When you are escorting someone, one of the calls is him shouting 'Come on!' along with the more generic 'Hey!'. It ain't much but he definitely spoke.Mr. Gency said:What, when?Danzaivar said:Erm, he spoke in Wind Waker?
When you are escorting someone, one of the calls is him shouting 'Come on!' along with the more generic 'Hey!'. It ain't much but he definitely spoke.Mr. Gency said:What, when?Danzaivar said:Erm, he spoke in Wind Waker?
Well my Wind Waker disk is fucked up (damn you gamestop and your used games) so I can't make any progress. and I never played Zelda 2. So I have to talk your word for it.xxygizx said:He says "C'mon!" to those statues in the Tower of the Gods [http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough-06.php#6_2].Mr. Gency said:What, when?Danzaivar said:Erm, he spoke in Wind Waker?
He also supposedly speaks in Zelda II: The Adventure of Link stating: "I found a mirror under the table." [http://www.zeldadungeon.net/Zelda02-the-adventure-of-link-walkthrough-02.php#C2_1]
I'm sick of that arguement, not because I believe characters like Link and Freeman should talk but its just a silly arguement. How can I (a lazy, unfit gamer) possibly ever feel immersed when playing as a sword fighting hero?robinkom said:Link is voiceless so anyone can insert themselves into the role. A personality asserts a style and mannerisms into the character that not everyone can relate to.
And how exactly have they worked for those series'? Mario isn't a story based game by any stretch of the imagination. Metroid hardly has any talking at all. Zelda, on the other hand, tries to present an epic view that is hindered by the fact that Link just sits there grunting and gasping. It's not too much to ask for the main character to be able to have a fucking conversation.Space Jawa said:The "One sided" conversations have worked for Mario, have worked for Link, have worked for Samus, and so on and so forth. I see no reason for that to change now. I can't imagine what adding him actually speaking a couple pointless lines like those two could possibly add to any LoZ title. It would feel like having him talk for the sake of having him talk.Decabo said:Well, that's stupid. This series will never reach the epic storytelling heights that it could if Link stayed silent. I don't want him to be chatty, but saying things like "What do you mean?" or "Are you okay?" shouldn't be too much to ask for. It worked for Jak and Daxter, and it worked for GTA. Link should definitely talk, so that not all conversations are massice one-sided expositions.
I didn't say that the Zelda PLOTS are any good, more the environmental design and style. The characters (random NPCs, mind) add to that. Link blabbering on about it, would not.xxygizx said:I wouldn't argue that the Legend of Zelda's stories are anywhere near good. Zelda has never been interesting, Ganon is tired, and I'm still sore about how Nintendo handled Zant in Twilight Princess. Really, the only character in the Legend of Zelda I ever cared about was Marin. I'd probably say Link's Awakening had the best story of all the Legend of Zelda games, in fact.
WELL excuuuuuuuuuse me princess but some people happen to have different opinionsMacgyvercas said:As the resident Zelda Fanatic (check my title), I feel obliged to chip in.
Should Link speak?
*ahem*
HELL...NO! I pissed enough they're retconing him to be right handed, but if they cave and listen to the people who think Link should talk, I will kill something. Besides, if Link speaks, then it will be akin to (I cannot believe I am saying this actually exists) the Zelda TV series, and we all know what a piece of crap that was.
*hits self in head with hammer*
Oh, yeah. The TV series doesn't exist. It was all a bad dream.
EDIT: Good for Nintendo for saying he should remain silent.
DOUBLE EDIT:
No! Just no! That does not exist! It's a foul creation that some evil demon planted into our heads to sully our view of LoZ! (Why yes I am adament about that not existing)robinkom said:IS THIS WHAT YOU WANT!?
http://www.youtube.com/watch?v=FPxY8lpYAUM
There have been 'massive epic rpgs' without the main character talking before. Bethesda titles and Final Fantasy etc.Decabo said:And how exactly have they worked for those series'? Mario isn't a story based game by any stretch of the imagination. Metroid hardly has any talking at all. Zelda, on the other hand, tries to present an epic view that is hindered by the fact that Link just sits there grunting and gasping. It's not too much to ask for the main character to be able to have a fucking conversation.Space Jawa said:The "One sided" conversations have worked for Mario, have worked for Link, have worked for Samus, and so on and so forth. I see no reason for that to change now. I can't imagine what adding him actually speaking a couple pointless lines like those two could possibly add to any LoZ title. It would feel like having him talk for the sake of having him talk.Decabo said:Well, that's stupid. This series will never reach the epic storytelling heights that it could if Link stayed silent. I don't want him to be chatty, but saying things like "What do you mean?" or "Are you okay?" shouldn't be too much to ask for. It worked for Jak and Daxter, and it worked for GTA. Link should definitely talk, so that not all conversations are massice one-sided expositions.