Dude it's Yahtzee, just with added cold or flu. Look back at the first review and the Assassins Creed 2 one and he sounds the same. Remember that its winter in Australia and around half the population has a cold, myself included.shadowmagus said:This person tried to sound like Yahtzee, but it's as if certain inflections were different. Return our Yahtzee alien scum. We are gamers and we have a long and storied history of knowing how to blast your kind back into space.
Uhh dude in no moment during this video does he say that the game is too hard, complaining about bad level design and poor gameplay is something completely different, and I do not recall any video were he decries a twitchy game for being too hard. Think about it, he's in his mid/late 20's and has been gaming for most his life. I doubt that with around 20 years of experience with games anyone would be bad at playing them. Plus have you actually seen him play?Clipclop said:one thing i realize more and more about yahtzee, its that simply put he's a bad gamer. really, any game that requires twitch skills or really intense hand eye coordination he simply stamps "to hard" on it. I played the game on the hardest difficulty and found it a cake walk, but I regularly play bullet curtain games.
he's great at reviewing, great a being a comedian, but his actual skills are extremely lacking.
I think it sounds more like he did in his very first videos.Warforger said:It's a cold, he sounded like this in his God Of War 3 review and it happens time to time.SmashLovesTitanQuest said:Wait, is this Yahtzee? It kind of sounds like him, but it kinda doesnt. Gives you a weird feeling when listening.
I've only played a few levels of it so my opinion might not reflect the whole game, but i have to disagree. While the controls worked fine for the brief time i played it I still found them to feel a sluggish and not as responsive as you made it out to be. I found the section I played through to be an uninspired sequence of floating platforms with the only the backdrop having any hint of creativity.Clipclop said:thats just it. There IS no bad level design or gameplay. The buttons are 100% complete responsive, its made to be a action platformer at its core. Using your dodge skills is a must and getting hit is no fault but the players, and sometimes the cameras.uguito-93 said:Uhh dude in no moment during this video does he say that the game is too hard, complaining about bad level design and poor gameplay is something completely different, and I do not recall any video were he decries a twitchy game for being too hard. Think about it, he's in his mid/late 20's and has been gaming for most his life. I doubt that with around 20 years of experience with games anyone would be bad at playing them. Plus have you actually seen him play?Clipclop said:one thing i realize more and more about yahtzee, its that simply put he's a bad gamer. really, any game that requires twitch skills or really intense hand eye coordination he simply stamps "to hard" on it. I played the game on the hardest difficulty and found it a cake walk, but I regularly play bullet curtain games.
he's great at reviewing, great a being a comedian, but his actual skills are extremely lacking.
*ahem* Did I at any point say that I found the game to be hard? The level i tried was way too easy even on the hardest difficulty so i agree with you on that, but that this does not change the fact that the controls felt sluggish to me. And yes it is a lackluster platformer but as an action game it felt no less mediocre to me.Clipclop said:Than your obvoiusly just not that great at it. No offense. I could easily do a "no hit" run with this game on the hardest difficulty because the dodge and attack controls are so perfectly streamlined. There IS no sluggishness besides the switch between the teapot cannon and the pepper gun, and thats there for balance obvoiusly. This game is hands down the most responsive "big title" i've played this year.uguito-93 said:I've only played a few levels of it so my opinion might not reflect the whole game, but i have to disagree. While the controls worked fine for the brief time i played it I still found them to feel a sluggish and not as responsive as you made it out to be. I found the section I played through to be an uninspired sequence of floating platforms with the only the backdrop having any hint of creativity.Clipclop said:thats just it. There IS no bad level design or gameplay. The buttons are 100% complete responsive, its made to be a action platformer at its core. Using your dodge skills is a must and getting hit is no fault but the players, and sometimes the cameras.uguito-93 said:Uhh dude in no moment during this video does he say that the game is too hard, complaining about bad level design and poor gameplay is something completely different, and I do not recall any video were he decries a twitchy game for being too hard. Think about it, he's in his mid/late 20's and has been gaming for most his life. I doubt that with around 20 years of experience with games anyone would be bad at playing them. Plus have you actually seen him play?Clipclop said:one thing i realize more and more about yahtzee, its that simply put he's a bad gamer. really, any game that requires twitch skills or really intense hand eye coordination he simply stamps "to hard" on it. I played the game on the hardest difficulty and found it a cake walk, but I regularly play bullet curtain games.
he's great at reviewing, great a being a comedian, but his actual skills are extremely lacking.
