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Joey Bolzenius

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Sep 9, 2011
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Sci-fi Pre-Columbian themed open world multiplayer online action RPG. You get to play this http://www.youtube.com/watch?v=bnFdr4v8U0I except the crowds and stadiums are fucking huge and there are video screens everywhere. Space marines have jaguar and eagle helmets, their guns have brightly colored feathers on them, the space ships are giant serpents.

Also maybe a Dead Space style game set in the same universe as above?
 

BeerTent

Resident Furry Pimp
May 8, 2011
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A setting where the Alien race is technologically inferior than Humanity. I've tried this in a RP here, but the RP got fucked by me, and a select few players. (But largely by me forgetting details. I should have expected some deviations.)

Why not have missions where you try to resolve their fights? Attempt to uplift them, only to see them adapt your technology in a way you never expected? Fight both: Humanity with their technology, and this race with their horrible Bio-technology in addition to your technology they've attained?(Nothing launches poison faster than gun-powder. Let's get a nano-shield equipped on a drugged up super-aggressive swordsman.)
 

shrimpcel

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Sep 5, 2011
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Zhukov said:
I'll go with my standard answer:

A survival horror game set underwater. Not in a submarine or an undersea city like Bioshock (although Rapture was awesome) but actually in the water. The protagonist would be in a scuba suit or one of those old-timey deep sea diving suits.

I just love the idea of directing your light downwards and catching a glimpse of part of something unidentifiable but unmistakably alive and huge gliding through the dark water. Or perhaps coming up against the face of an undersea cliff and then realising that it's moving... and has scales.
I won't even read the other posts, you win. Just reading this gives me a clear idea of the potential for horror that idea has.
 
Jun 11, 2009
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Pohaturon said:
Sci-Fi rpg set in an alternate universe where the roman empire never fell, conquered the world, and had made first contact, established off-world provinces and rose to be the dominant force in the known galaxy

Plasmadamage said:
instead of magic, the player is able to use fragments of alien technology looted from the wreckage.
You had me at magic actually being lost alien technology.

The player must travel across the known world, completing quests, siding with factions, or trying to avoid all of them, in an atempt to understand the reason for "The War in Heaven"
Marry me. Or make this game. One of the two.

Zen Bard said:
So for example, a Mage type Vampire would be a Necromancer whereas a Magic using werewolf would be more of a Shaman. But here's the kicker: Instead of playing a Chosen One who's destined to save the world from the coming Apocalypse, the goal is simply to survive and rise to Top Dog (or Wolf or Bat, as the case may be) of your particular group. Alternatively, you could also play as a human "Hunter" who sees the Beasts and keeps the world safe from them. But that doesn't necessarily make you a good guy.
I love the idea of the race/class combinations influencing what kind of magic and skills a character would learn. It'd be a great opportunity for monsters (vampires, werewolves) to start being scary again.

I had this idea for an RPG a la Mass Effect 1/old school Bioware. The idea for the world is that it's post-apocalypse, but several hundred years post-apocalypse, so the world has had time to rebuild/reverse engineer from the ancient civilizations to about the technological point of the 1600s/1700s - that specific time period is synonymous with pirates and sailing ships, which is important. The idea is that due to the collapse of the infrastructure, air combat is nonexistent, and a sailing ship navy is the highest point of technology/military power.

Old world boats made of metal and the like (called ironships in-game because it sounds cool) are still used, but the world lacks the technology to construct them, so they become increasingly jury-rigged and ramshackle as they're used and as a matter of course of being hundreds of years old. "Magic" exists, but it's merely people who can use the nanotechnology of the old world - it's hereditary or something like that, because screw science.

The idea is that the player is an up-and-coming sailor in the navy of the dominant world power, and is tasked with finding an ancient cache of old world technology, wealth, weapons, etc. said to be languishing under the waves in a remote part of the antarctic ocean.

Spoiler: it's Atlantis, or at least Atlantis as the bastardized mythology of the new world understands it.

Along the way, we learn that Atlantis has a much darker truth than anyone in the new world figured, as well as meeting a colourful cast of characters who would help flesh out the world.
 

