Maybe it's different in NMH3, but the first couple NMH games had kind of terrible combat. Yahtzee summed it up very well as "mash A until bored, then mash B."
While the combat is not perfect,
NMH's is between good and fine. The main problem with the first game is that you can't switch targets while locking on. You have let go of the button and hope Travis is targeting towards the enemy you want. The problem is that the combat seems limiting at first, because you don't have all the upgrades yet. To upgrade his combo strings, you need to go to the gym (the same applies in the 2nd game) or collect 7 Lovikov Balls. Collecting 7 each grants you one new upgrade. Whether it be a dash attack, more stun, a leaping attack, etc.
NMH2 fixes this by letting you keep the dash attacks by default, and allowing your fist attacks to do actual damage instead of just stunning the opponent. You could finally switch lock on target too, and curb stomp or grab enemies that are knocked to the ground. 2 did bring a lot improvements.
NMH3 streamline this by getting rid of the punch and kick attacks, but you can now throw an non-stunned opponent when you're either behind them, or if you activate throw crazy mode in your slot power up. Travis only has one weapon now, but it morphs and changes its appearance based off whether you did a light or heavy attack (The high and low stances are gone). You later get Death Glove attacks that offer more offensive and defensive options. You can now dodge without having to lock on, the slot power up is less random now, you have two different types of super modes and one limit break. There is finally a dedicated jump button (
TSA had it first) and you can home in on opponents depending how your locked on and which attack button. My only gripe is that you have to buy the dash attack and charge attack. The former became a default move in 2, and the charge attack was always a move you can do from the start in the past games.
I would take what Yahtzee says with a grain of salt with most melee action games or brawlers. This is the same guy that said the motion controls in
Mad World "don't work" and you have to haphazardly shake the Wii mote to get correct inputs. Here's hint, if an action command have a vertical input icon for the Wii mote, shake you remote up and down in a straight line. If you turn it in any way, the game will read it as a horizontal input. Other MW reads shake and horizontal slashes just fine.
Back on point: even with each games' unique flaws, they still have better light saber combat than all of the
Star Wars games.