This year's Game Awards was the best of these shows in a long while, maybe the best one I watched (I ended up watching it the morning after).
I think this is a "hot take" because saying anything positive about TGA, any of these showcases, or anything Geoff Keighley related is a hot take as gamers online just like to ***** at everything.
Yes I know it's advertising- we all know this, and no one is trying to hide that. So don't explain to me why you think TGA as a whole sucks, it's boring.
As a piece of entertainment, the shows have been really uneven, trying to balance promotion, paying genuine tribute to the craft and providing moments of entertainment and spectacle. Pacing has proved a tremendous challenge.
This was the first time I didn't find myself mentally checking out for large swaths of time. These shows always have those chunks where it's ads that look like reveals but you know it's ads. This year, those felt mercifully short or at least quickly paced. There were no horrid slogs like that one time where the guy from Community dressed like a chicken and murdered the momentum of the whole show at the end.
The only slightly embarrassing moment of actors on the stage being stupid was the cast of the Street Fighter movie and a [drunk/high?] Mila Jovavich, but even those were kind of funny (and I admit I found Jovavich charming, blame my nostalgic teenage lust).
The winners got time to make their thank you speeches.
None of the winners were egregious. Yes I understand why some think Kingdom Deliverance 2 should have won RGP and Clair Obscure should have sat indy games out, but I disagree that those are some crime or insult, it's just a reminder of how fuzzy the categories can be and how much acclaim Clair Obscure was getting. But all in all I don't judge the actual show by who wins what award, I don't think it matters or is important, and I'm talking about the awards show.
I didn't even like Clair Obscure personally but I think you'd have to be so cynical/nihilistic to be mad about its sweep (in other words, an internet shitposter and therefore worthy of dismissal). The show opened with singing and a ripping guitar solo; game execs wore silly matching berets; the crowds' enthusiam was at least partly genuine. Clair Obscure the game and its fanbase is to thank for that. It's nice when this kind of thing happens. I like when nice things happen.
I think the game reveals were good. Yes a lot of them didn't show gameplay- I think that's fine if the footage is honest about it and the projected release window is far away. There were a lot of 2027 projected windows and I don't remember if that was as common before, to start promoting a game at the TGA that is two years away (2027 to me means fall of 2027 by default), but I think that's ok to use cinematics and teasers in that case. But revealing a new MegaMan, new Tomb Raider stuff, a brand new Star War, and the next project from Larian, is all pretty freaking sweet.
Phantom Blade 0 looked bomb (despite my weariness/wariness/skepticism of action combat games these days, the trailer is the closest I've come in a while to letting myself be excited about one). Control 2 looked sick as hell- both in its gameplay and where it could be going with story.
There was not an overwhelming avalanche of grimdark soulslikes, hero shooters, fps military same-ol', or weeb anime slop (outside of the ads). I saw a number of co-op games which I think is neat even though I'll never play them. I saw a game about a gramma which chicken feet and a monster friend which looks like a potential 2026 GOTY for me already. I dunno anything about Forest but the trailer looked cool and I'm glad there are people excited about that.
Every past TGA show there was something terribly annoying and there really wasn't this year. I think Keighley and his team took all the (fair) feedback from the past few years and addressed them well.