Dunkey complains about the lack of traditional endings in SF6's Arcade mode for each character. While it is somewhat disappointing, I don't see it as a big deal, because the arcade mode is still fun, and give you the option to fight 5 or 12 opponents total. Also, it still fleshes out some story or character motivations (I have not played all of the characters yet). Yes, most of their stories and personalities are fleshed out further in the World Tour Mode, so at least Capcom tried being ambitious in another way and mostly succeeding. Ironically, enough SFV has 6 different arcade modes with the traditional endings. All of the endings are re-done in comic book form, so it's not like Capcom quickly abandoned. It's true a lot of fighting games don't do traditional arcade mode endings, because they've been done to death, and MK9 changed the game. At least MK games kept seperate arcade modes with their own endings, so at least it's something.
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