Abomination

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Dec 17, 2012
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First/Thrid person game where you start as a lowly footsoldier forced to follow orders and fight in formation, eventually gaining recognition and granted your own men at arms who you must keep equipped with funding from your leige lord. A medieval warrior simulator.

Or in other words... Mount and Blade meets Crusader Kings II.
 

Abomination

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BeerTent said:
A setting where the Alien race is technologically inferior than Humanity. I've tried this in a RP here, but the RP got fucked by me, and a select few players. (But largely by me forgetting details. I should have expected some deviations.)

Why not have missions where you try to resolve their fights? Attempt to uplift them, only to see them adapt your technology in a way you never expected? Fight both: Humanity with their technology, and this race with their horrible Bio-technology in addition to your technology they've attained?(Nothing launches poison faster than gun-powder. Let's get a nano-shield equipped on a drugged up super-aggressive swordsman.)
I would like to see games where humantiy introduces other races to the stars as a sort of guiding father-figure or mercenary recruitment service.

Imagine what it was like for the Salarians uplifting the Krogan - introducing new technology and systems to a race who were merely industrial level.

The potential for political, cultural and religious conflict in such a game are amazing. Do you embrace them calling your race gods or correct them? Do you treat them equally or like pets/livestock? Interspecies romances? How much access to technology do you give them? Or do you just observe and occasionally nudge the species towards whatever destiny you have planned?
 

WanderingFool

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Apr 9, 2009
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Some ideas:

1) A game set in a modern city, during what is basically a zombie apocolypes. Now, I know this is beyond old by now, but just fallow me for a bit. The zombies are not real zombies, but normal people that have been infected with a nano-tech virus and seperates the persons conciousness from their bodies; i.e. they are fully aware of everything, but are unable to do anything. There is also a way to bring everyone back to normal, so all the "zombies" can be saved from actual death. The main idea is basically to give you the means of either accomplishing the task with either lethal or non-lethal means, with a sort of morality thing between how many "zombies" you kill and how many you leave alive.

2) Its basically the setting for The Secret World, but as a FPS (Dues Ex, not COD) with your character being a blood mage. In this world, magic is powered by a mystic energy (mana for now) thats a kind of run-off of The Life Stream (a power that gives all things life), but while regular mages can only access magic from Mana, as a blood mage, you can access magic from the Life Stream.

3) ... I had another but lost it...
 

firelightning1

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Jul 14, 2011
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A game where the apocalypse is happening... in the old west or medeval Europe or feudal Japan would be pretty interesting.

Or Just a free roaming RPG with the end of the world happening (not like the Fallout universe with the war over but with the nukes falling or the meteors hitting) in LA or London, Tokyo would be pretty interesting to.
 

Mikejames

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Jan 26, 2012
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I'd love to see more games where the majority of it takes place in an ethereal or mental landscape, like a dream or hallucination.

Basically a setting where things like architecture, the laws of physics, and the way you traverse the landscape, can shift in their grounding of reality at any moment. Could lead to interesting potential for abstract puzzles or psychological exploration, and makes me realize why I enjoyed Shivering Isles so much more than Skyrim in retrospect.
 

Xdeser2

New member
Aug 11, 2012
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An RPG set in an alternate timeline during the Bronze Age Collapse

The Empire of Atlantis has Fallen, their great power finally overwhelmed by Climatic change brought upon by crystal power. It has unleashed a floodgate of climatic change on Europe, causing Tribes to flee En Masse south to the Mediterranean sea.

The Mycenae City states are at war with each each other. The Long Trojan War and failed crop harvests have left them weak.

The Hittites are being Raided by the mysterious "Sea Peoples", entire settlements are razed to the ground

Egypt Stays isolated, the Old Guard of the ancient world

_______________________________________________________________

Not sure what the plot would be, but It would be a nice change of pace from the usual Fantasy RPG, and it would provide a nice playground for all sorts of mythical creatures, Hoplites, Sycthe Chariots, Etc
 

BroJing

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Sep 16, 2010
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Noir style detective game set in a Modern tech fantasy world.

So the setting is sort of post apocalyptic after gnomes leanred how to harness wild magic into a form that can be controlled by technology. Takes all of three seconds for someone to make a nuke-like bomb and most of the human kingdoms to be wiped out.

