Wait, what?You called it. I was wrong and I'm happy to be wrong.
*googles*
Wow I completely missed that blip on the radar this summer.
Wait, what?You called it. I was wrong and I'm happy to be wrong.
2xko is still a stupid ass name for a fighting game
I would have gone with League of Fighters.All they have to do is pronounce it "Double Knockout" and it's a great name for a tag fighting game.
Always remember seeing this game in rental store, but never picked it up. Looks to be an interesting jank.BTW, Hunted: The Demon's Forge is pretty fun so far. I know the developers regret making this game, but it at least has a sense of fun and I like the dynamic between the warrior and the elf. Kevduit is right though: this game is literally Norse God of War, but in a generic European medieval fantasy setting. The game is an over-the-shoulder hack n slash with a light and heavy attack button (the face buttons and they cannot be changed nor altered), a bald warrior with a beard, constantly calls their companion by noun 85% of the time (GURL instead of BOI), doesn't have jump and instead a dodge roll, and has the occasional puzzle where your AI partner assist with completing the puzzle. The only other differences being this game is much more light hearted and less serious, and the game can be played in co-op. Why did critics hate this game again?
I am still early in, but this a fun old-school meets the then new-school dungeon crawler. The game has plenty of jank, don't get me wrong, but combat still has some sort of satisfaction and weight to it. I may be speaking a bit too early, but I am having fun at the moment.
Sonic CD has been nicknamed Sonic 1.5 by the fans since the late 90s and early 2000s when more people got exposed to the game via emulation or the Gems Collections port. Yuji Naka and the old members of Sonic Team even admitted that Sonic CD is a mission pack/expanded version of the first game. CD even takes place after 1, but before 2. Meaning Amy met Sonic before Tails did.Sonic CD is essentially Sonic 1, but good.
Not that, between the speed cap and the actual level design, it's possible to speed all that much in Sonic 1 either outside of Green Hill and Star Light Zones. I'd argue that CD actually has more opportunities for going fast, as well as better exploration between the basic level design and the time travel stuff even if you're not going for Roboticizers. As for the new moves, even if they're not great, they're still a welcome expansion to Sonic's moveset compared to what he has in the original game (not a lot).Sonic CD has been nicknamed Sonic 1.5 by the fans since the late 90s and early 2000s when more people got exposed to the game via emulation or the Gems Collections port. Yuji Naka and the old members of Sonic Team even admitted that Sonic CD is a mission pack/expanded version of the first game. CD even takes place after 1, but before 2. Meaning Amy met Sonic before Tails did.
As far as "better", not by much. I appreciate the love, but it's the soundtrack (either version) that keeps the game playable. The Spin Dash is weak, unless you're playing a fan mod (or the Origins port from what I heard) that makes it more like the Sonic 2 Spin Dash. The Super Peel Out can be useful, only by immediately curling Sonic into ball. Otherwise, it's unnecessary and risky damage. Especially if you're going back to the past to destroy the Robotcizer machines. This is a YMMV, but the levels rely way more on exploration and less on speed even more than Sonic 1. This is even more so, if you're trying to get the Good Ending. I don't mind exploration in a Sonic game from time to time, but I am here to speed like crazy. The only other way is to just focus on getting 50+ rings and complete each bonus round without fail so you get the good ending by default.
Only when you're talking about Palmtree Panic, Collision Chaos, most of Wacky Workbench, Stardust Speedway and only the first act of Metallic Madness.I'd argue that CD actually has more opportunities for going fast,
To each is their own, but both hold up about almost the same for me. Even though I don't play either much any more: I do admit I go back to Sonic 1 more compared to CD, because I can do the former on a dime and get good ending without much effort from playing it so much. A similar case for CD, but it's been a long minute since I have touched the game. CD I really only go back for the soundtrack and the battle against Metal Sonic.The overall point I'm making is that CD holds up better than 1, but that's less 'hot' than calling it 'the good version'.
A lot of good Sonic games have a few bad (or at least, less good) levels in them. Metropolis, Marble Garden, Sky Deck, Crazy Gadget, Planet Wisp Act 2 (Generations), Huge Crisis, to name a few. On balance, I'd say more of CD than 1 hits for me.Only when you're talking about Palmtree Panic, Collision Chaos, most of Wacky Workbench, Stardust Speedway and only the first act of Metallic Madness.
Marble Garden Zone rarely ever gave me nor my brother much trouble. Some people say it's bad level, but that's because they're usually trying to rush it, or play it exactly like Green Hill. Labyrinth Zone on the other hand, is a bad level, even when you know what to do and where to go.Marble Garden
Even when I am playing it as 'itself', it still ends up taking an extremely long time with a lot of forced slow mechanics (zip line elevators, the miniboss in Act 1 appearing several times, the auto-scroller when Robotnik shows up at the end of Act 2). That's why I think it's a bad zone, not because I was expecting it to be something it's not.Marble Garden Zone rarely ever gave me nor my brother much trouble. Some people say it's bad level, but that's because they're usually trying to rush it, or play it exactly like Green Hill. Labyrinth Zone on the other hand, is a bad level, even when you know what to do and where to go.
Fine by me. Like I said before: to each is their own.I just had a lot more fun playing through it the first few times than Sonic 1.
Ironic , because plenty of the 16 bit games have automated sections. Even if they're fewer in numbers compared to the 3d titles. I usually don't mind a majority of the automated sections. Though the storybook games are nothing but automated stages. Especially secret rings. No thank you.A lot of people (yeah, yeah, I know) say that their least favorite thing in Sonic games is 'automated' sections where you only have to hold forward (if that) for extended periods of time without slowing down, jumping, attacking or (in the 3D games) moving to the sides to avoid obstacles or grab extra Rings/powerups. I do see where they're coming from... but a lot of the same people also say that City Escape from Sonic Adventure 2 is one of their favorite levels in the entire series.
A level whose most notable feature is the part where you run away from the GUN truck. In a straight line without moving left, right, or jumping for about 30 seconds.
Makes you wonder.
(Admittedly, this is more about people who play games than games themselves, but still.)