When it comes to silent protagonists, I really only make exceptions for Link, Crash, Grave, and Doom Guy/Slayer. They're either very expressive or their body language does either all or most of the talking (Doom & Grave).
Most other cases, either don't work or feel too archaic. The Call of Duty franchise had this issue since MW. Certain characters you play as, either never talk in gameplay (when controlled by the player), and only in cut-scenes. Price in his younger years flashback chapter. Soap for the entire first game and the last two missions in the second game. Mitchell from Advanced Warfare, suffers from this even worse. There's at least actual cut-scenes, where you can see the other characters, and he's talking to them. Yet as soon as you jump into the gameplay engine, he doesn't talk. Mitchell, at least has screams of pain when in certain in-engine cut scenes. It's why I prefer WW2, IW, and Vanguard (the first chapter being the only exception) when it comes to the characters you play as. Regardless of who you are playing, all the characters you play as actually talk during gameplay, and while you are shooting.