Except the fact that the negative reaction wasn't to the aesthetic of the game but the bait and switch they pulled. Early views of Zelda footage on the GameCube were more like tech demo teasers of something akin to Ocarina. So everyone was waiting for Ocarina but prettier and then they got a cartoon.Steven Bogos said:Nintendo will have to be a bit more careful with the series' artstyle in the future, owing the the large negative reaction surrounding The Wind Waker's initial release on Gamecube. "We encountered an awful lot of problems from the drastic leap we took with Wind Waker,"
As long as that game had elemental dungeons, a hookshot, a boomerang, and a bow and arrow, I still wouldn't buy it. 20 years is enough. At some point, you're going to have to make a different fucking game Nintendo. Jesus Christ.MrHide-Patten said:So you're not going to do anything interesting or controversial with a series that has grown stale and predictable, how is that good plan?
Guess I'll never see something like this then...
... because some people might like that idea. Enough to buy a console they weren't intersted in buying before finding out abo- fuck it, I still wouldn't buy it. But I would strongly consider it...![]()
And Captcha please stop asking me to recognise foriegn brands I've never seen before, you international bastard.
I wouldn't be surprised; gamers and the press seem to have garnered this idea that colorful and stylized is shit and must be stamped out to make way for the "serious" art styles. Again, a side effect of gaming being in its awkward puberty phase.Dragonbums said:Breaking new ground in terms of what? Visual appeal?
Is there a translation mishap somewhere in the article? I'm very confused as to why Aonuma is suddenly having intense regret over Windwakers art style (which is fucking adorable might I add) The top three favorite art styles in Zelda games with Skyward Sword in second place and Twilight Princess coming in third.
Unless I'm missing something and he's still- to this very day getting hate mail over a game's art direction from 8 years ago.
This especially confuses me since there was talk of being a dark skinned Link in the new games, and if the comments on the Destructoid were anything to go by, simply THAT was causing a category 5 shit storm that will even rival WindWakers initial announcement.
Then again, I can kind of see where he's coming from. I don't think Aonuma is really talking about Windwaker, but more or less talking about all the Zelda games.
Now that I think about it, sans Twilight Princess's art style (which was loved because 'dark and edgy') Skyward Sword's art style was met with a fuck ton of whining and complaining.
A good amount of those whiners complained about how colorful and "kiddy" it looked like Windwaker. The only difference being Link isn't chibified.
Hell, a good amount of people said they outright refused to buy a game because of the style of Skyward Sword.
While it certainly wasn't kicking up near the amount of shit that WW did, I can understand really well how such reactions for every single unique style you take can really drain on an artist self esteem and confidence.
Put it this way, you honestly start to second guess yourself a lot. Especially if what you chose to do really was the best decision (which they were).
It has to be depressing as shit to do a new artistic style, and most of the comments you get revolve around it not being OoT enough, or 'eurgh yuck colorful and kiddy'
Midna was probably the only good character in Twilight Princess though. The mini-game host from Wind Waker had more personality than most of the characters from Twilight Princess combined.CriticKitten said:People like to piss all over Twilight Princess for some reason, too. And yeah, it's got flaws: mechanically, the Wii controls weren't properly refined until Skyward Sword, and they forced you to collect too many items overall. But it introduced one of the better storylines the series has ever seen, IMO, and by far one of the best companions the series has ever known in the form of Midna, who I still would rather have for the next Super Smash over most of the other Zelda characters they'll undoubtedly use instead. She had personality, she felt like a real character....hell, she was a better character than ZELDA was in the same game!
Not really, unless having a working train system in a medieval fantasy setting would be considered steampunk.Red X said:I'm still waiting for Cyberpunk Zelda. We've had a steampunk Zelda yet?
I wouldn't say he's apologizing at all, as many people seem to think, but merely analyzing.Dragonbums said:Now that I think about it, sans Twilight Princess's art style (which was loved because 'dark and edgy') Skyward Sword's art style was met with a fuck ton of whining and complaining.
A good amount of those whiners complained about how colorful and "kiddy" it looked like Windwaker. The only difference being Link isn't chibified.
Hell, a good amount of people said they outright refused to buy a game because of the style of Skyward Sword.
