Heyyyy…Witcher 1 had pretty awesome rhythm combat….*cricket sounds*. But really I actually didn’t mind it since it was literally my first CRPG.Hmm, so he's calling out anyone who DOESN'T experiment with all the mechanics in a game, and they can't criticize how difficult a certain boss is or the game itself is bad? And to top it off, he's blaming soulsborne games for influencing us to accept its type of combat as the norm and making us hate other action games?
That sounds like an assumption that we can't tell or enjoy different game styles, which is a complete bullshit. I'm pretty sure I enjoyed Souls, GOW, DMC 5, and Arkham games all the same. And all of them play completely differently. I didn't need to experiment with all the options I had in DMC 5 (I didn't know there were so many possibilities as pointed out in the video), but I still enjoyed it.
By the same logic he calls people out for, can't it be argued the guy is doing the same? If the game allows us to stay vanilla and basic, why can't we enjoy that. Like, what is up with this obsession of creativity beating familiarity? Does this guy even consider giving so much room for experimentation can overwhelm a player? I recently gave up on finishing BOTW and didn't even bother touching TOTK, because both games seems to actively punish me for not being creative by making everything more challenging.
And I'm willing to bet this guy haven't touched games that are REALLY dull in terms of combat; Thor: God of Thunder (The 2011 movie tie-in game), Witcher 1 (great story tho), The 2021 Avengers game, and a bunch of other games I probably can't think of right now.
Anyways the video…I get what he’s getting at, that old school hack n slash action games he feels are being underrepresented or misrepresented often have intrinsically higher skill ceilings than other more “modern” action-esque games that seem to be journalist darlings, but that’s really no different than the FGC being its own hardcore thing separate from the mainstream appeal of many fighting games. The average player won’t even know or care about frame data, and even if journalists made a point of covering this stuff in depth, you can only lead a horse to water. So much of game journalism is at a plateau that should not be the end-all, be-all of anything. The rest usually gets caught up in and spun amongst respective fanatics into internet pissing contests.
The video would be more effective if it stuck to objective commentary but ends up devolving into psychobabble and meme jokes to veil the conjecture. For example much of the the games he mentions that “force the player to use their moves” or “everything in their toolkit” is nonsensical, because none of the examples he said journalists fawn over do that either. They all allow for experimentation, but the focus is less on style/combos and more on what kills enemies more effectively. Saying people are playing these games like it’s “a job” vs “an experience” is just opinionated heresy that could be flipped either way depending on who’s watching.