The "One sided" conversations have worked for Mario, have worked for Link, have worked for Samus, and so on and so forth. I see no reason for that to change now. I can't imagine what adding him actually speaking a couple pointless lines like those two could possibly add to any LoZ title. It would feel like having him talk for the sake of having him talk.Decabo said:Well, that's stupid. This series will never reach the epic storytelling heights that it could if Link stayed silent. I don't want him to be chatty, but saying things like "What do you mean?" or "Are you okay?" shouldn't be too much to ask for. It worked for Jak and Daxter, and it worked for GTA. Link should definitely talk, so that not all conversations are massice one-sided expositions.
We'll be lucky to even HAVE controllers next gen, but I agree with the sentiment completely.Macgyvercas said:*pours two glasses of Merlot*
*hands you one*
Here's hoping Link stays silent and next console generation is motion control free.
While I agree with what you say, I would also like to respectfully remind you that the Mass Effect games had full voice acting for the main protagonist, and they're very popular games (and that for a reason). Of course, I agree with what you say, but in my opinion, I eventually get sick of faceless, voiceless, nameless protagonists when they are as abundant as they are today. I mean, nearly every FPS has them, and FPSes are the main genre of published game.CTU_Loscombe said:Lack of voice acting for a main protaganist allows you to project yourself into the game more, make you feel AS IF YOU ARE LINK.
Adding a voice actor will take away that feeling that you are the character you are controlling.
The Half-Life series and Portal give you the feeling that you are Gordon Freeman and Chell respectively and it makes it feel like the decisions you make in the game are yours and yours alone. Not just the decision made by the voice actor of a character saying "perhaps I should go here next".
Link should never be given a voice and the same goes for Gordon Freeman...It will ruin the fun of pretending =)
While I agree with the general sentiment, I disagree with your first example. I personally found GTA3 to just be plain boring when I played it, largely because the main character was so dull he barely counted as a character. I never really felt like I had any reason for doing anything. To contrast, when I was playing Vice City it really felt Tommy Vercetti's Tony Montana-style concentrated sociopathic fury, while in San Andreas I empathised with CJ and his loyalty to his homies and his family and really felt his frustration and helplessness at being manipulated by Officer Tenpenny. Both characters were also occasionally very funny, which was a MAJOR plus.uppitycracker said:Honestly, I think it adds a certain level of charm when you have characters that don't talk. GTA3 was a fine example of this, as is Zelda. It's a wise decision to keep Link silent, in my opinion.
I'll forgive the excuse me princess montage because I ended up finding this:John Funk said:You know, perhaps after all [http://www.youtube.com/watch?v=ibK0Nj0sjyU&feature=related].
True that...Poor bastard dsoen't even have a proper name.
That...is an interesting thought. Not sure it would actually work (it would need one hell of a script wirter and voice actor to pull it off), so just to be on the safe side, I'm hoping he stays mute.joshuaayt said:We'll be lucky to even HAVE controllers next gen, but I agree with the sentiment completely.Macgyvercas said:*pours two glasses of Merlot*
*hands you one*
Here's hoping Link stays silent and next console generation is motion control free.
Anyway.
Why would we need to make Link talk? He has always been (plotwise, as well as gameplay wise) more or less silent anyway, apart from the no doubt mono-syllabic answers he occasionally has to give in game. It would be weird to make him talk all of a sudden, like making a character from a black and white film, who used to wear a black tuxedo, canonically start wearing a Hawaiian shirt, just because these dangfangled "colour" televisions came in, and we physically can.
So, in conclusion, I really hope it doesn't happen (At least not without some sort of good explainer, like the Triforce of Courage replaces his larynx when he has it, and losing it allows for speech, or something silly like that.)
He says "C'mon!" to those statues in the Tower of the Gods [http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough-06.php#6_2].Mr. Gency said:What, when?Danzaivar said:Erm, he spoke in Wind Waker?
I wouldn't argue that the Legend of Zelda's stories are anywhere near good. Zelda has never been interesting, Ganon is tired, and I'm still sore about how Nintendo handled Zant in Twilight Princess. Really, the only character in the Legend of Zelda I ever cared about was Marin. I'd probably say Link's Awakening had the best story of all the Legend of Zelda games, in fact.Thorvan said:I don't give a damn about Link. What I do give a damn about, however, is just about everything else; the cast of colourful characters, the vibrant and nuanced world, the wide variety of devilish monsters, the wonderfully clever level design, so on and so forth.