Well, Skyrim is good, just not as an RPG or story.Skyrim was never good. (I'd say 'I don't like Skyrim' but this is supposed to be a hot take thread.)
Well, Skyrim is good, just not as an RPG or story.Skyrim was never good. (I'd say 'I don't like Skyrim' but this is supposed to be a hot take thread.)
See I thought it was good as an RPG, just not a good story with kind of bad gameplay and combat.Well, Skyrim is good, just not as an RPG or story.
The story not being good is what prohibits the role-playing being good. For me at least. Skyrim has no characters that are interesting or engaging to talk to, so I don't, which means all that's left is going around getting better loot and higher skills. And this gets very boring after a certain point.See I thought it was good as an RPG, just not a good story with kind of bad gameplay and combat.
Yeah... when I say good RPG, I actually meant the RPG mechanics. The skills and loot and stuff. I really did like the leveling system. A step up from old systems where you might get better at lockpicking randomly for killing your 100th rat. With Skyrim, you got better at lockpicking... by picking locks. It just made more sense. And the difficulty scaling actively punishing anyone trying to cheese the leveling was a brilliant FU to folks trying to grind up skill levels as opposed to just working it into your character build.The story not being good is what prohibits the role-playing being good. For me at least. Skyrim has no characters that are interesting or engaging to talk to, so I don't, which means all that's left is going around getting better loot and higher skills. And this gets very boring after a certain point.
Because it's so much easier to copy and paste everything, instead of putting anything of genuine effort. Tsushima got this right. It wouldn't mark stuff on your map for the most part, until you encountered a new enemy camp, base, or after a story segment with a side character. For the side characters, it will usually mark, so you would know where to go for their next side quest after completing the previous one.You'd think with how much money it printed other company would be eager to copy that formula, but no, they all go the assasin creed road of having the map be pre explored and you just going to each icon.
Well, there’s at least a couple big games from the past few years that facilitate organic exploration. One hasSkyrim is just one of the few open world game where the open world is about exploring rather than collecting things that are already marked on your map. You'd think with how much money it printed other company would be eager to copy that formula, but no, they all go the assasin creed road of having the map be pre explored and you just going to each icon.
Once again, it all dials back to Yahtzee. He was one of the first to start the whole "I hate/dislike cinematic games discourse". Then his rabid fanboys and the haters who had a grind against Uncharted or Naughty Dog, latched on to it, like flies on shit. The only defense I can give them, is that games like the Alone in the Dark Reboot (2008), The Order: 1886, Quantum Break, and Ryse proves how bad it can get, or when it's mismanaged that poorly.I'm seeing a trend in gamer discourse against these so-called movie games. There's always the Dark Souls fanboys who see that game as a respite from what was the trend towards cinematic games at the time. But that was 12 years ago, we now have both kinds of games and everything in between.
Frost's recent Cold Take seems to fully give voice against the very idea of a game like The Last of Us. Yahtzee of course but even the less harsh folks at Escapist seem to be accepting of this idea that the game was just a movie that is a game in name only.
I don't know which one you mean by the big-ass tree, but I'd throw Breath of the Wild on that list too. The only markers it puts on your map are major settlements and, if you use them, quest objective markers. Everything else, you have to mark out as a point of interest yourself using a high vantage point and a pair of binoculars, rather than simply having their locations handed to you. And the Korok Seeds, which easily could have become just busywork, manage to avoid that by requiring you to keep an eye out for anything in the environment that looks artificial - and that only worked because everything else looks natural.Well, there’s at least a couple big games from the past few years that facilitate organic exploration. One hascowboysoutlaws and the other has a big ass tree.
I always felt Skyrim's biggest mistake was taking the epic-ness out of encounters with dragons. Once you start running into one every 5 minutes (and often opting just to run away because you're tired of fighting dragons,) the core theme of the game is really diluted into convenience and far removed from the epic quest you're supposed to be on as the Dragonborn. Also, they didn't do enough to fix the ridiculous enemy/item scaling introduced in Oblivion ensuring Morrowind will forever be the superior Elder Scrolls title. I don't care how it's aged; I put way more time and had a lot more fun with it than Oblivion and Skyrim combined, and remains the only one I felt like playing through more than once.Well, Skyrim is good, just not as an RPG or story.
