Your video game hot take(s) thread

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BrawlMan

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The Leon sections are just as great as Grace's sections, and both complimented each other perfectly. Leon's Racoon segments are exactly what I asked for and they don't need to drag on that long. Especially when you know what you're doing and know exactly where you're supposed to go.
 

BrawlMan

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Beat-em-ups are not in "arrested development". It's nice when one does a change up that works or is something different, but that doesn't mean every single game should follow it. Otherwise, you just run into the same problem gamers and especially professional critics complain about copying a genre blindly. There is nothing wrong with having an old school style brawler, that's just fun, but doesn't innovate. As long as the game is good and the loop is addicting in a good way, then, I'm not going to cry about. It's been been proven so many times people like just having straight up arcade brawlers that are straight to the point and don't waste time on exploration. Especially when that exploration doesn't work or has the laziest backtracking. A majority of the people in the comments seem to agree with me, and disagree heavily with the person in the video. His arguments aren't really saying anything new.And it's the crap you would hear from people who either don't like the genre or think they know everything that needs to be done without much backup or superfluous reasons.


 
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NerfedFalcon

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And it's the crap you would hear from people who either don't like the genre or think they know everything that needs to be done without much backup or superfluous reasons.
Like people who think they know everything about magical girl anime after only watching Madoka.
 
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BrawlMan

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Like people who think they know everything about magical girl anime after only watching Madoka.
In addition:

Expecting SIFU to be the new high bar, and for every brawler to clear its impossible and imaginary expectations. All you're doing person in the video is setting yourself up for failure and constant disappointment. We are already have a few 3D games coming out similar to it, but they don't do the aging thing.m, and while challenging, they look to be easier. I want variety in my brawlers, but I don't want every single to follow the leader. That's what led us down to ruin and other genres in the first place.

EDIT: Fuck, it's KC. No wonder his takes are so fucking ass. Dude some of the shittiest takes when it comes to Devil May Cry or action games in general. He and Martin's livestreams are part of the reason why I stopped subscribing to Second Wind, and only look at specific videos.
 
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Hades

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FF7 has a pretty bloated expanded universe, but especially in terms of prequels I don't think its in the stories interest to go expand these areas.

The main problem is Shinra. They're so over the top evil that prequels with main characters saving the day working for them risks missing the point completely. Zack can work fine as a flashback character and Cloud's bestie if that's how we know him. But going beyond this risks highlighting that Zack is essentially an enforcer of a psychotic corporation full of baby eating executives. Zack doing adventures for them is not heroic but actually kinda gross. Its even worse for the Turks who have side contend with them as the main character despite also being enforcers of the evil company destroying the world. And where its dubious that Zack wouldn't know what Shinra is, its downright unthinkable that Shinra's CIA wouldn't know.

Zack even saves Hojo and.....why on earth would he do that? That's essentially the worst thing a person can ever do in their life.
 
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BrawlMan

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Mega Man 10 is retro. Mega Man 2 is not.
How da fuck do these fools even breathe?

Sunset Riders, Wild Guns (SNES), Call of Juarez: Gunslinger, and Evil West are all better than the Red Dead Redemption franchise.
 
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A Miyazaki hot take -

"In regards to Dark Souls 2, I actually personally think this was a really great project for us, and I think without it, we wouldn’t have had a lot of the connections and a lot of the ideas that went forward and carried the rest of the series.”
 

BrawlMan

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This guy has the right idea, shoots the "Gaming Isn't Fun Anymore" in the back of the head. Stop playing the same shit or only one game everyday, and either take breaks or try something different.

 
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Old_Hunter_77

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The recent hullabaloo over Nvidia's DLSS5 presentation proves that people actually do care about graphics.

I'm referring to how many gamer online posters- including all of us here- media types, industry types, etc., frequently claim that graphical fidelility isn't so important, either because it detracts from more important things like gameplay, artistic expression, work-life balance for industry workers, or costs (for production and consumers). You know- horse testicles, and all that.

Well apparently, that is not a universal or overwhelming sentiment because Nvidia presented a showcase for the latest iteration for their DLSS tech- which, as I understand it, is fancy software to upscale graphics- and it is being heavily criticized. Mostly because the faces of the characters look too pretty, like we've crossed the uncanny valley into a generic tart instagram feed. I saw someone call it a "yassify filter" and I giggled.
(I understand it's more complicated than that- devs and players do and will have access to fine-tune settings).

But just the fact that people even care tells me that some of us do want all the fanciest graphics.
 

BrawlMan

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But just the fact that people even care tells me that some of us do want all the fanciest graphics.
Yes, they're fools for constantly chasing that realistic magic dragon. There are limits, and most of those people ain't gonna be able to afford that shit. Hope you like paying a house note for a shitty graphics card that wastes energy and resources. They had to use two i5090s or whatever just to get the faces to "look good". Wonder how long they're gonna praise "GRAFIXs" when they know they can't afford or have to sacrifice themelves just to achieve. Dumb ass bitches.



