Hooray for me for not murdering or raping anyone today, also... I mean is this where we are content to be, celebrating NOT doing bad stuff?
...Yes? Not saying it's a great place to be, but yes,
Elden Ring has proven in an age of the predominance of microtransactions and live services, a game can manage to be highly successful despite having neither, proving that commitment to craft with effort can supersede commitment to profit with no effort.
As someone currently struggling through my first
Elden Ring playthrough, I'm the last person who'll recommend it beyond it being a game well worth your time if not your effort to milk it for all it's worth. But I also acknowledge that it BLEEDS intent and purpose driven by its vision and not it's profitability. This is the one time I will advocate from the side of the the "Souls games don't need an easy mode" side to say I admire how committed FROM is to
their game, and not just a game "everyone" wants.
I also think its just a bad point in general. Elden Ring selling well doesn't prove the tripple A industry wrong at all. A soulless executive is far more likely to come to the conclusion that the Elden Ring guys just ''don't get it'', then be impressed with the sale of that game. The Soulless executive will cheerfully noticed that the microtransactions of their games alone was more profitable than Elden Ring could ever hope to be, and that those ''idiots'' from software guys could have had both the sales from the 20 million copies AND the far more lucrative microtransaction sales if they had ''known what they were doing''.
The typical phrase is ''They don't want money, they want all of the money'' so Elden Ring merely selling well isn't going to impress any soulless executive. Because the point isn't for video games to sell well, but to make every last bit of cash it can for the soulless executive class. I can understand the cheer for a real game selling very well but that's not a metric the typical AAA system is going to be impressed by.
So the point is cynically disproven when viewed from the perspective of the "soulless executive?" Methinks you've doubled down on the cynicism there. We've collectively lost more when we consider how the moneymakers perceive success over how those who create
despite the moneymakers' consideration create.
I'll be honest,
Elden Ring is kicking my ass, and I most likely won't be able to finish it anytime soon if at all, but I for goddamn sure respect it for doing as well as it has done in a climate where they could easily have tried to literally sell me "I win" items via microtransactions, and no one would have batted an eyelash.