Complaining solves everything!EDIT: Lol, I *just* booted Prince of Persia and a patch kicked in for the map thing I was describing. You no longer back out of the map when backing out of a screenshot. How timely.
Complaining solves everything!EDIT: Lol, I *just* booted Prince of Persia and a patch kicked in for the map thing I was describing. You no longer back out of the map when backing out of a screenshot. How timely.
Yay!Complaining solves everything!
That depends on where you look. There's plenty of interesting stuff to play. It's a matter of whether you're interested or not. I'm not playing every single thing either, but that's why it matters to me to play something I know I'm going to be invested in or complete.Modern gaming is by and large incredibly boring.
I don't see the problem. I haven't played the game yet, but I am interested in it. Speaking of which:.It's just modern Resident Evil again with a really slow burn and an otherworld or something.
Ironic, because along with Sweet Home, Resident Evil took its inspirations from first the Alone In The Dark. There's double to triple irony, as later Alone In The Dark games took influence from either the camera angle Resident Evil games on PlayStation 1 and Code Veronica, tried copying some of RE4 with the reboot back in the late 2000s, or now taking RE2R. I know the most survival horror fans are eating good this yearThe first game was absolutely bonkers with traps and puzzles and charming audio logs. You never knew what might kill you the next time you walked into a room and it was great. The combat was awful, but the rest entirely made up for it. The new game just feels like every other modern survival horror game I've seen and the audio logs go on and on and on.
You wouldn't, but I'm completely sick of Resident Evil, clone or otherwise.I don't see the problem. I haven't played the game yet, but I am interested in it.
I appreciate the lookout, but you don't speak for me. I can decide myself just fine. I may not be picking it up immediately, but I'm still invested.You wouldn't,
Understandable, but if that's the case, you would have gotten bored of gaming all the way back in the 2000s. You know how many games were inspired by Resident Evil or sometimes Silent Hill? Not every survival horror game did this of course, there's plenty of them. Signalis came out last year, and despite having some RE-influence, takes more from Silent Hill than anything, but set in space. Considering how successful the Resident Evil 2 Remake has been, now along with Resident Evil 4 Remake, people taking influence again makes sense. I'm not trying to justify every person that does that, but it's not that surprising nor worth getting upset about as far as I'm concerned. You're going to have your developers that do a badly of course, but I usually know to avoid those. This version of alone in the dark is influenced by RE2R and the original Silent Hill 2. I prefer SH3 myself, but I am not minding the influence.but I'm completely sick of Resident Evil, clone or otherwise.
What? You just spoke for yourself and I agreed you wouldn't see a problem. Because you like Resident Evil and I don't.I appreciate the lookout, but you don't speak for me. I can decide myself just fine. I may not be picking it up immediately, but I'm still invested.
My bad. I misread that when I barely woke up. Even the 2024 reboot wasn't RE inspired, I would still be interested because it's a Alone in The Dark game with actual effort put into to it. The people who made this game clearly love the originals and it shows. I'll take this new one, any day of the week over that shitty reboot from 2007, nor other "reboot" that's a multiplayer only "game" shat out by Atari during the late 2010s.What? You just spoke for yourself and I agreed you wouldn't see a problem. Because you like Resident Evil and I don't.
Whoa, that one's sizzling.I highly prefer Resident Evil 5 over Resident Evil 4 (2005).
To elaborate further:Whoa, that one's sizzling.
Modern games are cluttered with so much detail in order to be realistic that the game becomes walking around moving the camera at everything to make button prompts appear because you can't otherwise tell what is pickupable. This is boring.
Old games had the same problem. Click on every pixel of the screen in this point and click adventure game to see what you can interact with. Sometimes the thing you can interact with won't recognize that you clicked on it because you clicked on the wrong part of it.Modern games are cluttered with so much detail in order to be realistic that the game becomes walking around moving the camera at everything to make button prompts appear because you can't otherwise tell what is pickupable. This is boring.
There's plenty of modern games that don't play like that or use the old-school/practical things that work.Modern games are cluttered with so much detail in order to be realistic that the game becomes walking around moving the camera at everything to make button prompts appear because you can't otherwise tell what is pickupable. This is boring.
Took the words right of my mouth.Old games had the same problem. Click on every pixel of the screen in this point and click adventure game to see what you can interact with. Sometimes the thing you can interact with won't recognize that you clicked on it because you clicked on the wrong part of it.
The only time this problem didn't exist was in the switch from pixels to polygons, but then those games had their own problems, mostly the fact that they were ugly as sin and no one knew how to control a 3D camera.
That's not a hot take, that's a fact of life.Most games aren't killed by another game. They are killed by themselves ie the company who created killed it.
For every "Halo-killer" that was released, 343 was what actually ended up killing Halo.
Most games aren't killed by another game. They are killed by themselves ie the company who created killed it.
Well it sure as fuck wasn't Killzone that did it.For every "Halo-killer" that was released, 343 was what actually ended up killing Halo.