Elves manage to survive thanks to their magical prowess while the dwarves seal their underground cities like Vaults from Fallout.

Humans, Orcs and Gnomes find themselves as the new working underclass in elven cities where Magic is now strictly controlled and mages outlawed even while the State uses it as a constant power supply.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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- An elder scrolls game set in the stone age with clubs, cavemen, loincloths, all that good stuff. Ah, why not make it interesting, throw in dinosaurs, volcanoes, jungles and more. It'd be awesome

- A survival horror game where you shipwreck on a mysterious jungle island and try to make your way out of there, all the while disocvering you might not be alone...

- A Cthulhu mythos based horror game about discovering ancient ruins deep beneath the ocean, and what may be lurking there...

In fact I'd like to see more underwater elements in games overall. Glimpsing something indistinguishable but huge underwater is one of the most terrifying things I can think of. I recently downloaded the "Here There be monsters" mod for Skyrim, and it features a Chaurus the size of a large house just swimming underwater. When I found him it was the scariest shit ever.
 

Daniel Ferguson

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Apr 3, 2010
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Relying on tired old tropes and cliches makes anything boring. But it's difficult for most to come up with new ideas. The few that do, when they work well and get good press, stand out... and then get mimicked because they stand out (and are commercially successful), and many others are lazy and uninspired etc. The entertainment industry is run primarily by uncreative executive types, who know how to cash in on more of what is already proven to sell. Critics want stuff that's critically pleasing (which tends to mean it won't sell very well), while a LOT of people seem to not care if what they're watching is utter rubbish (and in my experience, they can't tell anyway).

When you get something that's commercially successful AND critically acclaimed, holy balls, that's the best kind of success - success in two (usually) mutually-exclusive fields.

It's pretty sad how my favourite entertainment industries all have 90% cut-and-copyitis.
 

Ninjat_126

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Nov 19, 2010
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Zhukov said:
I'll go with my standard answer:

A survival horror game set underwater. Not in a submarine or an undersea city like Bioshock (although Rapture was awesome) but actually in the water. The protagonist would be in a scuba suit or one of those old-timey deep sea diving suits.

I just love the idea of directing your light downwards and catching a glimpse of part of something unidentifiable but unmistakably alive and huge gliding through the dark water. Or perhaps coming up against the face of an undersea cliff and then realising that it's moving... and has scales.
And this man wins the thread!

I've seen (somewhere) an idea for a randomly-generated survival-horror-simulator set in an underwater something-or-other station filled with Lovecraftian horrors, which also seemed awesome, particularly the bit where escaping the station didn't mean you were safe.

Oh, just remembered an old game I played: Treasures of the Deep. Not exactly survival horror, but I remember (being about 3 or 4) being terrified by giant shark/eel things trapped in boat wreckage.
 

Starik20X6

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Oct 28, 2009
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I call it the 'timecrunch'. The essential premise is that the new and old co-exists alongside each other. So you've got a renaissance style society with medieval knights and castles, bandit raiders who ride trained velociraptors, and the various towns and cities are linked by steam engine.
 

blackrave

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Mar 7, 2012
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Simple
Cargo cult is being manipulated by imposter John Frum to assault the cruise ship
During initial assault something goes wrong and ship starts slowly to sink
So player have ~12h to finish a game

It can be shooter or even survival non-horror.

Best part? We can safely make fun of Cargo cult, because if/when any of this cult followers will get access to the internet, he/she will realize how ridiculous their religion are.
No seriously, it takes the winning spot amongst other religions.
And if anything goes wrong, we can always claim that Gods sent this game to us via airdrop cargo box.

captcha: in the box
That's right captcha you get the idea ;)
 

Azure-Supernova

La-li-lu-le-lo!
Aug 5, 2009
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The setting: Earth! Only on a slightly different scale that we see it.
The game: A Hack and slash/Beat em Up (Dynasty/Samurai Warriors style) rendition of the Titanomachy. Simplify the story and you can play as either side and take part in any number of battles spanning across the ten year war between the deities, with each the Titans and Olympians having two different styles of play. Secret third conflict is Chaos emerging from the centre of the Earth at the end of time, bringing with him his Protogenoi and taking on both factions for the endgame.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Plasmadamage said:
an RPG set in an early medieval (skyrim) world , which is revealed to be a small uncharted planet on the edge of a vast galactic empire.
Not the same, but the setting in Might and Magic is similar enough (not the premise, though). I don't think they ever followed through with the space elements after the Ubisoft acquisition, aside from that one scenario map set on VARN in one of the Heroes 6 DLCs. But basically the entire world of fantasy creatures and such is a colony of an ancient space faring civilisation - the colony devolved into barbarism. The games are set on different planets, too.