 

Drathnoxis

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The recent hullabaloo over Nvidia's DLSS5 presentation proves that people actually do care about graphics.

I'm referring to how many gamer online posters- including all of us here- media types, industry types, etc., frequently claim that graphical fidelility isn't so important, either because it detracts from more important things like gameplay, artistic expression, work-life balance for industry workers, or costs (for production and consumers). You know- horse testicles, and all that.

Well apparently, that is not a universal or overwhelming sentiment because Nvidia presented a showcase for the latest iteration for their DLSS tech- which, as I understand it, is fancy software to upscale graphics- and it is being heavily criticized. Mostly because the faces of the characters look too pretty, like we've crossed the uncanny valley into a generic tart instagram feed. I saw someone call it a "yassify filter" and I giggled.
(I understand it's more complicated than that- devs and players do and will have access to fine-tune settings).

But just the fact that people even care tells me that some of us do want all the fanciest graphics.
Too pretty? In the video I saw on it every character looked about 10 years older and had a bunch of additional lines on their faces.

And it's still true that graphical fidelity isn't important to the quality of a game, but it's always been important in marketing. Personally, I find photo-realism utterly boring, adding that level of detail to object models doesn't do a lot for me. For a pointless, tangentially related anecdote, I recently watched SGF play Silpheed for the Sega CD.


Upon seeing the opening cutscene, my immediate reaction was "wow, that looks really good!" Maybe it's the flat polygonal art style, or just the fact that it stands head and shoulders above the quality that other Sega CD games possess, but it was impressive to me in a way that I haven't felt about any AAA in many years. You can tell that the developers were pushing the console near its limits to pull it off.
 
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Old_Hunter_77

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> Personally, I find photo-realism utterly boring, adding that level of detail to object models doesn't do a lot for me.
Sure, "for me," but either way- isn't that now the opposite extreme? I mean I just don't get declaring a preference for style of graphics or art without any other context.

The Last of Us benefits from being realistic looking. I think if AssCreed were to hypothetically every get good again it would benefit from continuing to have its characters look like, you know, humans.
Now- I do NOT think this requires even better graphics than what we have. But I also disagree with the notion that "photorealistic" is inherently worse or boring. There's room for everything.
 

BrawlMan

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Too pretty? In the video I saw on it every character looked about 10 years older and had a bunch of additional lines on their faces.

And it's still true that graphical fidelity isn't important to the quality of a game, but it's always been important in marketing. Personally, I find photo-realism utterly boring, adding that level of detail to object models doesn't do a lot for me. For a pointless, tangentially related anecdote, I recently watched SGF play Silpheed for the Sega CD.


Upon seeing the opening cutscene, my immediate reaction was "wow, that looks really good!" Maybe it's the flat polygonal art style, or just the fact that it stands head and shoulders above the quality that other Sega CD games possess, but it was impressive to me in a way that I haven't felt about any AAA in many years. You can tell that the developers were pushing the console near its limits to pull it off.
Silpheed is such a fun SHMUP. I saw that episode too from supergreatfriend.

Now- I do NOT think this requires even better graphics than what we have. But I also disagree with the notion that "photorealistic" is inherently worse or boring. There's room for everything.
Yes, but the ones who focus too much on realism forget to have actual gameplay or focus too much on details, when there is not much room for anything else. See Hellblade II or Ryse: Son of Rome.

The reason Capcom can get away with it in games under the RE Engine, is because they have actual gameplay, story, characters, distinct visual styles, or at least most of these to fall back on. Devil May Cry 5, any of the RE Engine games, and the upcoming Pragmata and Onimusha: Way of the Sword.

For another Sony example, see the Ghost games. Both of which that get's this right, but still remember to have a distinct art style and coloring that isn't "real is brown/dull grey".
 
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thebobmaster

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Silpheed is such a fun SHMUP. I saw that episode too from supergreatfriend.


Yes, but the ones who focus too much on realism forget to have actual gameplay or focus too much on details, there is not much room for anything else. See Hellblade II or Ryse: Son of Rome.

The reason Capcom can get away with it in games under the RE Engine, because they have actual gameplay, story, characters, distinct visual styles, or at least most of these to fall back on. Devil May Cry 5, any of the RE Engine games, and the upcoming Pragmata and Onimusha: Way of the Sword.

For another Sony example, see the Ghost games. Both of which that get's this right, but still remember to have a distinct art style and coloring that isn't "real is brown/dull grey".
Or to go old-school to show that this isn't a new problem by any means, one of the many issues with Bubsy 3D was that one of the driving motivations for that game was to have a really high resolution. Not gameplay, not voice acting, not anything else. Just really high resolution. Relevant part begins at the 7:00 mark.

 
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BrawlMan

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Or to go old-school to show that this isn't a new problem by any means, one of the many issues with Bubsy 3D was that one of the driving motivations for that game was to have a really high resolution. Not gameplay, not voice acting, not anything else. Just really high resolution. Relevant part begins at the 7:00 mark.

I've seen this video, but thank you. Still an important history lesson as always.