All kinds of totally pointless speculation about his/her outfit and weapons. Could be early in the game and maybe IT doesn't have all its weapons and gear yet.
They are open world in the sense that you can start the game at any which way and that. Most Zelda games are basically linear for the most part with a huge world to kill things in dungeons and not much leeway after that. Also keep in mind that one of the reasons why Bethesda can get away with doing such huge open world games, is because for Bethesda Fallout and Elder Scrolls are basically their only huge bread and butters. So of course they would devote a lot of time into making the worlds fucking massive.GonzoGamer said:Sorry, but I was under the impression that all the Zelda games were "open world."
It would be great to see Nintendo come out with a game that's as detailed and explorable as a Bethesda type experience but I'm not used to seeing them try that hard.
This is what I'm thinking- New Vegas style of "Open World" Sure, you can head west from the start point in New Vegas, but you need to be able to outsmart some of the most deadliest enemies in the game. If you go EAST however, where the story intends you to, you'll be fine. I've done both, it's not actually as restrictive as you first believe. It's just challenging.Seth Carter said:Michael Bay's making Zelda now? <_<. (Sorry, the giant robots and explosions, and all, had to go there)
I dunno, maybe I'll end up with a Wii-U by then.
Zelda was always open-world, as much as anything else termed "open world". A significant number of RPGs subbed in having to level-grind to beat the super-monsters to enter the new area, where Zelda used the tool stuff, but its the same principle in action. I wouldn't be surprised if this open-world Zelda still had monsters in one area you couldn't beat without a hookshot, or something, to lend some level of structure.
Aren't we off to a good start? Already lobbing up the insults.SourMilk said:Must....Resist....Arugment...With fanboy....Cannot...Resist....Ignorance.
And? GTA, Assassins Creed, and a good chunk of other games are also open world yet nobody is pointing fingers at them about trying to compete with Bethesda. And again I'm not sure how you can say so when all we got was not even a minute worth of trailer footage of Link and Epona running away from a rock monster construct.Because there aren't many games like Oblivion, Fallout 3/NV or Skyrim.
Um... the entire Wii U is basically Nintendo experimenting with different mechanics. Not exactly sure how this is a "new one" they have delved into puzzle games, shooters, adventure games, racing games, hack and slash games, etc.Would be a first time for Nintendo to actually place it's faith into experimental mechanics, mechanics which could ultimately make or break the game which an open world isn't one. Nor are motion controls for what they are, just an alliteration of previous devices.
Yet Nintendo has consistently made near flawless games. Or at the very least made the least amount of bugs in games. Bugs slip by all sorts of devs. But the bugs Bethesda has in their games are for the most part unacceptable. With the PS3 being the worst offender. When you have shit like flying Elephants in your game- "Q and A being hard" is not an excuse.If you've been actually playing games QA is a major problem for all developers developing an expansive environment. Although Kudos to Obsidian for breaking things which Bethesda fixed.
Because Bethesda is shit at making relatively optimized and bug free games. Not even Bethesda fans are deny this.One might say it's a cheap shot to blame the poor console specs but Beth were also having problem with the 360. A laptop I that have since around the same era which out performs slightly both consoles doesn't run much better.
Then why did you make that a point in Bethesda's favor in relation to their bare bones vanilla game?It's like you said, They are a nice addition. Nothing more.
I did not go into a cynicism rant for no reason. As a game dev and a coder your entire fucking job is to make the best possible game optimized to the best possible quality. Using excuses like game engines and specs is poor. If it's that much of an issue for you then keep your game PC only. However don't sit there and charge $60.00 for a game that's quality is on par with trash games in the bargain bin.I was merely talking about how much the game engine can actually handle and how easily they can cause problems but you went onto a cynicism rant for some reason. >.>
Yea, I'm not saying they should use Bethesda's crappy engine or their testing department, which I imagine to look like this:Dragonbums said:They are open world in the sense that you can start the game at any which way and that. Most Zelda games are basically linear for the most part with a huge world to kill things in dungeons and not much leeway after that. Also keep in mind that one of the reasons why Bethesda can get away with doing such huge open world games, is because for Bethesda Fallout and Elder Scrolls are basically their only huge bread and butters. So of course they would devote a lot of time into making the worlds fucking massive.GonzoGamer said:Sorry, but I was under the impression that all the Zelda games were "open world."
It would be great to see Nintendo come out with a game that's as detailed and explorable as a Bethesda type experience but I'm not used to seeing them try that hard.
Granted that tends to be overshadowed when the Q and A is on par with shitty steam games.
Also this. I enjoyed A Link Between Worlds for the most part, but I don't think the item rental/do the dungeons in any order idea was a very good one. It wasn't helped by the fact that Ravio (or whatever) was the now standard annoying Zelda character.Johny_X2 said:it looks lovely but... the open world is what I was afraid of. The reason I like Zelda is the tight, deliberate design and a very clear sense of progression. It's the way everything seems to click together. I didn't get that from Link Between the Worlds. I hope they know what they're doing but evidence of last years suggests otherwise.
^People read this.^ Pretty boys are popular in Japanese media. Why do you think Final Fantasy 12 had some androgynous chump on the cover and following around all the plot important characters? The execs didn't want the suave pirate or the grizzled war hero to be the only male party members because they thought it wouldn't be received well by their home market. Hell, Squenix remade the bishonen lead for Nier into a war torn old warrior to cater to western audiences. That's the same reason why Link is always a kid or at most a teenager. They don't know how the market will react. Plus, I'm sure girls (and some guys) don't want their male lead in a fantasy story to be a scarred, older man. I, though, wouldn't mind if at least one Link was a veteran of some horrifying war and/or looked like a young Conan. It might give the series some extra character range.lord canti said:It's called bishonen. Male characters tend to have very feminine figures in that kind of style.