It did indeed.Odyssey kind of sucked too.
I haven't touched Wonder since finishing it, but there was at least a sense of competent platforming gameplay. Odyssey's level design felt like it came out of a Ratchet and Clank game. Which is no slight against R&C, but that's primarily walking around and shooting. And that's what Odyssey felt like; just walking around with the occasional simple jumping challenge. For all the praise this game was getting post-release for its supposed deep platforming controls, it really didn't mean much since the level design required only the bare minimum of competence.
Both Galaxy and Galaxy 2 were superior platformers. Even 3D World had more creative level design. But people were collective creaming themselves over Odyssey's bland cardboard serving.