I always felt Skyrim's biggest mistake was taking the epic-ness out of encounters with dragons. Once you start running into one every 5 minutes (and often opting just to run away because you're tired of fighting dragons,) the core theme of the game is really diluted into convenience and far removed from the epic quest you're supposed to be on as the Dragonborn. Also, they didn't do enough to fix the ridiculous enemy/item scaling introduced in Oblivion ensuring Morrowind will forever be the superior Elder Scrolls title. I don't care how it's aged; I put way more time and had a lot more fun with it than Oblivion and Skyrim combined, and remains the only one I felt like playing through more than once.
The thing that makes Morrowind intolerable in my mind is the overbearing adherence to pen-and-paper RPG mechanics in a first-person action game (this also annoyed me in Daggerfall). The fact that you could actually hit an enemy with a weapon or a fucking fireball and have the game go "nuh-uh, doesn't count" just because you didn't sacrifice a chicken to RNGesus is supremely annoying; I have some very non-fond memories of pumping arrows into a cliffracer at point-blank range only to have it peck me to death because I could neither kill it nor get away from it.I always felt Skyrim's biggest mistake was taking the epic-ness out of encounters with dragons. Once you start running into one every 5 minutes (and often opting just to run away because you're tired of fighting dragons,) the core theme of the game is really diluted into convenience and far removed from the epic quest you're supposed to be on as the Dragonborn. Also, they didn't do enough to fix the ridiculous enemy/item scaling introduced in Oblivion ensuring Morrowind will forever be the superior Elder Scrolls title. I don't care how it's aged; I put way more time and had a lot more fun with it than Oblivion and Skyrim combined, and remains the only one I felt like playing through more than once.
Too late to edit, I just figured out what the one with the big-ass tree was.I don't know which one you mean by the big-ass tree
The thing is, having to find 900 of any one thing could be considered busy work, regardless of how it’s presented. Especially when it’s for something as simple as expanding inventory space. Which really, should just be big enough in the first place. It’s always perplexing in games where carry limits are imposed when there’s no logical reason for it. You’re already holding a ton more than is practically possible, so why arbitrarily design restrictions to pad things.I don't know which one you mean by the big-ass tree, but I'd throw Breath of the Wild on that list too. The only markers it puts on your map are major settlements and, if you use them, quest objective markers. Everything else, you have to mark out as a point of interest yourself using a high vantage point and a pair of binoculars, rather than simply having their locations handed to you. And the Korok Seeds, which easily could have become just busywork, manage to avoid that by requiring you to keep an eye out for anything in the environment that looks artificial - and that only worked because everything else looks natural.
I know plenty of people have issues with BOTW, but I think that it basically nailed everything that an open-world game should be. Nintendo were just letting everyone else get it out of their system before saying 'step aside, amateurs, this is how it's done'.
I think Bethesda RPGs trying to do anything cinematically epic is a mistake. I mean, the dragons look cool enough, but they still fly around like weird stiff hanggliders.I always felt Skyrim's biggest mistake was taking the epic-ness out of encounters with dragons. Once you start running into one every 5 minutes (and often opting just to run away because you're tired of fighting dragons,) the core theme of the game is really diluted into convenience and far removed from the epic quest you're supposed to be on as the Dragonborn. Also, they didn't do enough to fix the ridiculous enemy/item scaling introduced in Oblivion ensuring Morrowind will forever be the superior Elder Scrolls title. I don't care how it's aged; I put way more time and had a lot more fun with it than Oblivion and Skyrim combined, and remains the only one I felt like playing through more than once.
Same here.I'm not playing Hogwart's Legacy because I don't like Harry Potter
That's a hot take, all things considered
Also because WB published it, and they're on my shit list. Fuck WB. And because Rowling is a daft çunt and I find her really really fucking annoying.