the metalworks, making alot of automated knights and things.

Orcs? Trolls? Not idiots. Tribal maybe, warrior class even. Oh, and I should point out that while there still will be evil orcs and trolls, we're equal-opportunity here. The other races will have their share of assholes. Anyway, the orcs and trolls live off the land, very at one with nature, still very territorial. Obviously, the trolls own alot of bridges and roads. The orcs actually match the elves and humans in nature magic.

Humans? Still the adept rogue of the world. Into anything, they are.

And Garlock The Destroyer! Yes, this world features the card-carrying evil badass lunatic mage, Garlock The Destroyer. NOBODY knows what the hell he is. He keeps it a secret. His powers? Nobody knows how he got them. His face? Nobody sees it. Hands, feet, and the rest of his body? All obscured. All means of identification are befuddled so that they cannot create a counter-measure specifically for him.

Crazy place, largely because of the people in it.
 

MiskWisk

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Mar 17, 2012
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A steam punk rpg focusing around airships in a post apocalyptic society featuring piloting, modifying of airships along with air combat missions.

[sub]yes I know that was a role-play post earlier this year, it was a damned good game idea[/sub]
 

Saviordd1

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Jan 2, 2011
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Post-Apocalyptic fantasy setting

As in take Middle Earth and blow it up, or Fallout with magic and elves.

I don't know, the idea always interested me; the vision of wandering destroyed magical cities worrying about other survivors or even the standard fantasy monsters just makes me pray that someone makes a game like that.