Now as a "platformer" it is lackluster, its repetitive and doesn't make alot of sense. But as a 'action game" it easily gets a 10 out of 10. The only thing i can really tell you is to "get better at it" because the fault only lies with you and sometimes rarely when the camera gives you shit.
Who knows? maybe my friend just had a messed up version or had turned the sensitivity down and i apologies for misinterpreting your overall opinion of the game. As to always agreeing with yahtzee i do recall disagreeing with most of his complaints regarding the mass effect series. And while it is true that i have never gotten past the second boss in Demon's souls I am still satisfied with my skill level.Clipclop said:Ah ah ah, don't you even dare start that slippery slope. I thought the "game" itself was mediocre and that the old one was far more imaginative. By the time i was nearing the end of the game I was completely rushing it because i was completely out of damns to give. Just because I praise a part of teh game you obvoiusly lack skill at doesn't mean I'm defending the game in a whole.uguito-93 said:*ahem* Did I at any point say that I found the game to be hard? The level i tried was way too easy even on the hardest difficulty so i agree with you on that, but that this does not change the fact that the controls felt sluggish to me. And yes it is a lackluster platformer but as an action game it felt no less mediocre to me.Clipclop said:Than your obvoiusly just not that great at it. No offense. I could easily do a "no hit" run with this game on the hardest difficulty because the dodge and attack controls are so perfectly streamlined. There IS no sluggishness besides the switch between the teapot cannon and the pepper gun, and thats there for balance obvoiusly. This game is hands down the most responsive "big title" i've played this year.uguito-93 said:I've only played a few levels of it so my opinion might not reflect the whole game, but i have to disagree. While the controls worked fine for the brief time i played it I still found them to feel a sluggish and not as responsive as you made it out to be. I found the section I played through to be an uninspired sequence of floating platforms with the only the backdrop having any hint of creativity.Clipclop said:thats just it. There IS no bad level design or gameplay. The buttons are 100% complete responsive, its made to be a action platformer at its core. Using your dodge skills is a must and getting hit is no fault but the players, and sometimes the cameras.uguito-93 said:Uhh dude in no moment during this video does he say that the game is too hard, complaining about bad level design and poor gameplay is something completely different, and I do not recall any video were he decries a twitchy game for being too hard. Think about it, he's in his mid/late 20's and has been gaming for most his life. I doubt that with around 20 years of experience with games anyone would be bad at playing them. Plus have you actually seen him play?Clipclop said:one thing i realize more and more about yahtzee, its that simply put he's a bad gamer. really, any game that requires twitch skills or really intense hand eye coordination he simply stamps "to hard" on it. I played the game on the hardest difficulty and found it a cake walk, but I regularly play bullet curtain games.
he's great at reviewing, great a being a comedian, but his actual skills are extremely lacking.
Now as a "platformer" it is lackluster, its repetitive and doesn't make alot of sense. But as a 'action game" it easily gets a 10 out of 10. The only thing i can really tell you is to "get better at it" because the fault only lies with you and sometimes rarely when the camera gives you shit.
Dude if you personally loved the game then more power to ya, just dont go around claiming that other people didnt like it just because they were bad at it, all that you are doing is trying to justify why you liked the game to yourself. Just be content that you loved the game and let others develop their own opinions.
Thats literally like me saying your completely bullheaded about the "sluggishness" of the control only because you love yahtzee so much and will do whatever to agree with him. Every review of this game I've come across praises unanimously the absolute responsiveness and streamline perfection that ARE the controls. And i will absolutely agree. I still think you have no gaming skills.