Inspired by the whole JRPG exchange that came up with the Final Fantasy 16 promotion...
The names of things are fine. JRPGs, metroidvanias, soulslikes, roguelikes, etc. They're fine because we use them and everybody knows what we mean.
It's a recurring thing in streams, we argue about it- Jesse Galina and KC have gone into semantic discussions with chat on what to call things, and it's all in good fun and we like to take the piss. This is the least serious argument lol, but still...
Terms are fine if they're used. Some apparently don't like that it's calling a game style but another game. But it works! It's not like movies or books where you can describe things by narrative approach or mood (comedy, action, drama). Game descriptions have to convey what it's like to actually play the game. When someone tells me it's a roguelike, it means I'll be starting over all the time. If someone says soulslike that means it's hard and I'll be losing my upgrade currency. And it's not perfect, there are a million exceptions and you can nitpick but the point is to get you grounded.. it's a conversation shortcut.
Speaking of which, there was a time and even now where certain people didn't want call Action Games (DMC, Ninja Gaiden, God of War, Bayonetta, etc.) brawlers or beat'em ups, because they're "not button mashers, or due to trying to make them sound more special than what they are. Or because you're doing more than using melee. So? You can have all the platforming, divergent gameplay segments, and weapons all you want, but in their core, that's what they are.
Gaming critics eased off this in the late 2000s, bur certain individuals on YT or streamers won't stop doing that. All of these games were inspired by the beat'em up/hack n slasher genre from the arcade days, and there is no shame in admitting this. Kamiya and Mikami admitted this from the freaking start! I remember when HVGN [Derek] (now Stop Skeleton's From Fighting) said in a podcast with some other guy claiming how the modern
Ninja Gaiden games aren't brawlers because you use melee weapons and swords. The other guy disagreed and I don't blame him. This podcast/video discussion happened about a year after
Ninja Gaiden II released. The video is long gone and I don't know the other guy's name, so good luck finding it.
- Ryu (and the playable Kunoichi or Rachel) can throw people and uses ninja wrestling moves! That's brawler material right there!
- When Ryu has the Falcon Talons (Gauntlet Vega Claws on hands and feet) equipped, he uses punches and kicks along with slashing and stabbing.
Gaming Brit had a similar rant/problem and said to call these games "JUST ACTION GAMES!" I get not wanting to split hairs, but these genres have always crossed bred with each other.
DMC and
Bayonetta are definitely beat'em ups. Dante has punch and kick attacks when equipping a gauntlet style weapon. The same for Vergil. Nero is a grappler character and punches thing when necessary with his demonic arm. Bayonetta punches and kicks high plenty of times. Due note that GB had this "discussion" as damage control for his
God of War 4 review biatch fit video. So definitely take what he says smaller than grain of salt.