While it certainly wasn't kicking up near the amount of shit that WW did, I can understand really well how such reactions for every single unique style you take can really drain on an artist self esteem and confidence.
Put it this way, you honestly start to second guess yourself a lot. Especially if what you chose to do really was the best decision (which they were).
It has to be depressing as shit to do a new artistic style, and most of the comments you get revolve around it not being OoT enough, or 'eurgh yuck colorful and kiddy'
Ugh. Yeah, that's an idea. Make a game in a previously meant-for-all-ages series that alienates the majority of those who would buy it. Major profit.Klagermeister said:>Emulate the artstyle of Twilight Princess
>Make the story M-rated, with violence, heartbreak, adult themes, etc. Completely badass.
>MAJOR PROFIT
Twilight Princess will always be my favorite. It kinda was "ultra-realistic", and I liked that.
Also bring back Midna. She was the only not-annoying-as-shit companion character.
HA! I remember that guy!Casual Shinji said:The mini-game host from Wind Waker had more personality than most of the characters from Twilight Princess combined.
144 said:... relating to that specifically, but I'll say that while I recognize the value of a franchise that maintains a consistency in style throughout its iterations (GTA, Metroid Prime trilogy, Portal, Soul Calibur, a whole bunch of others)...
Story and gameplay wouldn't necessarily have been hurt by a less cartoony style. It felt like a game for children. Which, those of us who grew up with the series clearly aren't. Alternatively, the ultra realism takes away some of its spirit. A healthy medium would be nice to reach.Covarr said:Don't you dare apologize for The Wind Waker. It's still the best looking Zelda game, and arguably the best in the series period (based on clever dungeons and puzzles, well-polished combat, and a more interesting story than the franchise usually gets).
P.S. Thanks
That just makes it fun.Valderis said:I'm not worried about the artstyle, I'm worried about the character design, I don't know what you people smoked when you came up with the weird people in the newer games but that shit needs to go.
I wouldn't say gaming is in it's puberty stage, but a lot of gamers have an aversion to anything "kiddy" and kiddy games are synonymous with anything that includes more than 5 colors. Ironically enough this very mentality has lead to the whole "dark and gritty" phase.Aiddon said:I wouldn't be surprised; gamers and the press seem to have garnered this idea that colorful and stylized is shit and must be stamped out to make way for the "serious" art styles. Again, a side effect of gaming being in its awkward puberty phase.Dragonbums said:Breaking new ground in terms of what? Visual appeal?
Is there a translation mishap somewhere in the article? I'm very confused as to why Aonuma is suddenly having intense regret over Windwakers art style (which is fucking adorable might I add) The top three favorite art styles in Zelda games with Skyward Sword in second place and Twilight Princess coming in third.
Unless I'm missing something and he's still- to this very day getting hate mail over a game's art direction from 8 years ago.
This especially confuses me since there was talk of being a dark skinned Link in the new games, and if the comments on the Destructoid were anything to go by, simply THAT was causing a category 5 shit storm that will even rival WindWakers initial announcement.
Then again, I can kind of see where he's coming from. I don't think Aonuma is really talking about Windwaker, but more or less talking about all the Zelda games.
Now that I think about it, sans Twilight Princess's art style (which was loved because 'dark and edgy') Skyward Sword's art style was met with a fuck ton of whining and complaining.
A good amount of those whiners complained about how colorful and "kiddy" it looked like Windwaker. The only difference being Link isn't chibified.
Hell, a good amount of people said they outright refused to buy a game because of the style of Skyward Sword.
While it certainly wasn't kicking up near the amount of shit that WW did, I can understand really well how such reactions for every single unique style you take can really drain on an artist self esteem and confidence.
Put it this way, you honestly start to second guess yourself a lot. Especially if what you chose to do really was the best decision (which they were).
It has to be depressing as shit to do a new artistic style, and most of the comments you get revolve around it not being OoT enough, or 'eurgh yuck colorful and kiddy'
You're basically feeling what I was about a decade ago when the game first came out.RogueportJack said:Further proof that anyone with any actual talent stopped working on the Zelda series a long time ago. He's sitting here apologizing for the best looking game ever made because some people are fucking morons who can't handle it if everything isn't brown as dirt. I can't believe how angry I'm getting at this.