ziggy161 said:
Decabo said:
Space Jawa said:
Decabo said:
Well, that's stupid. This series will never reach the epic storytelling heights that it could if Link stayed silent. I don't want him to be chatty, but saying things like "What do you mean?" or "Are you okay?" shouldn't be too much to ask for. It worked for Jak and Daxter, and it worked for GTA. Link should definitely talk, so that not all conversations are massice one-sided expositions.
The "One sided" conversations have worked for Mario, have worked for Link, have worked for Samus, and so on and so forth. I see no reason for that to change now. I can't imagine what adding him actually speaking a couple pointless lines like those two could possibly add to any LoZ title. It would feel like having him talk for the sake of having him talk.
And how exactly have they worked for those series'? Mario isn't a story based game by any stretch of the imagination. Metroid hardly has any talking at all. Zelda, on the other hand, tries to present an epic view that is hindered by the fact that Link just sits there grunting and gasping. It's not too much to ask for the main character to be able to have a fucking conversation.
There have been 'massive epic rpgs' without the main character talking before. Bethesda titles and Final Fantasy etc.
I think the appeal of most games where the main character isn't voiced is that you feel more like the character is an extension of your own self. If the main charater starts talking you lose that sense, as you think 'That's not something I would say' or 'I would rather ask about this' or even just 'I would'nt ask in that tone...'.
Wow, overwhelming wrongness here...
Final Fantasy protagonists haven't been unable to talk since the SNES. That series evolved, and it worked out pretty well. And I don't know what game you're playing, but you can talk in Bethesda games. You have entire conversations. Your character isn't actually heard, but a lot of that is because games like Fallout 3 and Oblivion are much more gameplay driven than story driven, and those games are more of a choose your own adventure style, rather than a story being told like Zelda.
That's the common reason people give, but most of the time it's just an excuse. Think about it: can you name one RPG where your character can talk, but you'd rather they were silent? Having a protagonist you can care about is much more appealling to me than just a blank silent avatar to control like Link.