CrazyGirl17 said:
Maybe something more urban fantasy based?
Bloodlines.

CrazyGirl17 said:
Either that, or a standard fantasy mixed with steampunk/clockpunk elements.
Arcanum.

You're welcome. Now go and get Arcanum off GOG because it's 50% off and it's ultra awesome!

Bloodlines - urban horror game with vampires in today's world. Also the world is crawling with all sorts of other supernatural thingies, all hidden away from the eyes of mortals.

Arcanum - take standard fantasy setting, add steam power. And industrial revolution. You can have necromancers rubbing shoulders with clockwork armour, ogres flying planes, dwarves working on steam engines, etc.

Both were done by the same developer, by coincidence.

Zen Bard said:
I'd love to see an open world RPG (in the "Morrowind" vein) that takes place in an alternate 21st century urban setting where monsters are real...and you're one of them.

Yes I know this is basically the "World of Darkness" that "Vampire: The Masquerade - Bloodlines" takes place...but hear me out (or read me out...as the case may be)
Yeah, pretty similar to the WoD. Sort of that crossed with...Rapplez. Rapplez was a free MMO where each race had the same types of characters (warrior, archer/rogue, wizard, and summoner, IIRC) but also each called them differently. And they also had subtle differences, like one summoner would focus on the creatures doing more damage, another on the creatures being more durable - that sort of thing.

Politeia said:
2: A post-apocalyptic game set in South Africa after a meteorite struck the earth, reigniting the dormant "ley-lines" allowing magic to flow back into the world. A mix of guns, fireballs and necromancy. Lots of class management and stats to pour hours into (loves character building), with the added note that your magic is stronger the closer you are to a ley-line. In some areas a mage could bring an apocalyptic power to bear and in others act as little more than a conjurer of cheap tricks.
Not exactly the same, but similar enough is Monte Cook's World of Darkness. Aliens (think Lovecraft) tried to blow up the world - they didn't succeed but they did blow up a large chunk of it. Also caused weird stuff to happen - dead souls of serial killers and the like took over living humans, and became vampires, some people started to suddenly have access to magic, and so on.

OT: Well, ITT people who don't go for "setting" but "game idea". Well, if you're in Rome... I'll just use my men in black idea

DoPo" post="9.395135.16037162 said:
You can play as the friggin' government's secret division. You don't even need to hunt down aliens and all that to do it - I can easily imagine a game that's a looks like GTA and Dishonored. Take the following example - you get a mission to silence a group or site, you can go in there, guns blazing and wham, mission finished. You get some change in standing with your superiors, say, the more radical subgroup that believe that all threats are to be eradicated would like you more for your courage and determination, however, the normal traditionalists prefer things to be done more subtly, and now they have to sweep after you. Alternatively, you could be subtle so the latter like you more. Or you could use government issued equipment - explosive nanobots and smart neurotoxin that are both powerful and subtle...well, but are sort of in beta, so they could malfunction. R&D would love you for fieldtesting the gadgets, though, and might give you even higher grade (and maybe more volatile) things to play with. I suppose it would have a bit of a Deus Ex feel, too.

To be frank, I had that idea when I saw the first trailer for Watchdogs


So if you imagine that but more "official" (secret government agencies, after all) and throw in factions and some bureaucracy, that's closer to what I'm thinking.
 

Ordinaryundone

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Oct 23, 2010
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Pohaturon said:
Sci-Fi rpg set in an alternate universe where the roman empire never fell, conquered the world, and had made first contact, established off-world provinces and rose to be the dominant force in the known galaxy
So...Warhammer 40k?